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Server Performance.


Turtle

Question

Hey guys. 

 

I'm finally starting to get a good player base here on my servers, especially my chernarus server and it's honestly more disappointing then it is exciting. 

The reason being is that my Performance is just sort of crap. 

I'm running off of a Dedicated Box with 3.30 GHz Processor and 16 GB of RAM. Windows Server 2012 R2 Standard Edition. 

 

I'm pretty sure this should be capable of handling 2-3 servers with a good amount of players at an acceptable rate.

 

There are some obvious features I could remove to increase performance on Chernarus, those being my Bandit Castle which has about 30-40 Static AI. Also, my Bandit Island which has a little less AI, 25-30.

Scripts don't be seem to be an issue because I have no errors in my logs.

 

The shitty performance I'm getting is noticeable in basic things like when you open a door, it takes about 3-4 seconds from when you click the option to when it actually opens. Also AI missions are horrible. They slide all across the ground and are very glitchy.

 

I also run a Namalsk Epoch and Taviana Epoch server but when playing on them performance is fine. 

 

Reason i'm making this post is to ask you guys what suggestions, tips, tricks, etc. you have that I could put the server on better level. 

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FYI, CBA, JSRS, and large view distances also contribute to client side lag in the form of menus.

 

Remember menus are client side, not server side.  They reside in either the @Dayz_Epoch or in your mission file.

 

What I did was stop loading my game with JSRS and set my view distance down to 600.  This made my menus much more responsive with ~45 players on 12k db obj

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Thanks for the reply. I try to lower our viewdistance. Actually that might be the problem because we are using a script that removes fog. I try to lower it from 1600 to 1400 and see if that helps even a bit.

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