sixgunzx2
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sixgunzx2 reacted to Caveman in [Release] *New* Missions ( WAI 0.173 )
I just added a link for Epoch files (WAI 0.173)
I start on the Epoch and Overpoch missions for WAi 2.2.0
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sixgunzx2 reacted to megaz in [Release] Wicked AI 2.2.0
Hi the old Wicked AI 1.6 - 1.7 had a mission with this in I have attached the file this may help you
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sixgunzx2 got a reaction from Axe Cop in Elevator Script for Players and Vehicles [WIP/Prototype]
Download elevator folder....here is a link if needed https://db.tt/PHdIaz9X
extract elevator folder - copy folder named elevator into your mission pbo (where the init.sqf is located)
find this in your mission init.sqf
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
right under it paste this code found below - the ELE lines allow build of elevator without parts! comment out if you want parts
ELE_StopClass = "MetalFloor_Preview_DZ"; // will use the lockbox as stop object to call the elevator and set the positions, only if you don't want to use the transparent metal floors...
ELE_RequiredBuildTools = [];
ELE_RequiredBuildItems = [];
ELE_RequiredBuildStopItems = [];
["elevator"] execVM "elevator\elevator_init.sqf";
now in the same pbo find the init folder - open and locate variables.sqf
there is a list "dayz_allowedObjects", just add "MetalFloor_Preview_DZ" to that list
mine looks like this (shortened it for example)
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2","MetalFloor_Preview_DZ","VaultStorageLocked","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
now repack the files into pbo -upload to your server - start server ... when you lay down a metal floor...look down and elevator options will be shown - create elevator....lay another create stop
goodluck
I added the download link because there was a file in original that needed editing for some people...mine has been edited p.s. increase my elevator speed and distance as well :P
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sixgunzx2 got a reaction from S4M in Elevator Script for Players and Vehicles [WIP/Prototype]
Download elevator folder....here is a link if needed https://db.tt/PHdIaz9X
extract elevator folder - copy folder named elevator into your mission pbo (where the init.sqf is located)
find this in your mission init.sqf
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
right under it paste this code found below - the ELE lines allow build of elevator without parts! comment out if you want parts
ELE_StopClass = "MetalFloor_Preview_DZ"; // will use the lockbox as stop object to call the elevator and set the positions, only if you don't want to use the transparent metal floors...
ELE_RequiredBuildTools = [];
ELE_RequiredBuildItems = [];
ELE_RequiredBuildStopItems = [];
["elevator"] execVM "elevator\elevator_init.sqf";
now in the same pbo find the init folder - open and locate variables.sqf
there is a list "dayz_allowedObjects", just add "MetalFloor_Preview_DZ" to that list
mine looks like this (shortened it for example)
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2","MetalFloor_Preview_DZ","VaultStorageLocked","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
now repack the files into pbo -upload to your server - start server ... when you lay down a metal floor...look down and elevator options will be shown - create elevator....lay another create stop
goodluck
I added the download link because there was a file in original that needed editing for some people...mine has been edited p.s. increase my elevator speed and distance as well :P
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sixgunzx2 reacted to ReDBaroN in Clients Can Hear Sound & Move But Stuck On Loading?
I use infistar and piggd's solution and have no issue.
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sixgunzx2 reacted to piggd in Clients Can Hear Sound & Move But Stuck On Loading?
This is not an infistar issue. I do not use it and it has been reproduced in vanilla installs as well as custom.
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sixgunzx2 got a reaction from calamity in Elevator Script for Players and Vehicles [WIP/Prototype]
For those that have done this simple setup and have not gotten it working - there is an error in the github files
- one was touched on in an earlier post must use the raw files...just downloading the files will be in html format
the main issue is this
_folder+"elevator_actions.sqf" = wrong
_folder + "elevator_actions.sqf" = correct
look for and add the space to all the _folder instances - 5 or 6 if I remember correct
hope this helps