Meyson Posted December 30, 2016 Report Share Posted December 30, 2016 6 hours ago, Ghostrider-DbD- said: There is no special installation required for namalsk. Another problem: Sometimes I go on a mission to crash the game, and all players! Noticed and Altice Link to comment Share on other sites More sharing options...
viper179 Posted December 30, 2016 Report Share Posted December 30, 2016 Hey ghost im getting this in the rpt server side, also missions r not spawning in just down loaded the new build 3 times still doing it. 2016/12/29, 19:30:46 Error in expression <_blck_versionDate,_blck_version]; if (blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error position: <blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error Undefined variable in expression: blck_spawnmapaddons 2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9 Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 30, 2016 Author Report Share Posted December 30, 2016 9 hours ago, viper179 said: Hey ghost im getting this in the rpt server side, also missions r not spawning in just down loaded the new build 3 times still doing it. 2016/12/29, 19:30:46 Error in expression <_blck_versionDate,_blck_version]; if (blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error position: <blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error Undefined variable in expression: blck_spawnmapaddons 2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9 My guess is you did not download the updated config files. Please check yours to be sure that the updated version is being used. It should contain new entries for lines 10-24 as follows: Spoiler /* Configuration for Addons that support the overall Mission system. These are a module to spawn map addons generated with the Eden Editor And a moduel to spawn static loot crates at specific location A time acceleration module. */ blck_spawnMapAddons = false; // When true map addons will be spawned based on parameters define in custum_server\MapAddons\MapAddons_init.sqf blck_spawnStaticLootCrates = false; // When true, static loot crates will be spawned and loaded with loot as specified in custom_server\SLS\SLS_init_Epoch.sqf (or its exile equivalent). // Note that you can define map-specific variants in custom_server\configs\blck_custom_config.sqf blck_timeAcceleration = true; // When true, time acceleration will be periodically updated based on amount of daylight at that time according to the values below. blck_timeAccelerationDay = 1; // Daytime time accelearation blck_timeAccelerationDusk = 3; // Dawn/dusk time accelearation blck_timeAccelerationNight = 6; // Nighttim time acceleration Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 30, 2016 Author Report Share Posted December 30, 2016 11 hours ago, Meyson said: Another problem: Sometimes I go on a mission to crash the game, and all players! Noticed and Altice We are running this mission system on 5 servers at the moment (1 epoch) and they have been rock stable. I would: 1) try running your sever with no other mods (CUP, Zombies, TRYK, etc). 2) verify your installation of arma3server and 3) read your .RPT file for the server for clues. You might also upload the crash dump files generated when the server crashed to Bohemia to help them improve the stability of the server going forward. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 30, 2016 Author Report Share Posted December 30, 2016 11 hours ago, Meyson said: Thank you very much, I have set up, but the problem is that there is no warning about the beginning of the mission and the fact that it carried out, do not tell how to fix? Did you add the plugin to you Epoch.Altis.pbo? If you did not there will be no messages about missions and no map markers. Link to comment Share on other sites More sharing options...
kuraskai Posted December 30, 2016 Report Share Posted December 30, 2016 Hey im having a huge "addweaponcargo" issue with this mod, I've tried deleting the APEX items from the mission files but missions will not spawn after i do this and i have to revert to the defualt. Here is my addweaponcargo log.txt 29.12.2016 15:04:46: aidyn millar - #0 "arifle_SPAR_01_blk_F" 2:1196 B_Carryall_mcamo 29.12.2016 23:46:01: milli - #0 "arifle_SPAR_01_GL_khk_F" 2:1548 B_Kitbag_mcamo 29.12.2016 23:47:00: Zen - #0 "H_Beret_grn" 2:2558 WeaponHolderSimulated 29.12.2016 23:48:48: Robb - #0 "H_Beret_brn_SF" 2:1299 Supply50 29.12.2016 23:49:53: aidyn millar - #0 "arifle_CTARS_blk_F" 14:16 GroundWeaponHolder 29.12.2016 23:52:00: Zen - #0 "H_Hat_tan" 2:2533 WeaponHolderSimulated 29.12.2016 23:57:17: aidyn millar - #0 "arifle_CTARS_blk_F" 19:6 GroundWeaponHolder 30.12.2016 14:12:59: Zen - #0 "H_Booniehat_dirty" 2:966 Supply100 30.12.2016 17:07:17: aidyn millar - #0 "arifle_SPAR_01_GL_khk_F" 2:1287 B_Carryall_cbr 30.12.2016 17:10:49: Zen - #0 "arifle_SPAR_02_snd_F" 2:1355 B_Carryall_cbr 30.12.2016 17:19:32: aidyn millar - #0 "arifle_ARX_ghex_F" 3:5 GroundWeaponHolder 30.12.2016 17:39:45: aidyn millar - #0 "arifle_MX_GL_khk_F" 2:1801 B_Carryall_cbr 30.12.2016 17:41:00: Zen - #0 "H_Shemag_olive" 2:1719 WeaponHolderSimulated 30.12.2016 17:59:18: aidyn millar - #0 "arifle_ARX_ghex_F" 9:6 GroundWeaponHolder And here is my addeaponcargo.txt 5 "" !="(V|H)_(F|)[0-9]{1,3}_EPOCH" !="(clown|pkin|wolf)_mask_epoch" !="Item(Map|GPS|Compass|Watch)" !="EpochRadio[0-9]" !="B_UavTerminal" !="(U|G|bipod|acc|muzzle|optic)_[0-9A-Z_]{1,100}" !="(NVG|Defib|Heal|Repair|Elcan(_reflex|))_EPOCH" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul|Rod|Sword)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_(camo_|)F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="srifle_DMR_0[2-6](_(camo|sniper|khaki|tan|multicam|woodland|spotter|blk|hex|olive)_|_)F" !="MMG_0[1-2]_(hex|tan|camo|black|sand)_F" !"CUP_((h|s)gun|(s|a)rifle|(l|s)mg)_" I know im missing all the apex weapons and items from my be filters but i cannot for the life of me find a post to help me with this. Link to comment Share on other sites More sharing options...
viper179 Posted December 30, 2016 Report Share Posted December 30, 2016 Well yes you will have to add those weapons to the addWeaponCargo.txt and create exceptions for them using the be filters or you could just put a 1 infront of the 7 so it just logs it to the log file instead, if that is not a big worry for you. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 31, 2016 Author Report Share Posted December 31, 2016 (edited) 17 hours ago, kuraskai said: Hey im having a huge "addweaponcargo" issue with this mod, I've tried deleting the APEX items from the mission files but missions will not spawn after i do this and i have to revert to the defualt. Here is my addweaponcargo log.txt 29.12.2016 15:04:46: aidyn millar - #0 "arifle_SPAR_01_blk_F" 2:1196 B_Carryall_mcamo 29.12.2016 23:46:01: milli - #0 "arifle_SPAR_01_GL_khk_F" 2:1548 B_Kitbag_mcamo 29.12.2016 23:47:00: Zen - #0 "H_Beret_grn" 2:2558 WeaponHolderSimulated 29.12.2016 23:48:48: Robb - #0 "H_Beret_brn_SF" 2:1299 Supply50 29.12.2016 23:49:53: aidyn millar - #0 "arifle_CTARS_blk_F" 14:16 GroundWeaponHolder 29.12.2016 23:52:00: Zen - #0 "H_Hat_tan" 2:2533 WeaponHolderSimulated 29.12.2016 23:57:17: aidyn millar - #0 "arifle_CTARS_blk_F" 19:6 GroundWeaponHolder 30.12.2016 14:12:59: Zen - #0 "H_Booniehat_dirty" 2:966 Supply100 30.12.2016 17:07:17: aidyn millar - #0 "arifle_SPAR_01_GL_khk_F" 2:1287 B_Carryall_cbr 30.12.2016 17:10:49: Zen - #0 "arifle_SPAR_02_snd_F" 2:1355 B_Carryall_cbr 30.12.2016 17:19:32: aidyn millar - #0 "arifle_ARX_ghex_F" 3:5 GroundWeaponHolder 30.12.2016 17:39:45: aidyn millar - #0 "arifle_MX_GL_khk_F" 2:1801 B_Carryall_cbr 30.12.2016 17:41:00: Zen - #0 "H_Shemag_olive" 2:1719 WeaponHolderSimulated 30.12.2016 17:59:18: aidyn millar - #0 "arifle_ARX_ghex_F" 9:6 GroundWeaponHolder And here is my addeaponcargo.txt 5 "" !="(V|H)_(F|)[0-9]{1,3}_EPOCH" !="(clown|pkin|wolf)_mask_epoch" !="Item(Map|GPS|Compass|Watch)" !="EpochRadio[0-9]" !="B_UavTerminal" !="(U|G|bipod|acc|muzzle|optic)_[0-9A-Z_]{1,100}" !="(NVG|Defib|Heal|Repair|Elcan(_reflex|))_EPOCH" !="(Binocular|Rangefinder|Hatchet|CrudeHatchet|WoodClub|Melee(Sledge|Maul|Rod|Sword)|ChainSaw|MultiGun|Rollins_F|Plunger)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3|sr25|l85a2|l85a2_(pink|ugl))_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_(camo_|)F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" !="srifle_DMR_0[2-6](_(camo|sniper|khaki|tan|multicam|woodland|spotter|blk|hex|olive)_|_)F" !="MMG_0[1-2]_(hex|tan|camo|black|sand)_F" !"CUP_((h|s)gun|(s|a)rifle|(l|s)mg)_" I know im missing all the apex weapons and items from my be filters but i cannot for the life of me find a post to help me with this. Sorry I never got around to updating this one. As a general guide to BE filters search for the guide on opendayz.net. I unfortunately can not pull the link at this time. You can delete that BE filter or modify it to add the exceptions. To add the exceptions you need to take those errors and modify the filter. Note that BE may not recognize the updated filters until your server restarts (some BE add ons do update your BE filters on the fly). To start, change the 5 at the start of the line to a 1 so that BE logs the errors but does not kick. For each error modify the appropriate exception. As an example, for the "arifle_ARX_ghex_F" kick change !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" to !="arifle_(ARX_ghex|Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" Edited December 31, 2016 by Ghostrider-DbD- highlight changes to BE exceptions Link to comment Share on other sites More sharing options...
viper179 Posted December 31, 2016 Report Share Posted December 31, 2016 Hey ghost i just checked the configs and yes those options are there i have all 3 of them turn to false but this error still pops up in the rpt <_blck_versionDate,_blck_version]; if (blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error position: <blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error Undefined variable in expression: blck_spawnmapaddons 2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9 also here is a screen shot of that file server side in the correct file path>>>>>>>http://prntscr.com/dq3x69 , also im seeing that only 1 mission spawns in at a time and another one doesnt spawn in until a player clears the mission but i have this set so it should not matter they should spawn in no matter what >>>>>> http://prntscr.com/dq3wc8 Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 31, 2016 Author Report Share Posted December 31, 2016 2 hours ago, viper179 said: Hey ghost i just checked the configs and yes those options are there i have all 3 of them turn to false but this error still pops up in the rpt <_blck_versionDate,_blck_version]; if (blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error position: <blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error Undefined variable in expression: blck_spawnmapaddons 2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9 also here is a screen shot of that file server side in the correct file path>>>>>>>http://prntscr.com/dq3x69 , also im seeing that only 1 mission spawns in at a time and another one doesnt spawn in until a player clears the mission but i have this set so it should not matter they should spawn in no matter what >>>>>> http://prntscr.com/dq3wc8 Thanks for the report. I'll look at this when I am back in town. For now, if you want to disable an add-on just comment out the lines that call it in blck_init.sqf. Link to comment Share on other sites More sharing options...
TheBigfootPlays Posted January 1, 2017 Report Share Posted January 1, 2017 Whenever I start the server missions run fine but a little bit after we've done a few missions they stop spawning and don't spawn until I restart the server is there any way to fix that? Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 1, 2017 Author Report Share Posted January 1, 2017 3 hours ago, TheBigfootPlays said: Whenever I start the server missions run fine but a little bit after we've done a few missions they stop spawning and don't spawn until I restart the server is there any way to fix that? are there any errors in your server .RPT? TheBigfootPlays 1 Link to comment Share on other sites More sharing options...
TheBigfootPlays Posted January 1, 2017 Report Share Posted January 1, 2017 This is the only one I see. 1:15:28 Error in expression <_blck_versionDate,_blck_version];if (blck_spawnMapAddons) then{call compile> 1:15:28 Error position: <blck_spawnMapAddons) then{call compile> 1:15:28 Error Undefined variable in expression: blck_spawnmapaddons 1:15:28 File q\addons\custom_server\init\blck_init.sqf, line 9 Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 1, 2017 Author Report Share Posted January 1, 2017 2 hours ago, TheBigfootPlays said: This is the only one I see. 1:15:28 Error in expression <_blck_versionDate,_blck_version];if (blck_spawnMapAddons) then{call compile> 1:15:28 Error position: <blck_spawnMapAddons) then{call compile> 1:15:28 Error Undefined variable in expression: blck_spawnmapaddons 1:15:28 File q\addons\custom_server\init\blck_init.sqf, line 9 Are; you seeing the log entries indicating that the mission timers have started? Also, my apologies as it appears there is an error in custom_server\init\blck_init.sqf. The lines shown below // spawn map addons to give the server time to position them before spawning in crates etc. if (blck_spawnMapAddons) then { call compileFinal preprocessFileLineNumbers "\q\addons\custom_server\MapAddons\MapAddons_init.sqf"; }else{ diag_log "[blckegls] Map Addons disabled"; }; blck_spawnMapAddons = nil; need to be moved below what is currently line 64: blck_worldSet = nil; I will update the github when I am back from vacation. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 1, 2017 Author Report Share Posted January 1, 2017 On 12/31/2016 at 0:35 PM, viper179 said: Hey ghost i just checked the configs and yes those options are there i have all 3 of them turn to false but this error still pops up in the rpt <_blck_versionDate,_blck_version]; if (blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error position: <blck_spawnMapAddons) then { call compile> 2016/12/29, 19:30:46 Error Undefined variable in expression: blck_spawnmapaddons 2016/12/29, 19:30:46 File q\addons\custom_server\init\blck_init.sqf, line 9 also here is a screen shot of that file server side in the correct file path>>>>>>>http://prntscr.com/dq3x69 , also im seeing that only 1 mission spawns in at a time and another one doesnt spawn in until a player clears the mission but i have this set so it should not matter they should spawn in no matter what >>>>>> http://prntscr.com/dq3wc8 Sorry about that - please see my post below. I goofed in porting from the development server to the github. Link to comment Share on other sites More sharing options...
viper179 Posted January 2, 2017 Report Share Posted January 2, 2017 hey i dont see no post below your last edit have the mission system on github been updated for this issue. And also i cant click your github link for some reason either. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 2, 2017 Author Report Share Posted January 2, 2017 4 hours ago, viper179 said: hey i dont see no post below your last edit have the mission system on github been updated for this issue. And also i cant click your github link for some reason either. Please see my response to BigFoot above. I hope to update the github later today once I am home and have had a chance to test the fix. Link to comment Share on other sites More sharing options...
prue420 Posted January 2, 2017 Report Share Posted January 2, 2017 Having a big issue with ai not shooting back they just stand around i tried the fix you mentioned on last page and that didn't do a thing. The old version they where ruthless i even added the same changes and skills but since the revisited the sit around like bumps on a log. Anyone have a fix for this. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 2, 2017 Author Report Share Posted January 2, 2017 2 minutes ago, prue420 said: Having a big issue with ai not shooting back they just stand around i tried the fix you mentioned on last page and that didn't do a thing. The old version they where ruthless i even added the same changes and skills but since the revisited the sit around like bumps on a log. Anyone have a fix for this. They should be shooting back ruthlessly but - I have found a bunch of bugs in 6.50 which I am sorting out now. I hope to have an update posted by end of day. That will teach me to post an update before going on holiday. Link to comment Share on other sites More sharing options...
viper179 Posted January 2, 2017 Report Share Posted January 2, 2017 Having a big issue with the new update also seems if more than 60 players r on after 2 hrs the server will crash every time with the new updated missions Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 3, 2017 Author Report Share Posted January 3, 2017 19 hours ago, prue420 said: Having a big issue with ai not shooting back they just stand around i tried the fix you mentioned on last page and that didn't do a thing. The old version they where ruthless i even added the same changes and skills but since the revisited the sit around like bumps on a log. Anyone have a fix for this. Please check the latest version just uploaded to the github and let me know if they are more ruthless. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 3, 2017 Author Report Share Posted January 3, 2017 On 1/1/2017 at 2:27 PM, TheBigfootPlays said: This is the only one I see. 1:15:28 Error in expression <_blck_versionDate,_blck_version];if (blck_spawnMapAddons) then{call compile> 1:15:28 Error position: <blck_spawnMapAddons) then{call compile> 1:15:28 Error Undefined variable in expression: blck_spawnmapaddons 1:15:28 File q\addons\custom_server\init\blck_init.sqf, line 9 Please check the newest upload to the github. Many appologizes for this error. I was trying to address a request with too little time and sleep. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 3, 2017 Author Report Share Posted January 3, 2017 16 hours ago, viper179 said: Having a big issue with the new update also seems if more than 60 players r on after 2 hrs the server will crash every time with the new updated missions do the logs give any insights as to what function is causing the crashes? Our servers have been rock stable running this system, A3EAI, VEMF for months now but we are capped at 25 players so have not stress tested things the way you have. 16 hours ago, viper179 said: Link to comment Share on other sites More sharing options...
TheBigfootPlays Posted January 3, 2017 Report Share Posted January 3, 2017 Thanks @Ghostrider-DbD- Link to comment Share on other sites More sharing options...
DeeRawk Posted January 6, 2017 Report Share Posted January 6, 2017 Hello! I'm new the epoch forums, but have been playing Arma for a long time now. I have also built my own LAN server and have been running Epoch on that. For the life of me I can not seem to get this to work. I have followed the install.txt perfectly and no matter what I do this addon never initializes. my RPT always says: 15:51:29 InitSound ... 15:51:29 InitSound - complete 15:51:29 PhysX3 SDK Init started ... 15:51:29 PhysX3 SDK Init ended.15:51:29 Warning Message: Script \q\addons\custom_server\init\fn_init.sqf not found 15:51:30 Attempt to override final function - rscminimap_script 15:51:30 Attempt to override final function - rscdisplayloading_script 15:51:30 Attempt to override final function - rscdisplayloading_script 15:51:30 Attempt to override final function - rscdisplayloading_script I have tried loading this addon with no other addons running just to make sure and it always displays this in the RPT. Is there something I am doing wrong?? I have packed the custom_server folder from the download into a customer_server.pbo and placed it within @epochhive\addons. I packed it with the addon builder via arma tools in steam. I don't know if that makes a difference, but either way I can't for the life of me get this to run. Any help would be appreciated. Link to comment Share on other sites More sharing options...