Brutus Posted February 21, 2014 Report Share Posted February 21, 2014 Since the server moved to mod 1.0.4.2 the arma2oaserver.RPT spawned with those error and getting constant come and go yellow and red chain What's the problem and what to do for fixing this? 14:07:51 Server: Network message 8d94b1 is pending 14:07:51 Server: Network message 8d94d8 is pending 14:07:51 Server: Network message 8d94d9 is pending 14:07:51 Server: Network message 8d94da is pending 14:07:51 Server: Network message 8d94db is pending 14:07:51 Server: Network message 8d94dc is pending 14:07:51 Server: Network message 8d94dd is pending 14:07:51 Server: Network message 8d94de is pending 14:07:51 Server: Network message 8d94df is pending 14:07:51 Server: Network message 8d94e0 is pending 14:07:51 Server: Network message 8d94e1 is pending 14:07:51 Server: Network message 8d94e2 is pending 14:07:51 Server: Network message 8d94e3 is pending 14:07:51 Server: Network message 8d94e4 is pending 14:07:51 Server: Network message 8d94e5 is pending 14:07:51 Server: Network message 8d94e6 is pending 14:07:51 Server: Network message 8d94e7 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e8 is pending 14:07:51 Server: Network message 8d94e9 is pending 14:07:51 Server: Network message 8d94ea is pending 14:07:51 Server: Network message 8d94eb is pending 14:07:51 Server: Network message 8d94ec is pending 14:07:51 Server: Network message 8d94ed is pending 14:07:51 Server: Network message 8d94ed is pending 14:07:51 Server: Network message 8d94ee is pending 14:07:51 Server: Network message 8d94ef is pending 14:07:51 Server: Network message 8d94f0 is pending 14:07:51 Server: Network message 8d94f1 is pending 14:07:51 Server: Network message 8d94f2 is pending 14:07:51 Server: Network message 8d94f3 is pending 14:07:51 Server: Network message 8d94f4 is pending 14:07:51 Server: Network message 8d94f5 is pending 14:07:51 Server: Network message 8d94f6 is pending 14:07:51 Server: Network message 8d94f7 is pending 14:07:51 Server: Network message 8d94f8 is pending 14:07:51 Server: Network message 8d94f9 is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fa is pending 14:07:51 Server: Network message 8d94fb is pending 14:07:51 Server: Network message 8d94fc is pending 14:07:51 Server: Network message 8d94fd is pending 14:07:51 Server: Network message 8d94fe is pending 14:07:51 Server: Network message 8d94ff is pending 14:07:51 Server: Network message 8d9500 is pending 14:07:51 Server: Network message 8d9501 is pending 14:07:51 Server: Network message 8d9502 is pending 14:07:51 Server: Network message 8d9503 is pending 14:07:51 Server: Network message 8d9504 is pending 14:07:51 Server: Network message 8d9505 is pending 14:07:51 Server: Network message 8d9505 is pending 14:07:51 Server: Network message 8d9506 is pending 14:07:51 Server: Network message 8d9507 is pending 14:07:51 Server: Network message 8d9508 is pending 14:07:51 Server: Network message 8d9509 is pending 14:07:51 Server: Network message 8d950a is pending 14:07:51 Server: Network message 8d950b is pending 14:07:51 Server: Network message 8d950c is pending 14:07:51 Server: Network message 8d950d is pending 14:07:51 Server: Network message 8d950e is pending 14:07:51 Server: Network message 8d950f is pending 14:07:51 Server: Network message 8d9510 is pending 14:07:51 Server: Network message 8d9511 is pending 14:07:51 Server: Network message 8d9512 is pending 14:07:51 Server: Network message 8d9513 is pending 14:07:51 Server: Network message 8d9514 is pending 14:07:51 Server: Network message 8d9515 is pending 14:07:51 Server: Network message 8d9516 is pending Link to comment Share on other sites More sharing options...
0 Axle Posted February 26, 2014 Report Share Posted February 26, 2014 MaxMsgSend=256; WAS 1024MaxSizeGuaranteed=512;MaxSizeNonguaranteed=64; These are what I have set. and the msg's went poof. Link to comment Share on other sites More sharing options...
0 Falcon911 Posted February 26, 2014 Report Share Posted February 26, 2014 Axle, Did you by chance take the MinBandwidth=204800000; MaxBandwidth=1600000000; away as suggested in a few posts before hand. Mine currently MinBandwidth=204800000; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MinErrorToSend=0.003; MaxCustomFileSize=150000; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Link to comment Share on other sites More sharing options...
0 Shizweak Posted February 27, 2014 Report Share Posted February 27, 2014 What do you recommend about these settings? I made some adjustments based on what you said, but is there anything else I should tweak here? MinBandwidth=1097152; MaxMsgSend=128; MaxSizeGuaranteed=768; MaxSizeNonguaranteed=128; MinErrorToSendNear=0.025; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; Link to comment Share on other sites More sharing options...
0 NUTTER Posted February 27, 2014 Report Share Posted February 27, 2014 Looks good to me, could probably increase the min bandwidth or just remove it all together - I've not noticed any real difference specifying the min/max (especially during peak loads). I generally try one setting, monitor the server during peak and then swap the settings around a bit and try the next night at peak. Well, you certainly shouldn't see these messages with only two players - the server must really be struggling. What's your server FPS (in chat box, #login <rcon pass> hit enter, then type #monitor <interval> and hit enter, where interval is the amount of seconds you want information to be reported)? Dedicated box? Or hosting with a "server provider"? Either a mod is eating up all your CPU cycles, or something is severely wrong with the hardware/network where it's being hosted Link to comment Share on other sites More sharing options...
0 Shizweak Posted February 27, 2014 Report Share Posted February 27, 2014 something wrong with the host more like something wrong with the actual mod itself Link to comment Share on other sites More sharing options...
0 GGDayZ Posted February 27, 2014 Report Share Posted February 27, 2014 MGT mentioned on the github that reducing his MaxMsgSend to 256 in the basic.cfg is working better for his servers running 1.0.4.2a. MinBandwidth=1097152; MaxBandwidth=524288000; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=128; MinErrorToSendNear=0.025; MaxCustomFileSize=80000; Windowed=0; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; serverLongitude=2; serverLatitude=49; serverLongitudeAuto=2; serverLatitudeAuto=49; confirmed. been testing it for 2 days now, less RPT spam with 50 players. Link to comment Share on other sites More sharing options...
0 Kroenen Posted February 27, 2014 Report Share Posted February 27, 2014 MinBandwidth=104857600; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; serverLongitude=0; serverLatitude=52; serverLongitudeAuto=0; serverLatitudeAuto=52; No difference at all for me I'm afraid. Still getting way more errors than is reasonable. Can't get the server FPS as requested either thru Dart or BERcon...some reason the commands are unrecognised. I'm still confused why with the same bunch of addons I've had since day one, these errors have only become prevalent since 1.0.4. Link to comment Share on other sites More sharing options...
0 LancerSolurus Posted February 27, 2014 Report Share Posted February 27, 2014 You need to play on the server then type those commands in the chat window to make them work (the #monitor command), make sure you have logged in as an admin first using #login yourbattleyepassword Link to comment Share on other sites More sharing options...
0 Shizweak Posted February 27, 2014 Report Share Posted February 27, 2014 MinBandwidth=104857600; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MinErrorToSend=0.003; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; serverLongitude=0; serverLatitude=52; serverLongitudeAuto=0; serverLatitudeAuto=52; No difference at all for me I'm afraid. Still getting way more errors than is reasonable. Can't get the server FPS as requested either thru Dart or BERcon...some reason the commands are unrecognised. I'm still confused why with the same bunch of addons I've had since day one, these errors have only become prevalent since 1.0.4. Link to comment Share on other sites More sharing options...
0 Kroenen Posted February 28, 2014 Report Share Posted February 28, 2014 How many objects in the objects table? Shared host or dedicated host? Peak players? (post the server fps and data in/out at a peak time also, once you figure that out) Thanks for the input guys. Had a quick look this morning with only 2 players on. Will edit this post later when it gets busier; 1707 Objects in database Hosted by DeluxeGaming (so i guess thats shared) Peak players was about 18/20, but that was a one off. Average is about 10 on at a time. Server FPS this morning was hovering between 41 and 46. Link to comment Share on other sites More sharing options...
0 Shizweak Posted February 28, 2014 Report Share Posted February 28, 2014 And you were still seeing network messages pending during that period? Link to comment Share on other sites More sharing options...
0 Stranger Posted March 1, 2014 Report Share Posted March 1, 2014 If you change that network message stuff, no Players with provider vodafone / arcor / o2 can connect to the servers anymore. Vodafone prevents from accepting packages in a size they dont want to. If some players have trouble to join your server - change the settings back to normal! Link to comment Share on other sites More sharing options...
0 Kroenen Posted March 1, 2014 Report Share Posted March 1, 2014 And you were still seeing network messages pending during that period? Yes. Had more time today to check further. This was with 6 players online, messages spamming as usual; 1811 objects in database FPS - 19-20 MEM - 694MB OUT - 242kbps IN - 942kbps The IN/OUT seems to fluctuate alot, but I'd expect that. Hope that helps some. One thing I have noticed, is the RPT can be running normally, then all of a sudden, you get a thousand lines of these network error messages, then it disappears for a while again. Doesn;t seem to be any pattern on what happens preceding it either. Link to comment Share on other sites More sharing options...
0 Sukkaed Posted March 1, 2014 Report Share Posted March 1, 2014 I get best results when I don't put anything in basic.cfg. This is all I have in it. MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Link to comment Share on other sites More sharing options...
0 Shizweak Posted March 2, 2014 Report Share Posted March 2, 2014 If you change that network message stuff, no Players with provider vodafone / arcor / o2 can connect to the servers anymore. Vodafone prevents from accepting packages in a size they dont want to. If some players have trouble to join your server - change the settings back to normal! The only setting which will affect this is maxPacketSize inside the sockets declaration, which is the MTU - setting it above 1400 will start to cause issues. You can even put it in lower to mid 1300's if others are having issues. Yes. Had more time today to check further. This was with 6 players online, messages spamming as usual; 1811 objects in database FPS - 19-20 MEM - 694MB OUT - 242kbps IN - 942kbps The IN/OUT seems to fluctuate alot, but I'd expect that. Hope that helps some. One thing I have noticed, is the RPT can be running normally, then all of a sudden, you get a thousand lines of these network error messages, then it disappears for a while again. Doesn;t seem to be any pattern on what happens preceding it either. Link to comment Share on other sites More sharing options...
0 MGT Posted March 2, 2014 Report Share Posted March 2, 2014 Just posting our basic.cfg we are having success with. In a 3 hour restart period it's around 600-700kb with 7k items in database and constant 50 players. Paste this in and on restart the latitude and longtitude are automatically inserted. MaxCustomFileSize optional for custom faces. MinBandwidth=1097152; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999999; MaxCustomFileSize=80000; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; Link to comment Share on other sites More sharing options...
0 Shizweak Posted March 3, 2014 Report Share Posted March 3, 2014 What sort of server FPS are you seeing at peak load MGT, and hardware specs if you don't mind? Link to comment Share on other sites More sharing options...
0 MGT Posted March 3, 2014 Report Share Posted March 3, 2014 Server FPS at peak is 15fps on Cherno Intel Xeon 8 core, 32gb ram, 2tb raid 0 Link to comment Share on other sites More sharing options...
0 Sukkaed Posted March 3, 2014 Report Share Posted March 3, 2014 Server FPS at peak is 15fps on Cherno Intel Xeon 8 core, 32gb ram, 2tb raid 0 Are you using any AI's? Thats pretty amazing fps with 50 players. I can't get even close to that and I have only 4000 objects atm and running more than enough powerful server. Link to comment Share on other sites More sharing options...
0 MGT Posted March 3, 2014 Report Share Posted March 3, 2014 Are you using any AI's? Thats pretty amazing fps with 50 players. I can't get even close to that and I have only 4000 objects atm and running more than enough powerful server. Link to comment Share on other sites More sharing options...
0 Deeplînk Posted March 3, 2014 Report Share Posted March 3, 2014 15fps? Wow! We have an i7 8 core 4,2GHz with SSD and only 3fps with 50player / 7000 objects Link to comment Share on other sites More sharing options...
0 Deeplînk Posted March 3, 2014 Report Share Posted March 3, 2014 Additional Question to MGT: Can you tell me your server startup parameters? Link to comment Share on other sites More sharing options...
0 MGT Posted March 3, 2014 Report Share Posted March 3, 2014 Additional Question to MGT: Can you tell me your server startup parameters? -noSound -world=empty -maxMem=2047 -cpuCount=4 -exThreads=1 -noPause -noCB Capt-O 1 Link to comment Share on other sites More sharing options...
0 Deeplînk Posted March 3, 2014 Report Share Posted March 3, 2014 We have cpucount=2. We also have tested 4, but same server fps. Server runs with 2-3fps with 50 Player. After restart we have 8fps for 5-10 minutes. Server mods only selfblood, take clothes, buildsnapping and infistar Antihack. Any idea? Can you tell me your mysql my.ini settings? Are you running the mysql server on the same machine? Link to comment Share on other sites More sharing options...
0 Stranger Posted March 5, 2014 Report Share Posted March 5, 2014 What exactly does "-world=empty" and "-noCB" do? Link to comment Share on other sites More sharing options...
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Shizweak
Try the following: Remove MaxBandwidth (ARMA will figure this out itself quite fine) Increase MaxSizeGauranteed to 768 You can also remove the whole class sockets { maxPacketSize=1400; }; - 1
Adminlaststand
or twerking ><
MGT
Mine, Arma manages min and max bandwidth and fills out the server lat/long We're running this on all our servers with Chernarus having 7k+ items in the database What i've found, by having the min
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