ka3ant1p Posted March 23, 2014 Report Share Posted March 23, 2014 I have checked everything, the script seemed to be installd properly, I supose the problem could ocсcur due to the registry, cause i had Itemsandbag instead of itemSandbag, or because of JAEM scripts which had in variables dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"]; so I added HeliHRescue to dayz_allowedObjects straight on instead of those line, and everything got working. I have another question, will you try to remake the script so it would be possible to make recipes with mor more then 1 piece of each stuff? Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 23, 2014 Author Report Share Posted March 23, 2014 If you add like a search light or a mounted turrent that has a bipod will it kill you? Depends on your "kill a hacker" settings Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 23, 2014 Author Report Share Posted March 23, 2014 I have another question, will you try to remake the script so it would be possible to make recipes with mor more then 1 piece of each stuff? yes, when i have time, i will rework it to allow multiple items, but it's not just a simple fix Link to comment Share on other sites More sharing options...
Friendly Posted March 23, 2014 Report Share Posted March 23, 2014 Depends on your "kill a hacker" settings So how would I go about kill a hacker... is it in server_functions.sqf? Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 23, 2014 Author Report Share Posted March 23, 2014 So how would I go about kill a hacker... is it in server_functions.sqf? correct and i have disabled mine so you will have to google that ;) Link to comment Share on other sites More sharing options...
Rythron Posted March 23, 2014 Report Share Posted March 23, 2014 [uPDATE] Fastbuild updated not to delete inventory item You still have the one that is deleting the part in inventory. For player use? Cant seem to find the part that is deleting the inventory item. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 23, 2014 Author Report Share Posted March 23, 2014 You still have the one that is deleting the part in inventory. For player use? Cant seem to find the part that is deleting the inventory item. It will delete the items in your inventory for normal players, that update is only for fast build admins Link to comment Share on other sites More sharing options...
Rythron Posted March 23, 2014 Report Share Posted March 23, 2014 It will delete the items in your inventory for normal players, that update is only for fast build admins Ok then .. The fist file i used from you the ItemRuby disappeared as build admin, Now as player i click and i got stuck in the "building allready in progress" if i remove the WG_adminBuild = [1234567]; I tried to use this script then the item does not disappear from my inventory. Any ideas? Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 23, 2014 Author Report Share Posted March 23, 2014 you still need the "WG_adminBuild" just empty the array WG_adminBuild = []; if you don't have the variable defined you break the script as it will test against a variable that doesn't exist. Also i just compared the file i'm using on my servers and the file you can download and it's a 100% match so i know it works Link to comment Share on other sites More sharing options...
Rythron Posted March 23, 2014 Report Share Posted March 23, 2014 you still need the "WG_adminBuild" just empty the array WG_adminBuild = []; if you don't have the variable defined you break the script as it will test against a variable that doesn't exist. Also i just compared the file i'm using on my servers and the file you can download and it's a 100% match so i know it works Building with WG_adminBuild = [ 123456]; no problems Compared all the files and tried to build it with WG_adminBuild = []; But then i got stuck in "building allready in progress" ? Wenn i use the script i can build but the item stays in my inventory. I dont know were to look for the part were the inventory item gets removed. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 23, 2014 Author Report Share Posted March 23, 2014 well first off it's not WG_adminBuild = [ 123456]; it's WG_adminBuild = ["123456"]; and have you checked your server RPT and client RPT for errors? (google where to find it) You must have messed some thing up as every one else have it working, and i'm using the same files and have it working Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 23, 2014 Report Share Posted March 23, 2014 how to make it so all players can upgrade and build faster? can someone tell me please Link to comment Share on other sites More sharing options...
Rythron Posted March 23, 2014 Report Share Posted March 23, 2014 well first off it's not WG_adminBuild = [ 123456]; it's WG_adminBuild = ["123456"]; and have you checked your server RPT and client RPT for errors? (google where to find it) You must have messed some thing up as every one else have it working, and i'm using the same files and have it working The RPT gives no errors . and the WG_adminBuild = [ 123456]; i meant as an example that it works as admin. i just need to find the part what removes items from inventory after build.. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 23, 2014 Author Report Share Posted March 23, 2014 i just need to find the part what removes items from inventory after build.. Why? it's using BIS function and is more or less the same as the original code but you can find it here, this is where it starts if (_proceed) then { Link to comment Share on other sites More sharing options...
Rythron Posted March 23, 2014 Report Share Posted March 23, 2014 Why? it's using BIS function and is more or less the same as the original code but you can find it here, this is where it starts if (_proceed) then { Thx Trying something with that.. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 23, 2014 Author Report Share Posted March 23, 2014 well if you are trying to add in the support to use multiple of one item, just know that adding in the support to remove it isn't enough i'm trying to finish it up but I might be able to release a version within a day or two that supports it Link to comment Share on other sites More sharing options...
Rythron Posted March 24, 2014 Report Share Posted March 24, 2014 well if you are trying to add in the support to use multiple of one item, just know that adding in the support to remove it isn't enough i'm trying to finish it up but I might be able to release a version within a day or two that supports it i will pm you my idea tommorow ;) Link to comment Share on other sites More sharing options...
haggis Posted March 25, 2014 Report Share Posted March 25, 2014 geekgarage thanks for the awesome script. I get a "canceled building" msg when trying to place a plot poll. I have been trying to add class ExtraRc { class ItemBloodbag { class Use { text = "Use Bloodbag"; script = "execVM 'custom\SelfBB.sqf'"; }; }; }; into your http://www.wreckingg...ad/extra_rc.hpp but I keep getting a "waiting for host" msg whatever I seem to try. Any ideas? Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 25, 2014 Author Report Share Posted March 25, 2014 class ExtraRc { class ItemBloodbag { class Use { text = "Use Bloodbag"; script = "execVM 'custom\SelfBB.sqf'"; }; }; }; Well the part i marked with red is already in my file so you shouldn't add that Link to comment Share on other sites More sharing options...
haggis Posted March 25, 2014 Report Share Posted March 25, 2014 Thanks very much for taking the time to respond geekgarage turns out I missed a }; any idea on the "cancel building" issue I am having? Tried a fresh install still seem to get it. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 25, 2014 Author Report Share Posted March 25, 2014 Check your server and client RPT for errors. Link to comment Share on other sites More sharing options...
haggis Posted March 25, 2014 Report Share Posted March 25, 2014 Cheers geekgarage cant see anything on my server RPT https://www.dropbox.com/s/0rs62nq3h2rqzdf/arma2oaserver%20%283%29.RPT not sure where to look to find the client side one. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 25, 2014 Author Report Share Posted March 25, 2014 If you don't know where some thing is and some one, in this case me, ask you to check some thing, it should be an incitement for you to find out where it is, as this has been posted on tons of other topics ;) also you might want to fix your arma profile Error in expression <![friendlyTag]> Error position: <![friendlyTag]> Error !: Type Array, expected Bool Error in expression <![enemyTag]> Error position: <![enemyTag]> Error !: Type Array, expected Bool Error in expression <![hudPerm]> Error position: <![hudPerm]> Error !: Type Array, expected Bool Error in expression <![hudWp]> Error position: <![hudWp]> Error !: Type Array, expected Bool Error in expression <![hudWpPerm]> Error position: <![hudWpPerm]> Error !: Type Array, expected Bool Error in expression <![autoSpot]> Error position: <![autoSpot]> Error !: Type Array, expected Bool Error in expression <![autoGuideAT]> Error position: <![autoGuideAT]> Error !: Type Array, expected Bool Error in expression <![clockIndicator]> Error position: <![clockIndicator]> Error !: Type Array, expected Bool Error in expression <![ultraAI]> Error position: <![ultraAI]> Error !: Type Array, expected Bool Error in expression <![autoAim]> Error position: <![autoAim]> Error !: Type Array, expected Bool Error in expression <![unlimitedSaves]> Error position: <![unlimitedSaves]> Error !: Type Array, expected Bool Error in expression <![deathMessages]> Error position: <![deathMessages]> Error !: Type Array, expected Bool Error in expression <![netStats]> Error position: <![netStats]> Error !: Type Array, expected Bool Error in expression <![vonId]> Error position: <![vonId]> Error !: Type Array, expected Bool Error in expression <![hudWp]> Error position: <![hudWp]> Error !: Type Array, expected Bool Error in expression <![autoGuideAT]> Error position: <![autoGuideAT]> Error !: Type Array, expected Bool Error in expression <![clockIndicator]> Error position: <![clockIndicator]> Error !: Type Array, expected Bool Error in expression <![ultraAI]> Error position: <![ultraAI]> Error !: Type Array, expected Bool Error in expression <![unlimitedSaves]> Error position: <![unlimitedSaves]> Error !: Type Array, expected Bool Error in expression <![deathMessages]> Error position: <![deathMessages]> Error !: Type Array, expected Bool Error in expression <![netStats]> Error position: <![netStats]> Error !: Type Array, expected Bool Error in expression <![vonId]> Error position: <![vonId]> Error !: Type Array, expected Bool Error in expression <![autoGuideAT]> Error position: <![autoGuideAT]> Error !: Type Array, expected Bool Error in expression <![ultraAI]> Error position: <![ultraAI]> Error !: Type Array, expected Bool Error in expression <![deathMessages]> Error position: <![deathMessages]> Error !: Type Array, expected Bool Error in expression <![netStats]> Error position: <![netStats]> Error !: Type Array, expected Bool Error in expression <![vonId]> Error position: <![vonId]> Error !: Type Array, expected Bool Link to comment Share on other sites More sharing options...
haggis Posted March 25, 2014 Report Share Posted March 25, 2014 I understand what you saying exactly geekgarage I had a good search for about 45 mins on where to find client side RPT logs and come up blank. Some posts pointed me to my arma profile in docs but could not find anything. Is a shame I am not capable of getting over this last hurdle as your script is fantastic and would go down treat. Thanks for the heads up on the profile its a new server not been looked at yet and a really big thanks for helping me to try and get this to work. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted March 25, 2014 Author Report Share Posted March 25, 2014 Alright then. The client log is located on your PC not the server, hence the name "Client Log" "C:\Users\YOU-USERNAME\AppData\Local\ArmA 2 OA" or if you did a google search of "arma 2 oa client log location" you would end up wth this link https://community.bistudio.com/wiki/Crash_Files also i can see you are running rmod, have no clue if that will mess anything up. Link to comment Share on other sites More sharing options...
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