Asian Kid Posted April 14, 2014 Report Share Posted April 14, 2014 What it does Adds SD to weapons Adds Red Dots to Weapons Adds Flash flights Adds NVG to weapons Adds Scopes Add grenade launchers laser Acogs scopes All the attachments can be removed. All you have to do is right click the compatible gun no mods needed Release will be this week or next Fixing bugs and add most combinations for weapons. Friendly, Creep, MrPredatorr and 1 other 4 Link to comment Share on other sites More sharing options...
unerground2 Posted April 14, 2014 Report Share Posted April 14, 2014 :blink: OMG :blink: This is going to be awesome Link to comment Share on other sites More sharing options...
peipo118 Posted April 14, 2014 Report Share Posted April 14, 2014 Unerground2 you can add it yourself easily too :P just create a right click on for example the default M4 and do a script that deletes the M4 and adds the M4 SD for example and remove stuff from the inventory that is "required" to construct the silencer... But cool stuff Asian Kid, you save people a lot of work! Link to comment Share on other sites More sharing options...
Sukkaed Posted April 14, 2014 Report Share Posted April 14, 2014 Link to comment Share on other sites More sharing options...
Triage Posted April 14, 2014 Report Share Posted April 14, 2014 Seems cool, good work. Link to comment Share on other sites More sharing options...
MrPredatorr Posted April 14, 2014 Report Share Posted April 14, 2014 Awesome! I can't wait :D Link to comment Share on other sites More sharing options...
Asian Kid Posted April 14, 2014 Author Report Share Posted April 14, 2014 Also you need to fnd parts the the weapon upgrades. EX scrap metal for a grenade launcher Link to comment Share on other sites More sharing options...
Asian Kid Posted April 15, 2014 Author Report Share Posted April 15, 2014 Going to be a while, doing most of the arma weapons from AKs to the mk17s I could use some help with some easy stuff Add me on skype kylekoenig2016 Link to comment Share on other sites More sharing options...
Asian Kid Posted April 19, 2014 Author Report Share Posted April 19, 2014 Having problems with this script If some one could help me ///////////////////////////////////// _itemsPlayer = items player; _mags = magazines player; _hasitem = _WItem in _itemsPlayer; _hasToolbox = "ItemToolbox" in _itemsPlayer; _Kweapon = primaryWeapon; ///////////////////////////////////// _gun = "M4A1_Aim"; _ritem = "PartGlass"; _WItem = ""; ///////////////////////////////////// if (_ritem in _mags) then { Item = true; } else { Item = false; cutText [format["You don't have required parts glass"], "PLAIN DOWN",3]; }; if(Item) then { // player playActionNow "Medic"; // (findDisplay 106) closeDisplay 1; waitUntil { isNull (FindDisplay 106) }; // _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; // sleep 0.5; player removeMagazine _ritem; player removeWeapon _WItem; player removeWeapon (_Kweapon player); // sleep 1; cutText [format["Customizing you weapon"], "PLAIN DOWN",2]; sleep 0.5; player addWeapon _gun; sleep 2; cutText [format["You have successfully customized you weapon"], "PLAIN DOWN",3]; }; /////////////////////////////////////// Link to comment Share on other sites More sharing options...
sk827015 Posted April 20, 2014 Report Share Posted April 20, 2014 This may help , i don't know , it is kind of similar that's why im suggesting that it may work. private["_items","_item","_tool","_pos"]; _items = magazines player; _tool = items player; if (("ItemToolbox" in _tool) && ("Binocular" in _items) && ("ItemFlashlightRed" in _tool) && ("ItemHeatPack" in _items)) then { player removeAction s_player_craftBullet; //remove the action from users scroll menu player playActionNow "Medic"; //play craft animation sleep 5; player removeMagazine "Binocular"; //remove the used item from inventory player removeTool "ItemFlashlightRed"; //remove the used item from inventory player removeMagazine "ItemHeatPack"; //remove the used item from inventory _pos = player modeltoWorld [0,1,0]; _item = createVehicle ["WeaponHolder", _pos, [], 0.0, "CAN_COLLIDE"]; _item setPosATL _pos; _item addMagazineCargoGlobal ["Binocular_Vector",1]; cutText [format["You have crafted a rangefinder, it's on the ground."], "PLAIN DOWN"]; //display text at bottom. } else { cutText [format["You must have binoculars, a heat pack, a military flashlight and a toolbox to craft this item."], "PLAIN DOWN"]; //display text at bottom. }; Link to comment Share on other sites More sharing options...
Asian Kid Posted April 22, 2014 Author Report Share Posted April 22, 2014 I have been a way going to work on this now. Going to add right click to mags to convert SD to normal. Can someone do that for me. Not the right click but a script that takes all mags, and switches it out with the same amount of the other kind of mags? Link to comment Share on other sites More sharing options...
sk827015 Posted April 28, 2014 Report Share Posted April 28, 2014 The magazines are not big concern i mean just the item crafting to get ACOG or Holo ect is awesome. Link to comment Share on other sites More sharing options...
Active_Z3 Posted May 21, 2014 Report Share Posted May 21, 2014 can not wait for this to be released ! :) Link to comment Share on other sites More sharing options...
OneManGang Posted May 21, 2014 Report Share Posted May 21, 2014 Still vapor ware huh? Link to comment Share on other sites More sharing options...
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