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RagNar2009

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  1. Like
    RagNar2009 reacted to cring0 in USA Map   
    Are we there yet?

    ;o
  2. Like
    RagNar2009 reacted to CrazyCorky in USA Map   
    ^^^^^^^^^^^
     
    Thousand times yes!
  3. Like
    RagNar2009 reacted to Darth_Rogue in USA Map   
    Would love to see some teasers!
  4. Like
    RagNar2009 reacted to TheVampire in [WIP] Bat Country   
    No, but I think this will make things more interesting with boat play being an essential piece of travel.
  5. Like
    RagNar2009 reacted to vbawol in 0.3.0.2 Release Changelog   
    Client Downloads:
    http://epochmod.com/download.php

    Server Downloads:
    http://epochmod.com/download_server.php
  6. Like
    RagNar2009 reacted to vbawol in 0.3.0.2 Release Changelog   
    Antagonist Updates
    Added Jammer detection - NEst will not spawn in 22m of Jammer, Sappers
    will stalk to a position around the jammer radius - Can still cross
    within jammer radius and will still loiter within radius. Charge is
    unaffected so sapper will follow player into jammer range, is more
    dangerous to do now.
    Updated Stuck Code - May see more self detonations
    Updated Stalk Position - Sapper will loop around player
    Updated Direct Detection of Player to initiate Charge mode. Distance of
    sight is lower
    Added variables in mission files to allow some editing of Sapper and UAv
    behaviour
    Sapper now is influenced by wind direction
    Extended UAV default range slightly
    Filtered units from spawning within jammer radius or static traders
  7. Like
    RagNar2009 reacted to vbawol in 0.3.0.2 Release Changelog   
    Client 0.3.0.2 Rolling Changelog   [Changed] Uniforms now store items again. [Changed] Updated pricing and loot tables for Marksman DLC content. [Changed] Sapper brain reworked. Avoids jammers. *see notes below.
    [Changed] Lower Sapper and Drone antagonist spawn limits a bit.
    [Changed] Phantom updates.
    [Changed] Moved blocked build areas to mission file config.
    [Fixed] Document mission should now properly limit to one mission.
    [Fixed] Remove extra debug on monitor.
    [Fixed] Typo in killed event handler caused false BE kick. [Fixed] Group names may only contain alphanumeric characters - or _.   [info] Works on Arma 1.42+.
     
    All fixes from previous server builds.
     
    Server Admins: [info] *pcre3.dll must be installed into the Arma 3 root directory.    
    More Install/Update Notes:

  8. Like
    RagNar2009 reacted to Uro in Marksman DLC?   
    I do love these DLC threads that crop up every now and then,... DLC's enhance the game through expansion (extra vehicles/weapons/skins/features) and the platform updates that go hand in hand with the DLC's - expanding features of the game - everyone gets these.
     
    They also expand the abilities of modders through improvements in the game mechanics, extra code functions/commands, more config options, more features, more content, improvements to the overall engine - BIS do listen to the community and actively respond to issues/suggestions on the feedback tracker - again helping to improve and build upon the game itself.
     
    I'm sure everyone will be getting the expansion when it comes out - because it will incorporate a new terrain (who isnt bored of the Mediterranean yet?) and there will be more gripes about that im sure..
     
    But nobody gripes about the free platform updates they get when every DLC/Expansion is released.. Without the development and purchase of the DLC's none of the cool stuff we have now would have been added to the game (FFV / Logistics / AFM - to name a few) - The DLC's help to fund the continued development and enhancement of Arma 3.  
     
    The way that BIS are doing the DLC's now - optional - they aren't required to play on server's running DLC - compared to Arma 2 / Operation Arrowhead - where you could only play on those server's IF you have the expansion - is a fuckton better allowing ANYONE to play on ANY server.
     
    Overall it's a vast improvement to the way DLC/Expansions are handled in the Armaverse. 
     
    And for those who dont support DLC's (I do see your point, even if I do not agree with them :) ) - you get the platform updates for FREE, with every DLC/Expansion that's developed - So how can DLC's be a bad thing? ;)
     
    Anyway, I'll leave you with this video from Dslyecxi - that is definately worth a watch all the way through - it crosses some serious points regarding DLC and Arma in general.
     
    http://www.youtube.com/watch?v=Fh3webkCo4Y
  9. Like
    RagNar2009 reacted to Gen0cide in Marksman DLC?   
    I've been very lucky to have good players on my server most do not KOS at all but RP hardcore and help each other!  I know from my DayZ and Breaking Point Days that is a rare thing these days!
  10. Like
    RagNar2009 reacted to Kiory in Show your shirts!   
    Mine finally came today, WOOOOO!
  11. Like
  12. Like
    RagNar2009 reacted to Brez in Add new uniform   
    Maybe when they get around to looking at the humanity system they will add the appropriate clothing for bandits and hero's.
  13. Like
    RagNar2009 reacted to Uebermorgen in Add new uniform   
    Hi,
     
    I think Altis is a desert-map. Would you maybe add some desert-uniforms like Tropentarn - ( http://www.armaholic.com/page.php?id=20432 )
    or US-Army desert-uniforms?
     
    I think those would be fit perfectly into the map.
  14. Like
    RagNar2009 reacted to Dobrowney in Add new uniform   
    I Vote for the team to just add all the Default Arma 3 Clothing to the game. There is Soo Much clothing that is in arma that is not in epoch 
  15. Like
    RagNar2009 reacted to absynth in Suggestions: Hanger Door / Solar Panels / Security Cams and more   
    Hey , enjoying your mod lots. I dont know what else you guys may have planned for building in the long term but I thought I would request these things anyhow.
     
    1). Would it possible to implement a large roof hanger door? Maybe a 2 x 3 wooden/metal floor sized opening that needs a **** ton of mats to build? Something that would fit a hummingbird/mosi maybe even the orca.
     
    2). Solar panels that recharge energy like the windmills?
     
    3). Security camera on lamposts or something that you could place around your base and have a feed aslong as you are within your Jammer radius?
     
    4). Radio controlled velociraptor robot guards with lightsaber claws.
     
    5). Traps, like the bear trap or some other home alone type device :)
     
    Cheers
  16. Like
    RagNar2009 reacted to Kind-Sir in Base Building Additions/Suggestions   
    Maybe being able to add tools to a toolbox?
    Like, find a toolbox with maybe a Hammer and Screwdriver, and then add whatever else you find into the toolbox for usage.
  17. Like
    RagNar2009 reacted to Kind-Sir in Base Building Feedback pt2   
    Run it over, or have your buddies remove it.
  18. Like
    RagNar2009 reacted to Nomad in Craft a master key   
    Or... Wait for it...


    A Key ring for all your keys!!!
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