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Gr8

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Posts posted by Gr8

  1. I came up with an idea to use this to deploy static guns using the gunbags (ie: M2StaticMG_US_Bag_EP1) so I added this line:

    ["M2StaticMG_US_Bag_EP1",[0,2,0],1,-1,false,false,false,true,false,false,false,["M2StaticMG_US_EP1"],[],["M2StaticMG_US_Bag_EP1"],"true"],
    

    The idea was that you right click on the M2StaticMG_US_Bag_EP1 and  deploy the M2StaticMG_US_EP1, and the M2StaticMG_US_Bag_EP1 gets removed. Apparently the object to remove has to be in your inventory. Is there a way to make it so it can remove the backpack being worn under this condition?

     

    BUMP

  2. Open your compiles.sqf

     

    Look for this line 

     if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };

    Replace it with :

                if (dayz_clientPreload && dayz_authed) exitWith {
                    endLoadingScreen;
                    diag_log "PLOGIN: Login loop completed!";
                };
  3. i will take a look in HC compatibility, but could need someone to enter the server since i can't run a server, a HC server and the client on the same machine.

     

    I used to do those tests on a dedicated i do not have anymore.

     

    We can test on my test server. 

  4. WTF man?! I read this now so whats a problem, I always thanks people for help and I try to help other peoples so go away please. Gr8 really thanks for the help I am really happy for it and thanks again, have a nice day :)) I write you today it work for me.

     

    I didn't know what the purpose of that was. But it came out in a rude way. I am sure Martin didn't mean it that way.

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