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Server: Network message XXXXXX is pending


Brutus

Question

Since the server moved to mod 1.0.4.2 the arma2oaserver.RPT spawned with those error 
and getting constant come and go yellow and red chain
 
What's the problem and what to do for fixing this?
 
 
14:07:51 Server: Network message 8d94b1 is pending
14:07:51 Server: Network message 8d94d8 is pending
14:07:51 Server: Network message 8d94d9 is pending
14:07:51 Server: Network message 8d94da is pending
14:07:51 Server: Network message 8d94db is pending
14:07:51 Server: Network message 8d94dc is pending
14:07:51 Server: Network message 8d94dd is pending
14:07:51 Server: Network message 8d94de is pending
14:07:51 Server: Network message 8d94df is pending
14:07:51 Server: Network message 8d94e0 is pending
14:07:51 Server: Network message 8d94e1 is pending
14:07:51 Server: Network message 8d94e2 is pending
14:07:51 Server: Network message 8d94e3 is pending
14:07:51 Server: Network message 8d94e4 is pending
14:07:51 Server: Network message 8d94e5 is pending
14:07:51 Server: Network message 8d94e6 is pending
14:07:51 Server: Network message 8d94e7 is pending
14:07:51 Server: Network message 8d94e8 is pending
14:07:51 Server: Network message 8d94e8 is pending
14:07:51 Server: Network message 8d94e8 is pending
14:07:51 Server: Network message 8d94e9 is pending
14:07:51 Server: Network message 8d94ea is pending
14:07:51 Server: Network message 8d94eb is pending
14:07:51 Server: Network message 8d94ec is pending
14:07:51 Server: Network message 8d94ed is pending
14:07:51 Server: Network message 8d94ed is pending
14:07:51 Server: Network message 8d94ee is pending
14:07:51 Server: Network message 8d94ef is pending
14:07:51 Server: Network message 8d94f0 is pending
14:07:51 Server: Network message 8d94f1 is pending
14:07:51 Server: Network message 8d94f2 is pending
14:07:51 Server: Network message 8d94f3 is pending
14:07:51 Server: Network message 8d94f4 is pending
14:07:51 Server: Network message 8d94f5 is pending
14:07:51 Server: Network message 8d94f6 is pending
14:07:51 Server: Network message 8d94f7 is pending
14:07:51 Server: Network message 8d94f8 is pending
14:07:51 Server: Network message 8d94f9 is pending
14:07:51 Server: Network message 8d94fa is pending
14:07:51 Server: Network message 8d94fa is pending
14:07:51 Server: Network message 8d94fa is pending
14:07:51 Server: Network message 8d94fb is pending
14:07:51 Server: Network message 8d94fc is pending
14:07:51 Server: Network message 8d94fd is pending
14:07:51 Server: Network message 8d94fe is pending
14:07:51 Server: Network message 8d94ff is pending
14:07:51 Server: Network message 8d9500 is pending
14:07:51 Server: Network message 8d9501 is pending
14:07:51 Server: Network message 8d9502 is pending
14:07:51 Server: Network message 8d9503 is pending
14:07:51 Server: Network message 8d9504 is pending
14:07:51 Server: Network message 8d9505 is pending
14:07:51 Server: Network message 8d9505 is pending
14:07:51 Server: Network message 8d9506 is pending
14:07:51 Server: Network message 8d9507 is pending
14:07:51 Server: Network message 8d9508 is pending
14:07:51 Server: Network message 8d9509 is pending
14:07:51 Server: Network message 8d950a is pending
14:07:51 Server: Network message 8d950b is pending
14:07:51 Server: Network message 8d950c is pending
14:07:51 Server: Network message 8d950d is pending
14:07:51 Server: Network message 8d950e is pending
14:07:51 Server: Network message 8d950f is pending
14:07:51 Server: Network message 8d9510 is pending
14:07:51 Server: Network message 8d9511 is pending
14:07:51 Server: Network message 8d9512 is pending
14:07:51 Server: Network message 8d9513 is pending
14:07:51 Server: Network message 8d9514 is pending
14:07:51 Server: Network message 8d9515 is pending
14:07:51 Server: Network message 8d9516 is pending
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Axle,

 

Did you by chance take the 

MinBandwidth=204800000;
MaxBandwidth=1600000000;
 
away as suggested in a few posts before hand. 
 
Mine currently
 
MinBandwidth=204800000;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.003;
MaxCustomFileSize=150000;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;

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What do you recommend about these settings? I made some adjustments based on what you said, but is there anything else I should tweak here?

 

MinBandwidth=1097152;
MaxMsgSend=128;
MaxSizeGuaranteed=768;
MaxSizeNonguaranteed=128;
MinErrorToSendNear=0.025;
MinErrorToSend=0.003;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;

 

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Looks good to me, could probably increase the min bandwidth or just remove it all together - I've not noticed any real difference specifying the min/max (especially during peak loads).

 

I generally try one setting, monitor the server during peak and then swap the settings around a bit and try the next night at peak.

 

 

 

Well, you certainly shouldn't see these messages with only two players - the server must really be struggling.

 

What's your server FPS (in chat box, #login <rcon pass> hit enter, then type #monitor <interval> and hit enter, where interval is the amount of seconds you want information to be reported)?

Dedicated box? Or hosting with a "server provider"?

 

Either a mod is eating up all your CPU cycles, or something is severely wrong with the hardware/network where it's being hosted

 

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MGT mentioned on the github that reducing his MaxMsgSend to 256 in the basic.cfg is working better for his servers running 1.0.4.2a.

MinBandwidth=1097152;
MaxBandwidth=524288000;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=128;
MinErrorToSendNear=0.025;
MaxCustomFileSize=80000;
Windowed=0;
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
serverLongitude=2;
serverLatitude=49;
serverLongitudeAuto=2;
serverLatitudeAuto=49;

confirmed. been testing it for 2 days now, less RPT spam with 50 players.

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MinBandwidth=104857600;
MaxBandwidth=1073741824;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.003;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
	maxPacketSize=1400;
};
serverLongitude=0;
serverLatitude=52;
serverLongitudeAuto=0;
serverLatitudeAuto=52;

No difference at all for me I'm afraid. Still getting way more errors than is reasonable.

 

Can't get the server FPS as requested either thru Dart or BERcon...some reason the commands are unrecognised.

 

I'm still confused why with the same bunch of addons I've had since day one, these errors have only become prevalent since 1.0.4.

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MinBandwidth=104857600;
MaxBandwidth=1073741824;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.003;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
	maxPacketSize=1400;
};
serverLongitude=0;
serverLatitude=52;
serverLongitudeAuto=0;
serverLatitudeAuto=52;

No difference at all for me I'm afraid. Still getting way more errors than is reasonable.

 

Can't get the server FPS as requested either thru Dart or BERcon...some reason the commands are unrecognised.

 

I'm still confused why with the same bunch of addons I've had since day one, these errors have only become prevalent since 1.0.4.

 

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How many objects in the objects table?

Shared host or dedicated host?

Peak players?

 

(post the server fps and data in/out at a peak time also, once you figure that out)

Thanks for the input guys. Had a quick look this morning with only 2 players on. Will edit this post later when it gets busier;

 

1707 Objects in database

Hosted by DeluxeGaming (so i guess thats shared)

Peak players was about 18/20, but that was a one off. Average is about 10 on at a time.

Server FPS this morning was hovering between 41 and 46.

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If you change that network message stuff, no Players with provider vodafone / arcor / o2 can connect to the servers anymore. Vodafone prevents from accepting packages in a size they dont want to.

If some players have trouble to join your server - change the settings back to normal!

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And you were still seeing network messages pending during that period?

Yes. Had more time today to check further. This was with 6 players online, messages spamming as usual;

 

1811 objects in database

FPS - 19-20

MEM - 694MB

OUT - 242kbps

IN - 942kbps

 

The IN/OUT seems to fluctuate alot, but I'd expect that.

 

Hope that helps some. One thing I have noticed, is the RPT can be running normally, then all of a sudden, you get a thousand lines of these network error messages, then it disappears for a while again. Doesn;t seem to be any pattern on what happens preceding it either.

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If you change that network message stuff, no Players with provider vodafone / arcor / o2 can connect to the servers anymore. Vodafone prevents from accepting packages in a size they dont want to.

If some players have trouble to join your server - change the settings back to normal!

 

The only setting which will affect this is maxPacketSize inside the sockets declaration, which is the MTU - setting it above 1400 will start to cause issues. You can even put it in lower to mid 1300's if others are having issues.

 

Yes. Had more time today to check further. This was with 6 players online, messages spamming as usual;

 

1811 objects in database

FPS - 19-20

MEM - 694MB

OUT - 242kbps

IN - 942kbps

 

The IN/OUT seems to fluctuate alot, but I'd expect that.

 

Hope that helps some. One thing I have noticed, is the RPT can be running normally, then all of a sudden, you get a thousand lines of these network error messages, then it disappears for a while again. Doesn;t seem to be any pattern on what happens preceding it either.

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Just posting our basic.cfg we are having success with.

 

In a 3 hour restart period it's around 600-700kb with 7k items in database and constant 50 players. Paste this in and on restart the latitude and longtitude are automatically inserted. MaxCustomFileSize optional for custom faces.

MinBandwidth=1097152;
MaxMsgSend=256;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999999;
MaxCustomFileSize=80000;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
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Server FPS at peak is 15fps on Cherno

Intel Xeon 8 core, 32gb ram, 2tb raid 0

Are you using any AI's? Thats pretty amazing fps with 50 players. I can't get even close to that and I have only 4000 objects atm and running more than enough powerful server.

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We have cpucount=2. We also have tested 4, but same server fps.

Server runs with 2-3fps with 50 Player. After restart we have 8fps for 5-10 minutes.

 

Server mods only selfblood, take clothes, buildsnapping and infistar Antihack.

Any idea? Can you tell me your mysql my.ini settings?

Are you running the mysql server on the same machine?

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