Snakeyes Posted March 23, 2014 Report Share Posted March 23, 2014 I would like to see this in an Epoch update. 3 digit combo lock codes can be broken with a little patience and fortitude. Breaking 4 digit codes is a considerably more daunting task. 10^3=1000 possible combinations 10^4=10000 possible combinations Link to comment Share on other sites More sharing options...
Mr. Snatchit Posted March 23, 2014 Report Share Posted March 23, 2014 4 Digit combos are actually 10^4, because its 0-9 not 1-9, but yes it would actully be better to update it to their number pad thing like for the safes, I would like to see this also Link to comment Share on other sites More sharing options...
Snakeyes Posted March 23, 2014 Author Report Share Posted March 23, 2014 Sorry, you are correct. I'll change my original post. Link to comment Share on other sites More sharing options...
Mr. Snatchit Posted March 23, 2014 Report Share Posted March 23, 2014 Sorry, you are correct. I'll change my original post. Lol its fine, I just remembered the 0's Link to comment Share on other sites More sharing options...
airtonix Posted March 25, 2014 Report Share Posted March 25, 2014 4 Digit combos are actually 10^4, because its 0-9 not 1-9, but yes it would actully be better to update it to their number pad thing like for the safes, I would like to see this also Part of me feels like we should keep the three digit combination locks and add - [scrap Circuit Board] - [Electronic Wiring] - [Keypad] Incredibly Rare Allowing for a recipe of something like: [Digital Lock Mechanism] - 1x Scrap Circuit Board - 10x Electronic Wiring - 1x Keypad - 50x Scrap Metal Then we could also have a recipe like: [safe] - 20x Metal Panels - 8x Metal Poles - 5x Wire Fencing Kits - 1x Digital Lock Mechanism You could jiggle these numbers around, but the idea is that making a safe, or a stronger lock should require some effort. Link to comment Share on other sites More sharing options...
cen Posted March 25, 2014 Report Share Posted March 25, 2014 Or just allow players to change the combinations on doors/safes as they see fit. Then they could change them every time they log out if they wanted. Link to comment Share on other sites More sharing options...
Eegore Posted March 25, 2014 Report Share Posted March 25, 2014 They can change the combinations on doors and safes. Link to comment Share on other sites More sharing options...
Achmed Posted March 25, 2014 Report Share Posted March 25, 2014 Only the admin can change it as has to be done directly in the database. I don't know how it would be done but it shouldn't be to hard to make locked doors use the safe keypad instead o the 3 digit lock Link to comment Share on other sites More sharing options...
cen Posted March 25, 2014 Report Share Posted March 25, 2014 I'm not talking about removing the lock/packing the safe to change. I mean allow them to enter any combination they choose for locks/safes/lockboxes. Link to comment Share on other sites More sharing options...
Snakeyes Posted March 25, 2014 Author Report Share Posted March 25, 2014 I'm not talking about removing the lock/packing the safe to change. I mean allow them to enter any combination they choose for locks/safes/lockboxes. That would be welcome. Currently, I keep a Notepad file on my desktop with all my combo lock and safe combinations for multiple servers. Link to comment Share on other sites More sharing options...
adrianna Posted March 25, 2014 Report Share Posted March 25, 2014 There is a script somewhere here, with this u can add a wait time after wrong input. Set it on my server to 30 seconds. Wrong Code = 30 secs waiting before u can try again. The Combolock panel will disappear for this amount of time. Link to comment Share on other sites More sharing options...
Namindu Posted March 26, 2014 Report Share Posted March 26, 2014 why?. The point of having three is to make it, so you can secure thing but at the same time its not secure. Why not put 10 doors infront of epoch, then you have 10 different codes need to be entered. Epoch made thing secure and you just want it to be more secure, in the offical version of days, all you had was wire fencing kits to keep thing secure. Safes are as safe as they get, why would you need to lock the whole base down? Link to comment Share on other sites More sharing options...
adrianna Posted March 26, 2014 Report Share Posted March 26, 2014 With default Epoch, you can break codes rly fast (3 ppl and its done in some minutes). Adding several doors to your safes isnt a good solution (db performance, max building in radius). I like the idea on Origins more. A Codepad with time based inputs would be great. Locks should be for bikes and motorbikes. Link to comment Share on other sites More sharing options...
Sukkaed Posted March 26, 2014 Report Share Posted March 26, 2014 I have it so that everytime you enter lock code wrong 2 times in a row, 5 agro zombies will spawn next to you and 10 second timer for lock starts. It doesn't make forcing locks impossible, but very hard :) Link to comment Share on other sites More sharing options...
cen Posted March 26, 2014 Report Share Posted March 26, 2014 I have it so that everytime you enter lock code wrong 2 times in a row, 5 agro zombies will spawn next to you and 10 second timer for lock starts. It doesn't make forcing locks impossible, but very hard :) Care to share your code? Link to comment Share on other sites More sharing options...
Sukkaed Posted March 26, 2014 Report Share Posted March 26, 2014 Care to share your code? Of course! Get player_unlockDoor.sqf from dayz_code and change the call path in compiles.sqf. In player_unlockDoor.sqf find this line: if(KeyCodeTry >= ((round(random 4)) + 4)) then { and replace it with this: if (KeyCodeTry >= 2) then { _pos = getPosATL player; _list = (position player) nearEntities ["zZombie_Base", 50]; _maxZeds = ({alive _x} count _list); if (_maxZeds < 15) then { for "_i" from 1 to 5 do { _zombieClass = [] + getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); _type = _zombieClass call BIS_fnc_selectRandom; _zombie = objNull; _zombie = createAgent [_type, _pos, [], 10, "NONE"]; _live = [_pos,_zombie] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm"; }; }; I limited alive zombie count to max 15 so it can't be abused. fr1nk 1 Link to comment Share on other sites More sharing options...
cen Posted March 26, 2014 Report Share Posted March 26, 2014 Awesome, appreciate it. Link to comment Share on other sites More sharing options...
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