DJbeast11 Posted August 25, 2014 Report Share Posted August 25, 2014 Not sure if this will work it should tho private [ "_Message","_Time","_Timec","_Ending","_TimeL","_camera","_distance","_Morning","_Afternoon"]; /* Start up menu made my Asian Kid plz credit me when needed Camera code based off lport3 *********** CONFIG START *********** (%1 is the players name don't change) */ _Message = format["Change me %1 ",format["%1", name player]];//Welcome message after the menu pops up _Ending = format["Change me %1 ",format["%1", name player]];//end message after god mode is off _Time = 20; //Time before the welcome message pop up, and the time it takes before god mode is off _TimeL = 6; //Time between the welcome message to the end message _Timec = 4; //Time before the info board show up after the camera is done or when the info board shows up after the player is spawned in servername = "Change me"; //You server name mess = true; //Show message when god mode is off //*********CAMERA CONNFIG********** Camera = True; //Want the camera to show? _distance = 40; //How far the camera starts off showCinemaBorder true; //Want black boarders NVGS = false; //Your server have night time? //CHANGE THE XX OR IT WILL NOT WORK!!!! //Time for the nvgs on the camera _Afternoon = 17; //what time you want nvgs to turn on (should be around 16 to 18) _Morning = 7; //What time you want nvgs off (Should be around 6 to 8 _Day = daytime; //Don't touch /* *********** CONFIG END *********** */ //God mode Start waitUntil {!isNil "dayz_animalCheck"}; player_zombieCheck = {}; player_fired = {}; fnc_usec_damageHandler = {}; thePlayer removeAllEventHandlers "handleDamage"; thePlayer addEventHandler ["handleDamage", {false}]; thePlayer allowDamage false; //CAMERA START if(Camera) then { //If NVGS is true if(NVGS) then { while { ( _Day < _Afternoon ) and ( _Day < _Morning ) } do { camUseNVG True; }; while { ( _Day > _Morning ) and ( _Day < _Afternoon ) } do { camUseNVG false; }; }; _camera = "camera" camCreate [(position player select 0)-2, position player select 1,(position player select 2)+_camDistance]; _camera cameraEffect ["internal","back"]; _camera camSetFOV 2.000; _camera camCommit 0; waitUntil {camCommitted _camera}; _camera camSetTarget vehicle player; _camera camSetRelPos [0,0,2]; _camera camCommit 8; waitUntil {camCommitted _camera}; _camera cameraEffect ["terminate","back"]; camDestroy _camera; }; //CAMERA END sleep _Timec; /* YOU CAN EDIT HERE Make sure to edit in the >xxxx< */ "Dayz Epoch" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>xxxxxxxxxxxxxxxxxxxxxxxxxx</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.dayzfallendead.tk/</t><br/>", (servername)]; sleep _Time; cutText [_Message, "PLAIN DOWN"]; if ( mess ) then { systemChat ( "God mode off" ); }; player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; thePlayer addEventHandler ["handleDamage", {true}]; thePlayer removeAllEventHandlers "handleDamage"; thePlayer allowDamage true; sleep _TimeL; cutText [_Ending, "PLAIN DOWN"]; This camera script works on my server! Looks great! THANKS A LOT Asian Kid!!! Link to comment Share on other sites More sharing options...
Captvape Posted August 25, 2014 Report Share Posted August 25, 2014 is it possible to get a copy of this that will play anytime a player logs in and plays intro song. i tried edditing it mysel but im lost. i dont want godmode or anything else. just this message played for like 20s whenever someone gets into game. the godmode thing seemed to be messing with my infistar and kicking people. and the message would never start playing. Thanks in advance for any help -Vape Link to comment Share on other sites More sharing options...
Tricks Posted August 25, 2014 Report Share Posted August 25, 2014 I would love a version with no music and no god mode, just a working and tested version that will display whenever a player logs in or respawns. Would be awesome thanks!! Link to comment Share on other sites More sharing options...
Captvape Posted August 25, 2014 Report Share Posted August 25, 2014 i cant get it to work on mine. i decided to try the credits style version and i added the music code to it and i catch my song half way through so i just moved the code down a little bit after the 10s wait for user to log in im hoping that works. but i dont get the credits style screen either.... why cant i get the screen to credits or opening screen to work.... sorry for being so worthless Link to comment Share on other sites More sharing options...
Tricks Posted August 27, 2014 Report Share Posted August 27, 2014 I would love a version with no music and no god mode, just a working and tested version that will display whenever a player logs in or respawns. Would be awesome thanks!! Anyone please? Link to comment Share on other sites More sharing options...
calamity Posted September 1, 2014 Report Share Posted September 1, 2014 Updated the spawn.sqf Everything should work now anyone know of a way to make the traders Info_Board_EP1 (death boards) display more info other than deaths. like server rules and or server mods...? something like this maybe ..... just add it to the existing info board ?? list_playerDeaths.sqf private []; PVDZE_plr_DeathB = [player]; publicVariableServer "PVDZE_plr_DeathB"; waitUntil {!isNil "PVDZE_plr_DeathBResult"}; if((count PVDZE_plr_DeathBResult) > 0) then { // load death message board ui call EpochDeathBoardLoad; } else { cutText [(localize "str_epoch_player_36"), "PLAIN DOWN"]; PVDZE_plr_DeathBResult = nil; }; "Total Calamity" hintC parseText format [" <t size='1.25' shadow='1'align='left' color='#ff8800'>Welcome to %1</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>self bloodbag right click blood bag</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>suicide right click weapon</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>deploy bike right click toolbox</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>base jumping</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>gem building</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>drug dealer</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>snap building</t><br/> <t size='.7' shadow='1'align='left' color='#FFFFFF'></t><br/> <t size='1.1' shadow='1'align='left' color='#FFFFFF'>www.yourwebsite.com/</t><br/>", (servername)]; Link to comment Share on other sites More sharing options...
Nakama Mind Posted September 3, 2014 Report Share Posted September 3, 2014 Is there a list of keys I can use somewhere? What did your replace "xxxx" with? Sorry this got buried in my content if (_dikCode == 0x44) then { _nill = execvm "custom\scripts\Info.sqf"; }; xxxx is replaced by the path of the Info.sqf in your mission pbo, if you still need help with this send me a PM! Link to comment Share on other sites More sharing options...
S4M Posted September 7, 2014 Report Share Posted September 7, 2014 Hi there. I would like to have this on my server. help me please :( Link to comment Share on other sites More sharing options...
S4M Posted September 7, 2014 Report Share Posted September 7, 2014 someone I can falicitar functional files Link to comment Share on other sites More sharing options...
S4M Posted September 7, 2014 Report Share Posted September 7, 2014 sorry, but it works for me if !!! :D what I would like to zoom the camera spawn and not I do Link to comment Share on other sites More sharing options...
reaperxt666 Posted December 22, 2014 Report Share Posted December 22, 2014 Sorry this got buried in my content if (_dikCode == 0x44) then { _nill = execvm "custom\scripts\Info.sqf"; }; xxxx is replaced by the path of the Info.sqf in your mission pbo, if you still need help with this send me a PM! Hi im just wondering where you would put this code Link to comment Share on other sites More sharing options...
Petite Posted May 20, 2015 Report Share Posted May 20, 2015 Work like a charm for me but the camera start under players feet how can I set it to start in front of them? Link to comment Share on other sites More sharing options...
zenonek2000 Posted May 28, 2015 Report Share Posted May 28, 2015 Hi all:) Petite if youd like to camera to start from distance further away change this //*********CAMERA CONNFIG**********Camera = True; //Want the camera to show?_distance = 40; //How far the camera starts off To this : //*********CAMERA CONNFIG********** Camera = True; //Want the camera to show? _camDistance = 100; //How far the camera starts off I have it at 100 you can put whatever you want(i dont know about any limitations). You can also play about with these [2,0,2], in the bit that looks like: _camera camSetTarget vehicle player; _camera camSetRelPos [2,0,2]; _camera camCommit 8; I have them on zero, that zooms into inside of players skull.(It seems they all make a little difference to overall camera movemnt play about with them) Link to comment Share on other sites More sharing options...
looter809 Posted January 1, 2017 Report Share Posted January 1, 2017 Anyone get it working for 1.0.6? Link to comment Share on other sites More sharing options...
Asian Kid Posted August 1, 2017 Author Report Share Posted August 1, 2017 Bump Link to comment Share on other sites More sharing options...
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