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Brockie

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Posts posted by Brockie

  1. But you said:

     

     

    My server has randomly stopped letting me join the world, its getting stuck on Waiting for host. then kicking me with a battleye error (Client not responding)

     

    Sometimes you can get into a server for a while, but if your battleye client isn't working you will get kicked from a battleye protected server.  Sometimes it may take 20 minutes before it kicks you.  I think it just depends.

  2. No idea why that would be happening but for a bit of an update...  Normally you have to wait a certain amount of days before you can maintain a base.  Unless it gets damaged, and then you should be able to maintain it immediately.  Also, as it gets old, it gets damaged.  Putting DZE_DamageBeforeMaint = 0;  means that you don't have to wait for it to take any damage before you maintain it.

  3. Yes there is a fix.  If the option to pack is not going away find this:

     
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    

    and under it put this:

    player removeAction s_player_packvehicle;
    s_player_packvehicle = -1;
    

    Although, I just want to say that mine doesn't have this issue.  My option to pack disappears with a quickness as soon as I look away from the guns.  But this should help I think

  4.  

    its some thing to do with fn_self_actions.sqf

     

    THis is my code:

     
    //Pack Vehicles
    if (_typeOfCursorTarget in EVDVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
    if (s_player_packvehicle < 0) then {
    s_player_packvehicle = player addAction ["Pack Vehicle", "custom\EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_packvehicle;
    s_player_packvehicle = -1;
    };
    
    
    //Pack Vehicles
    if (_typeOfCursorTarget in StaticVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
    if (s_player_packvehicle < 0) then {
    s_player_packvehicle = player addAction ["Pack Vehicle", "scripts\static_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_packvehicle;
    s_player_packvehicle = -1;
    };
    
    
    // All Traders

     

     

    Yup I can see the problem too, but I don;t know which way is the best to address it yet.

     

    In particular it is this part this is giving the problem:

    player removeAction s_player_packvehicle;
    s_player_packvehicle = -1;
    

    Those lines are what make the option go away, and because it is the same in both scripts, duplicated it is a problem.

     

    Try this: 

    //Pack Vehicles
    if (_typeOfCursorTarget in EVDVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
    if (s_player_packvehicle < 0) then {
    s_player_packvehicle = player addAction ["Pack Vehicle", "custom\EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    if (_typeOfCursorTarget in StaticVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
    if (s_player_packvehicle < 0) then {
    s_player_packvehicle = player addAction ["Pack Vehicle", "scripts\static_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_packvehicle;
    s_player_packvehicle = -1;
    };
    

  5. Sounds like your battleye client isn't firing up.

     

    Do you know where your %APPDATA% folder is?

     

    I would go into the appdata\local\ArmA 2 OA\ and delete the battleye folder.

     

    Then I would go to steam\steam apps\common\ArmA 2\ and delete the battleye folder.  Then go into the BEsetup folder, and run setup_BattlEyeARMA2.exe.

     

    Then I would go to steam\steam apps\common\Arma 2 OA\Expansion\ and delete the battleye folder.  Then go into the root OA folder, and then the BEsetup folder, and run setup_BattlEyeARMA2OA.exe

     

    Do this on the client machine that is trying to connect.  Hope this fixes your BattlEye problems.

  6. that is very strange.  don't know why it would be doing that.  also turn your firewall back on as it shouldnt be a problem

     

    im not a firewall expert but turning it off can't be the right solution, if it is causing you problems you need to allow the app the get through

  7. Brockie, first off, thanks for the help man.. .this is really buggin me.   Ok, yes I try to connect via commander and it says "wait for host" When I hit escape, the t version, which is the version the server is running says 1.63 112555.

    Up in the upper right it says expansion beta.  when I run arma 2 oa from the desktop(not the beta)  I get an older version.

    Here's what I did today:  I unstalled everything, even Steam, I went into my registry and deleted everything related to Bohemia and Valve.  Reinstalled everything and got the same results.

     

    I think you are right about it not being a version issue.  Here's another piece of the puzzle. After running Commander and getting the wait for host message, I hit escape.  This takes me to the server menu.. only it doesn't populate... there are no servers there. The game actually locks up for a few seconds then won't list any servers.  I have nothing but default in the filter.  If I run arma2 oa beta from the desktop I get the exact same thing. 

     

     

    If I run regular arma 2 oa (not beta) from the desktop I can connect to servers but only those with older versions. My version here is 163.125402. 

     

    I don't know much about port settings or port forwarding... any ideas?  thanks

     

     

    edit: even when I click on remote and type in the correct ip and port, it won't connect.

    edit2: when I start the game through DayZ commander.. it starts the game twice!  WTH?

     

    Ok firstly, your desktop shortcut might be the problem.  Depending on which folder it is looking in will launch different versions of arma.  I recommend until you get this sorted only use commander or steam to launch the game.

     

    I have a couple questions...

     

    1.  Are you the server hoster, or just trying to connect to a server?

    2.  What is the exact version the server is running on?  is it 112555? 

    3.  Which steam beta did you pick? In/Out/1.62?

     

    Steam options:  there's 3 options in the OA->Properties->beta

     

    option 1:  opt-out of beta                             (version 1.63.125402)

     

    option 2:  1.62 - older version of the game  (version 1.62.95248)  This option will allow you to install the dayz commander builds.

     

    option 3:  opt-in for beta                              (version 1.63.125548)

     

    By what you told me... you have version 112555 in your beta folder.  I believe this means you need to be on steam option 2.

     

    If you are seeing version 125402 then you are on the wrong steam option.

     

    Port forwarding is only necessary if you are the server hoster.

  8. You said you want to connect to servers VIA commander, correct?   Just want to clarify.

     

    In your steam library -> arma 2 OA -> properties -> beta tab -> make sure you select 1.62 - older version of the game.

     

    Now that I think of it:  Wait for host might not be version issue.  If it was a bad version issue, it should give you an error that says bad version or something like that.  What is the version of the server you are trying to connect to?

     

    Wait for host might mean it's having trouble connecting.   Maybe this is because you are trying to get on a newer steam server with older non-steam beta?  I don't know if this would give Wait for Host or not.  Or maybe check all your port settings, port forwarding, IP, etc.

     

    Hope it works!

  9. Wow there are a lot of assumptions here so let me clarify some things.

     

    I am dedicated.

    Have not put the AH back in yet.

     

    1.0.5.1 requires AH?  I think not.  :P

     

    Dude I was just trying to help but forget it.  Not enough information to go on.  The symptoms you described are usually AH related.  And I find it funny that you apparently have antihack but you claim you don't need it and don't use it.  If you have it try installing it and see if it helps...  I can't imagine what else would cause this so.  Good luck.

     

     

  10. It doesn't require antihack.  But I have had this issue and it was cause by my infiSTAR.  If there's something that only admins can do on your server, it is probably your antihack.  You do have an antihack, or admin tools right?

     

    A lot of hosts use a lite version of infiSTAR.  So you might be, unknowingly, already using it.

  11. I have this problem on one of my rigs.  It wont start unless I choose launch without battleye.  My other rig seems to work fine.  To be honest I was planning a complete reinstall of windows for today to hopefully solve my problem.  It's a long story but I needs a fresh install anyway.  Hopefully you don't need to do this, but I will let you know if it fixes mine.

  12. I performed all the updates on DayZ commander and it says I am up to date with 1.63 and 112555.  when I try to connect to the servers  I want to play via dayz commander,  it gets stuck forever on "wait for host". If I hit escape from there it goes to the main start up arma 2 oa screen and in the lower right it says version 1.63.112555.  But, when I try to display some servers it gets stuck at "receiving" indefinitely. I even has the powered by Gamespy icon in the upper right... wth is up with that? I never used gamespy/

     

    HOWEVER, if I run arma 2 oa from it's desktop icon it runs as version 1.63.125402.  

     

    I do not have multiple installs of the game. I have tried just about every setting I can on Steam and DayZ commander. I downgraded to 1.62.  I uninstalled entirely and reinstalled. 

     

    Every time I try to update the game to build 112555 it says it has successfully  installed it.  Tried to update build manually.    

     

    4 hours gone and I have gotten nowhere.   any ideas?

     

    Go look for my And my

     

    when you run the game and it says 1.63.125402 it is because you launched the game with a different EXE.  The exe in the main folder is for 125402+ and above.  The exe in the Expansion\beta folder is for 112555 and below.  This explains why you might have 2 different versions depending on what shortcut you use.  Or it could be a bug with updating.  My rollback guide will get you back on track without doing full reinstall

  13. I followed the necessary steps, but when I try to start up the test server it crashes after a few seconds. Any tips?

     

     

    go to your main menu of arma 2 OA and have a look at what the versions are etc.

     

      whats the error?

     

     

    Can someone shed a bit more light on this step?

     

    I am running a localhost server and have setup it in a separate directory, so each time the Steam Arma update changes files I'd have to repeat this step.

    I really don't like overwriting/merging whole directories, too much potential to assemble garbage (obsolete files are not deleted) or undo things that have been changed by the installation of the Epoch server files.

     

    So, is there a way to identify the handful of exes/dlls the update has changed? No thing as 'ls -ltr' in Windows ;-) No list of changed files that I know of, either.

     

    Yes, when another update comes out you need to copy the files over again.  I can't tell you which files are necessary from your arma folders and which are not but I can tell you it shouldn't mess up your server or mission pbo.  Once you've done the steam update once, it should be a lot easier from then on out.  Simply copying your arma folder as you said.  I wouldn't worry about clean installs every single time, don't fix it if it's not broke.  If something does break, I usually restart from fresh.

  14. I'm on 112555 as downloaded from Steam beta.  This version is also featured on Commander.  Is this correct??

     

    Indeed, as Zed said, that's not the Steam version.  You might want to look for my update guide to help you get the correct version. 

  15. I'm not having that issue.  I tried deleting a dynamic, deleting spawned, deleting bought vehicles and i sold one too and no problems.

     

    But I never noticed that on the last build either.  I have had that problem once before but I think it was on 112555 and since then I've done a complete server rebuild.

  16. I had/have the same problems.  It seemed when I was near players they couldn't look in their inventories, my backpack, trader menus, and custom menus.

     

    Last night I found this line in the new AHconfig.sqf

    /*  Close Dialogs ?       */ _CUD =  false;	/* true or false */	/* recommended:  true */	/* Closes custom Dialogs (Menus) */
    

    I set it to false.  I really can't say if it's fixed it or not.. but no complaints yet.  I will be testing it more.

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