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Posts posted by Gr8
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For some reason, Air vehicle are not able to repair. The scroll menu disapears for them
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OOO, looks like the issue was AGN Safezones.
Is there a fix for using safezones with infistar?
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Yes, This is really wierd. I will try to use an older version of AH or work with the fresh copy of napf. I dont get why its doing it
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13:01:22 "PKILL: [T1] TFragger was killed by Bigginz with weapon BAF_L85A2_RIS_CWS from 1.13799m"
These guys arent admin, they shot and worked one time, but just that once. We reverted all the way to the fresh and still doesnt work.
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Yes, we are using antihack. What actions do we need to disable?
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Script works good, for some reason, people cant shoot each other or zombie :(
I have infistar, and only admins can shoot
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https://www.youtube.com/watch?v=E5gn7-uA7UU
Nice!
I love it, and you made the best basebuilding place a trader in napf :(
Would you mind sharing your trader setup. I will share mine :) mine is not that great.
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I have no clue how to add this to the mission.sqf
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I am really interested in this script. I have a few questions tho.
Is this kind of a bulk selling script? Or it sells every weapons one be one?
How will the money work? Will it be added in your inventory or the vehicle's?
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Can you pull something out of this script to remove or alter the animation for selling single items?
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Sounds like you know a bit about scripting so this is how I did it:
markers.sqf
// vehicle service points _marker = createMarker ["Service1", [12383.8,12528.6]]; _marker setMarkerText "Service Point"; _marker setMarkerType "mil_dot"; _marker setMarkerColor "ColorRed"; marker = _Service1; _marker = createMarker ["Service2", [4450.5,10804.1]]; _marker setMarkerText "Service Point"; _marker setMarkerType "mil_dot"; _marker setMarkerColor "ColorRed"; marker = _Service2; _marker = createMarker ["Service3", [4679.9,2602.12]]; _marker setMarkerText "Service Point"; _marker setMarkerType "mil_dot"; _marker setMarkerColor "ColorRed"; marker = _Service3;
I want to use setMarkerType "vehicleRepair";
I have seen it on other servers, but on my server these markers apear very small.
I am currently using the dot marker, but I would like to get help using the vehicleRepair marker. I wanna know if this is compatible with dayz or can i change the icon sizes on the map
thanks
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lol, i would never do that to my server.
This is what i am trying to do:
- Go up to a trader
- Buy/sell an item.
- Do a pickup animation (not the medic one)
- Complete transaction
- Happy :)
I dont know why you thought i was trying to replace pickup animation to medic one :huh:
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I have added several of these stations around the map.
I want to add a marker on the map to reveal thier location.
Using this https://community.bistudio.com/wiki/File:Arma2_markers4.jpg
I added vehicle repair marker, but its too small on map. Like a tiny dot.
Sorry for beign off topic.
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How do I change the long medic animation at the traders. It takes to long to trade multiple items.
I saw this in dayz_code/actions/trade_items.sqf
[1,1] call dayz_HungerThirst; player playActionNow "Medic";
But I dont know how to link this file from the mission and change or remove the animation.
If possible, how can i add a pick-up animation where player bends down to pick item up form the ground on middle mouse click.
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bump, I would love my player to do an animation that happens when you pick an item from the floor.
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bump, anybody knows how to do this?
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Admins work okay, But for players, it is possible to made it work for them too
If you look in AH.sqf, there are arrays of strings that have certain functions blocked for normal people.
If some one can go in and delete all the functions related to map markers, player ESP, or name tags. It should work.
I am saying this becuase i am a noob at this stuff. Maybe someone can figure this out. Shouldnt be hard
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If i disable every hacker check on my AHconfig and remove strings of functions on AH.sqf will i be able to get this to work without the GUI for normal players?
[Release] Vehicle Service Point (Refuel, Repair, Rearm) [Script]
in A2: Epoch Mods (1.0.5.1)
Posted
In service_point\service_point_repair.sqfFind:Replace it with :This adds 5 seconds to the repair time. Change it according to your needs.Note: This adds 5 seconds to repair every part.In service_point\service_point.sqf
Find:
Change the number of seconds you want it to be.