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chi reacted to juandayz in [RELEASE] EPOCH LIFE
VIDEO PREVIEW:
Hi. This is not about spawn objet like a crazy, each objet have a relatioship whit the other. SPECIALS THNKS FOR THEDUKE!!!! HE RELEASE THE GUIDE MENU CUZ IM A PRIMATE :D
This is about life in a base. For player who want to play faraway from cities, in forest or any other place.
WHATS IN THERE?
INSTALL IT:
1-Download :http://www.mediafire.com/download/h01avwl1cgo1odm/EPOCHLIFE.zip
2-Paste "Custom" folder in your MPMISSION/INSTANCE/
**note: thers a extra_rc.hpp in this folder if u have one NO use it just copy the code bellow.
3A-IF YOU HAVE extra_rc.hpp then paste it. IF YOU DONT HAVE go to 3B
3B- Go to your description.ext and paste at bottom:
4-Go to your description.ext and paste at very bottom:
*ItemShovel - ItemSledge - ItemBook3 are very important in this mod. Maybe u needs add this in traders . I have ItemBook3 in my customloadout.
Ready.
Note: This work fine whit battleye, but i dont have INFISTAR so dnt know if works on it. maybe anyone can test and make it works on infistar.
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chi reacted to juandayz in Kumyrna Functional Town.
##################################Kumyrna Town allow you to live in community.###########################
@many tnks to @Cherdenko for all help.
Plant , fertilize and collect vegetables.
Heal Sick AI.
Help to fill water barrels.
and others.
Pics:
1-A First create this path. Mpmissions\instance_11.chernarus\custom\scripts\town\
1-B Create all this sqf and paste into town folder.
collect.sqf
fertilize.sqf
fill.sqf
healia.sqf
repair.sqf
kumyrna_crates.sqf
town.sqf
2-Now at bottom of your custom fn_selfAction.sqf paste
3-open your init.sqf into if is Server section paste ONLY lines in red:
4-again in your init.sqf but at very bottom paste.:
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chi reacted to juandayz in [[WORKING PLACES]] For Epoch.
Hi. Was working on this whit my friend ChukyN.
Basically take the minning script and change some things to get a new use for my server.
Heres the original script. Credits for:
Vindomire
***Whats new?***
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::INSTALL::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
0-Download: http://www.mediafire.com/download/8t9p8s9cbd1bsq2/work_click.zip
And drop "work_click" into:yourServerRoot/MPMISSION/INSTANCE/custom/script/
!!!!!!!!!!!!!!!!!!!!!!!!!!!(IF U CHANGE THIS PATH YOU NEEDS Change paths IN EVERY FILES)!!!!!!!!!!!!!!!!
1-Open your init.sqf find the if (!isDedicated) then { section and paste at bottom:
2-Again but at very bottom of init.sqf paste:
3- now go to your custom variables.sqf then into dayz_resetSelfActions = { paste:
**Notes:
VIDEO PREVIEW: (dnt worry about spanish MSGS in video..I translated everything to upload here.)
And nothing more.
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chi reacted to juandayz in [[RELEASE]] [[Traders in Move]]
don't worry about a thing,'cause every little thing gonna be all right. waste more time do it this letters than making the mod. :D
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chi reacted to juandayz in [[RELEASE]] [[Traders in Move]]
Hello, i was looking for more realism in my server then did it.. and i want to share here.
Note: this is a very very primitive way to make a mod, i know. but my brain is very very primitive :D so i use the only primitive resourses in my head to do it. If anyone can make it better, please do it.
The result is a functional mod whit easy installation.
*What Does Traders in Move?-
INSTALL: 1-download here: http://www.mediafire.com/download/u474ddj3k54smu3/traders_in_move.zip 2-drop "traders_in_move" folder into YourServerRoot/MPMISSION/Chernarus_11/custom/ 3-Open your init.sqf and paste this at very bottom: For COINS SYSTEM: ( for gold system open your "server_traders.sqf" and change categories )
4-Open your "server_traders_cherno_11.sqf" and paste lines in blue.
5-again in "server_traders_cherno_11.sqf" paste this at very bottom. **note this is an example u can use other items categories.
***Thers an error in rpt about CYCLE *this is when merchants start again the route* but works well.
its done.
notes:
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chi reacted to theduke in [RELEASE]^[SHOWER IN RIVERS]
You might have a issue with the relogging thing, because even epoch devs had the same issue with the bloodbags and such. Bloodbags in the early dayz stages didnt fill you up to 12000 blood. So you needed to take more than one most of the time. there was a time restriction between them also, if you relogged, restriction was gone.
Like Chi said, the only way to do this will be to add something in the database when the shower is taken.
Then also a script to check for this "new item" if someone tries to take a shower more than once.
and you would need a cleanup script removing that new item added on each restart so on the next restart players can shower again.
This is how i think it could work. but im far from a being a scripter lol
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chi reacted to JohnnyBravo666 in [RELEASE]^[SHOWER IN RIVERS]
Try the following. Right now, that might make it work only once per restart as I have looked at how the bank robbery script went as I knew they had a restriction coded in for once a restart. But I pulled a piece of that code out so this might work. Give this a try, otherwise you'll have to try a workaround on this.
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chi got a reaction from juandayz in [RELEASE]^[SHOWER IN RIVERS]
So is there a way that you can think of @juandayz?
Wouldn't there have to be some kind of database interaction to keep track of when each player last showered?
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chi reacted to juandayz in [RELEASE]^[SHOWER IN RIVERS]
@chi
the only thing that i can thing at this moment to prevent this it is add a watterbottle unfilled requiered to shower. and removee it once the player take a shower. Also modify the humanity change +400 by +100
so in your showerON.sqf
at bottom of your selfactions.sqf
again in your selfactions.sqf
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chi got a reaction from juandayz in [RELEASE][WORKSHOP][1.0.5.1]
Wow! This is awesome. I'll be adding this to my server this weekend and customizing it! Thanks!
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chi reacted to juandayz in [RELEASE]^[SHOWER IN RIVERS]
ALLOW PLAYERS TO SHOWER IN RIVER.
When players are near of Lakes they can use Scroll Menu to "Take a Shower in Rivers"
*Add Humanity+450/infection chance/time restriction.
***you will need a custom fn_selfActions.sqf***
1-Create a sqf called showerON.sqf and put it into MPMISSIONS\YOURINSTANCE\fixes\
paste:
2-Now got at bottom of your fn_selfAction.sqf and paste
3- in fn_selfactions.sqf :
find:
player removeAction s_player_studybody;
s_player_studybody = -1;
add bellow:
player removeAction s_player_shower;
s_player_shower = -1;
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chi got a reaction from Cherdenko in [RELEASE][WORKSHOP][1.0.5.1]
Wow, this has to be the best thing for Epoch Mod in a long time!! Glad to see people are still making stuff for it!!
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chi got a reaction from juandayz in [RELEASE][WORKSHOP][1.0.5.1]
Wow, this has to be the best thing for Epoch Mod in a long time!! Glad to see people are still making stuff for it!!
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chi reacted to juandayz in [RELEASE][WORKSHOP][1.0.5.1]
hey if u want a tv and wacht tv:
first make a new sqf, called uptv.sqf (paste into custom\scripts\workshop\sqfs\)
create another sqf, and paste in same location as above
gps.sqf
now open your whorkshopmenu.hpp
and find this lines:
replace by:
now go at bottom of your fn_selfactions
paste:
Now you need change watertank info by tv info:
open infoupgrades.sqf
find and replace lines in red by your owns
and now open downgradewater.sqf
change this lines in red
now: u need to make an .ogv video format (call it gps.ogv) and paste into custom\scripts\whorkshop\gps.sqf Then go to MANAGE WORKSHOP pick Craft Tv, then use your mouse whell on tv and choose Wach TV
here you have one of my old scripts with a ogv video, use it ogv file to test if u want
http://www.mediafire.com/download/6fiknw6aassaxpw/erotic.zip
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chi reacted to theduke in [RELEASE][WORKSHOP][1.0.5.1]
Once you update it with the latest dialog numbers ill add the infistar part
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chi reacted to Cherdenko in [RELEASE][WORKSHOP][1.0.5.1]
was faster then you @theduke
ok i fixed the infistar thing :D
took me a while but now i finally did it!
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chi reacted to juandayz in [RELEASE][WORKSHOP][1.0.5.1]
UPDATE V2. for 1.5.0.1
tnks @theduke & @Cherdenko for all the help.
NEW WORKSHOP OPTIONS:
VIDEO PREVIEW OF NEW OPTIONS:
INSTALLING:
***You will need a custom: fn_selfactions.sqf//compiles.sqf//variables.sqf
DOWNLOAD HERE:http://www.mediafire.com/download/pyewpbmawt0k1d1/workshopV2.rar
1-IN INIT.SQF
2-IN DESCRIPTION.EXT
A-
B-Again in description.ext but at very bottom paste:
4-NOW IN CUSTOM FN_SELFACTIONS.SQF
A-
B-
C-Again but now bellow of : if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
D-Bellow it u will find:
So steps B,C,D looks:
E-
5-IN CUSTOM COMPILES.SQF
A-
6-IN CUSTOM VARIABLES.SQF
A-
B-
C-
D-
***SO STEPS A,B,C,D looks: (see lines in blue)***
F:
7-NOW YOU NEED GO TO YOUR dayz_server.pbo UNPACK IT.
A-open server_functions.sqf find:
B-OPEN THIS 3 FILES AND MAKE THE SAME CHANGES FOR EACH ONE.
server_monitor.sqf // server_publishVehicle2.sqf // server_publishVehicle3.sqf
C-Now take the "fnc_wra.sqf" located in download folder and drop it into ....\@DayZ_Epoch_Server\addons\dayz_server\compile\
Done. You can repack your dayz_server.pbo.
8-CREATE THE PATH AND PLACE DOWNLOAD FOLDER
create: ......\MPMissions\DayZ_Epoch_11.Chernarus\custom\scripts\
and drop "workshop" folder inside.
9-ONLY INFISTAR USERS
tell infistar to notblock the dialogs, so go to your AHconfig.sqf ( tnks @Cherdenko)
in there we have to add these two dialofg numbers under:
AND ITS DONE.
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chi reacted to theduke in cfgBuildingLoot Variables
I was looking for the same thing lol
I found this
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chi reacted to juandayz in Filling ammo box with array
:D here u have another example, i use it in my server, its a little adapt of rubble town event.
this spawn a crate like an event, do you remember heli crash? well
call it chi_crate.sqf paste into ....\@DayZ_Epoch_Server\addons\dayz_server\modules\
chi_crate.sqf
open your init.sqf paste lines in red
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chi reacted to juandayz in Filling ammo box with array
also u can make a lil function with this and leave server alone to spawn crates each X time. see:
example_crate.sqf (paste into MPMISSIONS/Your instance)
now go to your init.sqf-- into if is server section paste:
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
_example_crate = [] execVM "example_crates.sqf";
};
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chi reacted to juandayz in Filling ammo box with array
example crate
if u need delete the crate after x time add at bottom after END OF CRATE
sleep 180; //tiime in seconds 180/60 = 3 minutes this gonna sleep 3 minutes and then run the code bellow
deleteVehicle _crate1;
Also you can delete it by player vs distance of this box
//define another vriable
_distance = 50; //mts
waitUntil {(player distance _crate1) > _distance};
deleteVehicle _crate1;
Or using server time:
waituntil {(round(time)) > 300};
if (time > 300) then {
deleteVehicle _crate1;
[nil,nil,rTitleText,"_crate1 was removed", "PLAIN",10] call RE; //text format for all players
//titleText [" _crate1 was removed ", "PLAIN DOWN"];titleFadeOut 5;// Text format only for player who spawn the box
//[format["<t align='center' size='0.75' color='#ff5200'>%1 _crate1 was removed.</t>",(name player)],0,0,2,2]spawn
BIS_fnc_dynamicText; //text format only for who spawn the box but more beauty :D with colors and sizes
};
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chi reacted to juandayz in Help Getting My Server Going
open your arma2oa in main menu press alt + E (this open arma2oa 3d editor)
Create a Center (blufor) (dsnt matters where u put it)
Create a Group. (dsnt matters where u put it)
Create an unit. (any kind of unit)
Choose "Vehicles"
put 1 , 2 10 buildings... whatever do you want.
Save it ass "example"
Go to your OS and find C:\Users\Usuario\Documents\ArmA 2 Other Profiles\your player name\missions\example\mission.sqf
open it.
at very top add:
if (isServer) then {
now delete all about center, group and units at very top
at very bottom delete it:
processInitCommands;
runInitScript;
finishMissionInit;
and add another
};
example;
now if u wants buildings with loot. id names for buildings into this file must be for example
Land_tent
without loot Map_tent
save as example.sqf into yourServerRoot/Mpmissions/Yur instance can be instance_11.chernarus\ custom\maps\
open your init.sqf paste at very bottom:
[] execVM "custom\maps\example.sqf";
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chi reacted to FreakingFred in [FIX] Automatically Eject Players From Blown Up Vehicles
We have ran into the following two issues regarding blown up vehicles on our server:
Players get stuck in blown up vehicles, and are actually unable to eject. Players refuse to eject from a blown up vehicle, as a way to avoid combat. These are the steps I took to fix this issue:
Navigate to dayz_server\compile. Open server_updateObject.sqf with your text editor of choice. CTRL+F and search for the following: _object_killed = { private["_hitpoints","_array","_hit","_selection","_key","_damage"];
Under that, copy and paste the following: if((count crew _object) > 0) then{ { moveOut _x } forEach crew _object; };
Save and done.
This has been tested a decent amount over the past few restarts on my server, and has been reported to be working by the players. The only small issue we have found, is that when it gets close to a server restart, and there are 60-70 players online, it can sometimes take up to 20-30 seconds to eject the player(s). If anyone has any suggestions on how to do this better, then please feel free to share. Hopefully, this helps a few people. Enjoy!
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chi reacted to juandayz in electrify fence
mm yep can do it.. but when the script recognize a plot pole in the player area then gonna execute the electrify in all objets called MAP_plot_green_draty again.
this is my issue, i guess need recognize MAP_plot_green_draty with db ID one per one.
any wa for the moment im running the script from init.sqf so when players put the fence its spawns electrified... its not the idea but while i found a solution :D its ok
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chi got a reaction from juandayz in Filling ammo box with array
I was wondering if there was a simpler way to add a certain number of items to this array by actually using a number, and not having to repeat the item so many times.
Thanks to whoever can help me out here.