Stranger Posted February 23, 2014 Report Share Posted February 23, 2014 Hello, when players buy a car at stary, it spawns and instantly despawns. After restart alle the Vehicles that are despawned spawn at one place. Also some player wants to open up a safe it take about 5min till the message appears and they have access to the safe. My RPT file is spammed with messages: 17:18:43 Server: Network message 9f3bb is pending Please help me, ppl are not able to buy vehicles anymore. Link to comment Share on other sites More sharing options...
0 prominentalex Posted February 24, 2014 Report Share Posted February 24, 2014 This patch has done nothing but cause problems for me also Link to comment Share on other sites More sharing options...
0 vbawol Posted February 24, 2014 Report Share Posted February 24, 2014 What is your MaxMsgSend set to in your basic.cfg? Link to comment Share on other sites More sharing options...
0 Stranger Posted February 24, 2014 Author Report Share Posted February 24, 2014 MinBandwidth=104857600; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeNonguaranteed=256; MinErrorToSendNear=0.029999999; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; serverLongitude=13; serverLatitude=53; serverLongitudeAuto=13; serverLatitudeAuto=53; Link to comment Share on other sites More sharing options...
0 LunatikCH Posted March 9, 2014 Report Share Posted March 9, 2014 Hey, running actualy an 40 slot server have the same problems on my server when more than 30 players online with the vaults and buying vehicles. here is my basic.cfg: MinBandwidth=104857600; MaxBandwidth=104857600; MaxMsgSend=1024; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.03; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; (standard one from vilayer) thank you guys for help Link to comment Share on other sites More sharing options...
0 Stranger Posted March 9, 2014 Author Report Share Posted March 9, 2014 This is a mess. I recommend to patch back to before 1.0.4 - there everything was running fine. I also deleted tbb4malloc_bi.dll file. It causes the server to crash several times. Now i have fixed the server crashes, but that network thing is still there. Link to comment Share on other sites More sharing options...
0 GGDayZ Posted March 9, 2014 Report Share Posted March 9, 2014 [...] I also deleted tbb4malloc_bi.dll file. It causes the server to crash several times. Now i have fixed the server crashes, but that network thing is still there. Man I thought I was going crazy, we are experiencing these random crashes for a couple of days now. They just started all of a sudden without us changing anything... So is deleting/renaming the dll really the solution? Did you do anything else? Link to comment Share on other sites More sharing options...
0 Stranger Posted March 11, 2014 Author Report Share Posted March 11, 2014 Crashes came back. The server messed the DB up, so half of the Bases are gone after a crash. I wiped the server and did a clean install of epoch 1.0.4.2a - so far so good. No crash in the last 6 hrs. I will give feedback on this... Link to comment Share on other sites More sharing options...
0 Shizweak Posted March 11, 2014 Report Share Posted March 11, 2014 MaxMsgSend=1024; Just FYI, 1024 (MaxMsgSend) * 30 (Player Count) * 1400 (Max Packet Size) = 41Mb/s = 328Mbit/s If you do have a 1Gbps port, I'd suggest upping your Min/Max bandwidth settings, otherwise lower your MaxMsgSend. Link to comment Share on other sites More sharing options...
0 MGT Posted March 11, 2014 Report Share Posted March 11, 2014 Try this MinBandwidth=1097152; MaxMsgSend=192; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.039999999; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; Link to comment Share on other sites More sharing options...
0 LunatikCH Posted March 12, 2014 Report Share Posted March 12, 2014 Thank you, Just FYI, 1024 (MaxMsgSend) * 30 (Player Count) * 1400 (Max Packet Size) = 41Mb/s = 328Mbit/s If you do have a 1Gbps port, I'd suggest upping your Min/Max bandwidth settings, otherwise lower your MaxMsgSend. do you maybe know what vilayer gonna give to theyr users? ^^ Try this MinBandwidth=1097152; MaxMsgSend=192; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.039999999; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; gonna try this thank you. if i set "MinBandwidth=1097152;" what should i set to MaxBandwith ? Link to comment Share on other sites More sharing options...
0 MGT Posted March 12, 2014 Report Share Posted March 12, 2014 Thank you, do you maybe know what vilayer gonna give to theyr users? ^^ gonna try this thank you. if i set "MinBandwidth=1097152;" what should i set to MaxBandwith ? Link to comment Share on other sites More sharing options...
0 LunatikCH Posted March 12, 2014 Report Share Posted March 12, 2014 ok, thank you it actualy runs stable but got not the maximum of players atm MGT 1 Link to comment Share on other sites More sharing options...
Question
Stranger
Hello,
when players buy a car at stary, it spawns and instantly despawns. After restart alle the Vehicles that are despawned spawn at one place.
Also some player wants to open up a safe it take about 5min till the message appears and they have access to the safe.
My RPT file is spammed with messages: 17:18:43 Server: Network message 9f3bb is pending
Please help me, ppl are not able to buy vehicles anymore.
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