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Gr8

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Posts posted by Gr8

  1. Is there an easy way to vastly increase the amount of time it take to repair vehicles?

     

     

    In service_point\service_point_repair.sqf

     

    Find:

    sleep _repairTime;
    

    Replace it with :

    sleep 5;
    

    This adds 5 seconds to the repair time. Change it according to your needs.

     

    Note: This adds 5 seconds to repair every part.

     

    In service_point\service_point.sqf

     

    Find: 

    _repair_repairTime = 2; // time needed to repair each damaged part (in seconds)
    

    Change the number of seconds you want it to be.

  2. 13:01:22 "PKILL: [T1] TFragger was killed by Bigginz with weapon BAF_L85A2_RIS_CWS from 1.13799m"
    

    These guys arent admin, they shot and worked one time, but just that once. We reverted all the way to the fresh and still doesnt work.

  3. I am really interested in this script. I have a few questions tho.

     

    Is this kind of a bulk selling script? Or it sells every weapons one be one?

     

    How will the money work? Will it be added in your inventory or the vehicle's?

     

    -----------------

     

    Can you pull something out of this script to remove or alter the animation for selling single items?

  4.  

    Sounds like you know a bit about scripting so this is how I did it:

     

    markers.sqf

     

    // vehicle service points
    _marker = createMarker ["Service1", [12383.8,12528.6]];
    _marker setMarkerText "Service Point";
    _marker setMarkerType "mil_dot";
    _marker setMarkerColor "ColorRed";
    marker = _Service1;
    
    
    _marker = createMarker ["Service2", [4450.5,10804.1]];
    _marker setMarkerText "Service Point";
    _marker setMarkerType "mil_dot";
    _marker setMarkerColor "ColorRed";
    marker = _Service2;
    
    
    _marker = createMarker ["Service3", [4679.9,2602.12]];
    _marker setMarkerText "Service Point";
    _marker setMarkerType "mil_dot";
    _marker setMarkerColor "ColorRed";
    marker = _Service3;

     

    I want to use setMarkerType "vehicleRepair";

     

    I have seen it on other servers, but on my server these markers apear very small.

     

    I am currently using the dot marker, but I would like to get help using the vehicleRepair marker. I wanna know if this is compatible with dayz or can i change the icon sizes on the map

     

    thanks

  5. lol, i would never do that to my server.

     

    This is what i am trying to do:

    • Go up to a trader
    • Buy/sell an item.
    • Do a pickup animation (not the medic one)
    • Complete transaction
    • Happy :)

     

    I dont know why you thought i was trying to replace pickup animation to medic one  :huh:

  6. How do I change the long medic animation at the traders. It takes to long to trade multiple items.

     

    I saw this in dayz_code/actions/trade_items.sqf

     

    [1,1] call dayz_HungerThirst;
    player playActionNow "Medic";

    But I dont know how to link this file from the mission and change or remove the animation. 

     

    If possible, how can i add a pick-up animation where player bends down to pick item up form the ground on middle mouse click. 

     

     

  7. Admins work okay, But for players, it is possible to made it work for them too

     

    If you look in AH.sqf, there are arrays of strings that have certain functions blocked for normal people.

    If some one can go in and delete all the functions related to map markers, player ESP, or name tags. It should work.

    I am saying this becuase i am a noob at this stuff. Maybe someone can figure this out. Shouldnt be hard

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