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Zombiemeatspin

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Posts posted by Zombiemeatspin

  1. Sounds interesting so perhaps if you are inside the radio beacon radius add an automatic script that disable vaulting and jumping in the beacon's vicinity?

     

    Although with that solution I could still see a few problems occurring. For instance, when there is a gap between two floor you can sometimes get stuck in between those two. This would lead to awkward situations trying to get out of these without vaulting. Probability would be falling through the floor/ceilings to a level below.   

     

    However, I think overall this would most likely fix 90% of the base glitching problems.

     

    Then it would still leave crawling under objects where there is a gap in between like two cinders walls at an angle, metal doorways, etc.  

  2. With the recurring topic of glitching into bases could Snap Build Pro be adapted to Arma 3 and be a solution to help reduce this problem?

     

    Currently the problem sits when there is a gap between two objects or where two collision meshes merge together. People exploit these collisions issues by either vaulting, crawling or jumping through objects. Of course these 3 game mechanics will stay because frankly without these in pvp situations it would sucks terribly.

     

    So, perhaps a building system not relying entirely on gravity which would snap the objects together could eventually be a beginning of a fix for the collision mesh problems? There is also the break a leg option that could be used but Arma 3 is so buggy and glitchy in general that it would result in a lot of complaining and false positive broken legs in these forums.

     

    Anyway, I'd love to see an upgraded building system with more building option that will help tighten up the constructions.

  3. There is definatly esp hacks out there. I was playing BP once and on the map a bunch of red dots and green dots appeared. It turned out the hacker failed and showed all players the spots for vehicles and storage (red dots were vehicles and green dots tents or crates). That was a while ago but I'm pretty sure these kinds of hacks are still out there unfortunately.

  4. Well my autoban solution is for those getting auto-banned on the connection to the servers. It might not be suitable for every auto-bans but if it can help a few people that got hit with a false positive ban I would be glad to help them sort their problems.

     

    With this auto-ban you don't have the time to change your keybindings ingame. You just get banned right after your connect.  

  5. Well might as well remove crawling while at it. I've crawl under some really poorly made bases (with the new ramps) and then people were complaining about base glitchers. This was not glitching tho it was just a really bad design with holes in it.

     

    If you want a glitch proof base build it up high on cinder foundations, make a bridge with one floor to the main door and remove that floor when you are going out in the wilderness.

  6. Found another bug with the energy pack in 0.21

     

    If you use the energy pack on yourself it will always give 100 energy even if the energy pack is used slightly or totally. It doesn't give 90 80 70 and so on but always 100 energy.

  7. For those being auto-banned and it being a false positive it's most likely related to steam workshop mods. Both singleplayer and multiplayer mods. These somehow might corrupt your game tree and be catched by Epoch's antihack.

     

    I would suggest to go to steam workshop and unsubscribe to all the mods or mods downloaded through Steam, Armaholic or third party arma 3 download sites and reinstall Arma 3 fresh.

     

    Then you will have to ask the admins on your favorite servers to get unbanned with your guid at hands.

     

    My friend had to go through 3 reinstall of Arma 3 with the auto-ban issue and this way it worked. If you reinstall without unsubscribing it will redownload the mods through steam.

  8. The attention to details in this map look really great! I cannot wait to try it. I hope Meshcarver is not alone in making all those custom buildings including the actual mapping that's a monstrous task to even consider.  

  9. Well he does have a point with the Arma II assets put in Arma III which most of them look like they don't have any bump mapping on their textures. If you take a look at the Arma II trees in Arma III they look really bad and if you got a huge forest well it's one huge ugly forest.

     

    The problem I see right now for the mappers is they are stuck with a limited amount of statics which are suitable for a certain type of environment that's why they pick Arma II building to fill the gap. Hopefully the next map Bohemia release has more static buildings and a forest environment providing more types of overgrowth.

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