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Maca right click and crafting


Bazlat

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Hello im new to scripting and have a dedicated server that i am trying to add a good crafting script and maca's right click options to i have the files for Maca's but dont know where im supposed to put them. Im also wondering if anybody here has a good crafting script they could share so thungs like knives,tents backpacks basically anything could be crafted. Any help would be greatly appreciated.

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extra_rc.hpp     called from description   ex:   #include "custom\extra_rc.hpp"

 

 

good link here  http://opendayz.net/threads/release-right-click-binocular-to-change-view-distance-epoch.20643/

class ExtraRc {
  class ItemRadio {
    class GroupManagement {
       text = "Group Management";
       script = "[] execVM 'dzgm\loadGroupManagement.sqf'";
     };
   };
  class Binocular_Vector  {
		class distance600m {
			text = "600 Meters";
			script = "setViewDistance 600; systemChat('ViewDistance: 600');";
		};
		class distance800m {
			text = "800 Meters";
			script = "setViewDistance 800; systemChat('ViewDistance: 800');";
		};
		class distance1000m {
			text = "1000 Meters";
			script = "setViewDistance 1000; systemChat('ViewDistance: 1000');";
		};
		class distance1200m {
			text = "1200 Meters";
			script = "setViewDistance 1200; systemChat('ViewDistance: 1200');";
		};
		class distance1400m {
			text = "1400 Meters";
			script = "setViewDistance 1400; systemChat('ViewDistance: 1400');";
		};
		class distance1600m {
			text = "1600 Meters";
			script = "setViewDistance 1600; systemChat('ViewDistance: 1600');";
		};
		class distance1800m {
			text = "1800 Meters";
			script = "setViewDistance 1800; systemChat('ViewDistance: 1800'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
		class distance2000m {
			text = "2000 Meters";
			script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
		class distance2200m {
			text = "2200 Meters";
			script = "setViewDistance 2200; systemChat('ViewDistance: 2200'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
	};
  
  class Binocular {
		class distance600m {
			text = "600 Meters";
			script = "setViewDistance 600; systemChat('ViewDistance: 600');";
		};
		class distance800m {
			text = "800 Meters";
			script = "setViewDistance 800; systemChat('ViewDistance: 800');";
		};
		class distance1000m {
			text = "1000 Meters";
			script = "setViewDistance 1000; systemChat('ViewDistance: 1000');";
		};
		class distance1200m {
			text = "1200 Meters";
			script = "setViewDistance 1200; systemChat('ViewDistance: 1200');";
		};
		class distance1400m {
			text = "1400 Meters";
			script = "setViewDistance 1400; systemChat('ViewDistance: 1400');";
		};
		class distance1600m {
			text = "1600 Meters";
			script = "setViewDistance 1600; systemChat('ViewDistance: 1600');";
		};
		class distance1800m {
			text = "1800 Meters";
			script = "setViewDistance 1800; systemChat('ViewDistance: 1800'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
		class distance2000m {
			text = "2000 Meters";
			script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
		class distance2200m {
			text = "2200 Meters";
			script = "setViewDistance 2200; systemChat('ViewDistance: 2200'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
	};
  
  class NVGoggles {
		class distance600m {
			text = "600 Meters";
			script = "setViewDistance 600; systemChat('ViewDistance: 600');";
		};
		class distance800m {
			text = "800 Meters";
			script = "setViewDistance 800; systemChat('ViewDistance: 800');";
		};
		class distance1000m {
			text = "1000 Meters";
			script = "setViewDistance 1000; systemChat('ViewDistance: 1000');";
		};
		class distance1200m {
			text = "1200 Meters";
			script = "setViewDistance 1200; systemChat('ViewDistance: 1200');";
		};
		class distance1400m {
			text = "1400 Meters";
			script = "setViewDistance 1400; systemChat('ViewDistance: 1400');";
		};
		class distance1600m {
			text = "1600 Meters";
			script = "setViewDistance 1600; systemChat('ViewDistance: 1600');";
		};
		class distance1800m {
			text = "1800 Meters";
			script = "setViewDistance 1800; systemChat('ViewDistance: 1800'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
		class distance2000m {
			text = "2000 Meters";
			script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
		class distance2200m {
			text = "2200 Meters";
			script = "setViewDistance 2200; systemChat('ViewDistance: 2200'); systemChat('Warning: Higher the view distance Lower the FPS');";
		};
	};
class ItemMap {
        class locate {
            text = "Locate Vehicles";
            script = "execVM 'custom\locate_vehicle.sqf'";
        };
    };
class ItemGPS {
        class locate {
            text = "Locate Vehicles";
            script = "execVM 'custom\locate_vehicle.sqf'";
        };
    };	

};
 
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    class bulk_ItemSandbag {
        class sandWatchTower {
            text = "Sandbag Watch Tower";
            script = "[""Land_Fort_Watchtower"",[""ItemToolbox"",""ItemEtool"",""ItemHatchet_DZE""],[[""PartPlankPack"", 1],[""bulk_ItemSandbag"", 1],[""forest_net_kit"", 1]],[0,6.5,2.5]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class bigNest {
            text = "Sandbag Big Nest";
            script = "[""Land_fortified_nest_big"",[""ItemToolbox"",""ItemEtool"",""ItemHatchet_DZE""],[[""PartPlankPack"", 1],[""bulk_ItemSandbag"", 1],[""ItemBurlap"", 1]],[0,8,1.1]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class bigCamp {
            text = "Sandbag Camp";
            script = "[""WarfareBCamp"",[""ItemToolbox"",""ItemEtool"",""ItemHatchet_DZE""],[[""PartPlankPack"", 1],[""bulk_ItemSandbag"", 1],[""ItemBurlap"", 1]],[0,10,1.1]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };
    class ItemPole {
        class milWatchMedium {
            text = "Small Watch Tower";
            script = "[""Land_vez"",[""ItemToolbox"",""ItemEtool"",""ItemCrowbar"",""ItemSledge""],[[""PartGeneric"", 1],[""ItemPole"", 1]],[0,4,4.6]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class metalWatchTower {
            text = "Medium Watch Tower";
            script = "[""Land_radar_EP1"",[""ItemToolbox"",""ItemEtool"",""ItemCrowbar"",""ItemSledge""],[[""PartGeneric"", 1],[""ItemPole"", 1],[""CinderBlocks"", 1]],[0,4.5,6.7]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class lightWatchTower {
            text = "High Watch Tower (Light)";
            script = "[""Land_Ind_IlluminantTower"",[""ItemToolbox"",""ItemEtool"",""ItemCrowbar"",""ItemSledge""],[[""PartGeneric"", 1],[""ItemPole"", 1],[""ItemLightBulb"", 1],[""CinderBlocks"", 1]],[0,3,10]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class stopBoom {
            text = "STOP Gate";
            script = "[""ZavoraAnim"",[""ItemToolbox"",""ItemEtool""],[[""PartGeneric"", 1],[""ItemPole"", 1]],[0,3,4.4]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class scaffoldSmall {
            text = "Small Scaffold";
            script = "[""MAP_leseni2x"",[""ItemToolbox"",""ItemEtool""],[[""PartGeneric"", 1],[""ItemPole"", 1],[""PartWoodPlywood"", 1]],[0,3,1.55]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class scaffoldHigh {
            text = "High Scaffold";
            script = "[""MAP_leseni4x"",[""ItemToolbox"",""ItemEtool""],[[""PartGeneric"", 1],[""ItemPole"", 1],[""PartWoodPlywood"", 1],[""ItemWoodLadder"", 1]],[0,3,3.87]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };
    class PartGeneric {
        class climbingObstacle {
            text = "Climbing Obstacle";
            script = "[""Land_Climbing_Obstacle"",[""ItemToolbox""],[[""PartGeneric"", 1],[""PartWoodPlywood"", 1]],[0,3,1.1]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class metalHouse1 {
            text = "Small Metal House 1";
            script = "[""mbg_slum01_EO"",[""ItemToolbox""],[[""PartGeneric"", 1],[""PartWoodPlywood"", 1]],[0,3,1.6]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class metalHouse2 {
            text = "Small Metal House 2";
            script = "[""mbg_slum02_EO"",[""ItemToolbox""],[[""PartGeneric"", 1],[""PartWoodPlywood"", 1]],[0,3,1.6]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class metalHouse3 {
            text = "Small Metal House 3";
            script = "[""mbg_slum03h_EO"",[""ItemToolbox""],[[""PartGeneric"", 1],[""PartWoodPlywood"", 1]],[0,3,1.7]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };
    class PartPlankPack {
        class castleStairs {
            text = "Castle Stairs";
            script = "[""Land_A_Castle_Stairs_A"",[""ItemToolbox"",""ItemCrowbar"",""ItemSledge""],[[""PartPlankPack"", 1],[""PartPlywoodPack""]],[-4,6,3.8]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class heliPadRound {
            text = "Heli Pad";
            script = "[""HeliHCivil"",[""ItemToolbox""],[[""PartPlankPack"", 1]],[0,7.5,0]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };
    class PartPlywoodPack {
        class stopSignBlue {
            text = "Stop Sign";
            script = "[""Sign_Checkpoint_US_EP1"",[""ItemToolbox""],[[""PartPlywoodPack"", 1]],[0,2,0.45]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };
    class ItemFuelBarrel {
        class smallFuelTank {
            text = "Fuel Tank";
            script = "[""Land_Ind_TankSmall2_EP1"",[""ItemToolbox"",""ItemSledge""],[[""ItemPole"", 1],[""PartGeneric"", 1],[""ItemFuelBarrel"", 1]],[0,3,1.5]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class fireBarrelBurn {
            text = "Fire Barrel Burning";
            script = "[""Land_Fire_barrel_burning"",[""ItemHatchet_DZE""],[[""PartWoodPile"", 1],[""ItemFuelBarrel"", 1]],[0,2,0.65]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };    
    class ItemWaterbottle {
        class waterWell {
            text = "Water Well";
            script = "[""MAP_Misc_WellPump"",[""ItemToolbox"",""ItemEtool"",""ItemSledge""],[[""ItemWaterbottle"", 1],[""PartGeneric"", 1],[""PartPlankPack"", 1]],[0,3,0.9]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class waterPump {
            text = "Water Pump";
            script = "[""Land_pumpa"",[""ItemToolbox"",""ItemEtool"",""ItemSledge""],[[""ItemWaterbottle"", 1],[""PartGeneric"", 1],[""ItemPole"", 1]],[0,4.5,1.2]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };
    class PartWoodPile {
        class campFireLarge {
            text = "CampFire Burning";
            script = "[""Land_Campfire_burning"",[""ItemToolbox"",""ItemHatchet_DZE""],[[""PartWoodPile"", 1],[""CinderBlocks"", 1]],[0,4,0.4]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };
    class ItemLightBulb {
        class runwayBlueLight {
            text = "Runway Light Blue";
            script = "[""ASC_runway_BluelightB"",[""ItemToolbox""],[[""ItemLightBulb"", 1],[""PartGeneric"", 1]],[0,2,0.2]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class runwayYellowLight {
            text = "Runway Light Yellow";
            script = "[""ASC_runway_YellowlightB"",[""ItemToolbox""],[[""ItemLightBulb"", 1],[""PartGeneric"", 1]],[0,2,0.2]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class cam {
            text = "Cam";
            script = "[""Microphone3_ep1"",[""ItemToolbox""],[[""ItemLightBulb"", 1],[""PartGeneric"", 1],[""Laserbatteries"", 1]],[0,5,3]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class smallTV {
            text = "TV";
            script = "[""SmallTV"",[""ItemToolbox""],[[""ItemLightBulb"", 1],[""PartGeneric"", 1],[""Laserbatteries"", 1]],[0,3,1.5]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };
    class CinderBlocks {
        class cinderBlockBY {
            text = "Color Cinder Block";
            script = "[""Land_CncBlock_Stripes"",[""ItemToolbox""],[[""CinderBlocks"", 1],[""PartGeneric"", 1]],[0,2,0.4]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
        class rampConcreteNormal {
            text = "Concrete Ramp";
            script = "[""RampConcrete"",[""ItemToolbox""],[[""CinderBlocks"", 1],[""cinder_wall_kit"", 1]],[0,8,0.5]] execVM ""custom\snap_pro\player_build.sqf"";";
        };
    };

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