Richie Posted February 18, 2014 Report Share Posted February 18, 2014 Can you not let server admins define an array of possible locations ? I'm wanting to use this on Sauerland but prefer to choose fixed spawns. It will mean Taviana can have preset locations and work as a temp fix for Taviana servers. Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 Can you not let server admins define an array of possible locations ? I'm wanting to use this on Sauerland but prefer to choose fixed spawns. It will mean Taviana can have preset locations and work as a temp fix for Taviana servers. I'll work on this tonight. Turtle and Richie 2 Link to comment Share on other sites More sharing options...
Turtle Posted February 18, 2014 Report Share Posted February 18, 2014 any idea on how long until this is released? I'll work on this tonight. Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 any idea on how long until this is released? Can you see if the commit I just pushed fixes the issue on Taviana? Link to comment Share on other sites More sharing options...
Turtle Posted February 18, 2014 Report Share Posted February 18, 2014 You want me to test it? I can give it a try. Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 You want me to test it? I can give it a try. Go for it and let me know if a mission spawns in. Link to comment Share on other sites More sharing options...
Turtle Posted February 18, 2014 Report Share Posted February 18, 2014 http://gyazo.com/dc4464fa419b4040abe6b5f5dccc682f http://gyazo.com/5afbe85a65c91de54649589c1400ec50 http://gyazo.com/c5c691c408873f8a4ef59b330851660b good job bro Link to comment Share on other sites More sharing options...
Turtle Posted February 18, 2014 Report Share Posted February 18, 2014 May I ask what files you changed? I don't want to have to config all the AI skills and weapons and stuff again. Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 http://gyazo.com/dc4464fa419b4040abe6b5f5dccc682f http://gyazo.com/5afbe85a65c91de54649589c1400ec50 http://gyazo.com/c5c691c408873f8a4ef59b330851660b good job bro Goddamn Scopes Man. I seriously need some sleep right now, but I'll add the ability to use static coords tomorrow. Link to comment Share on other sites More sharing options...
Turtle Posted February 18, 2014 Report Share Posted February 18, 2014 wait wait!!! what files did you change!! Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 May I ask what files you changed? I don't want to have to config all the AI skills and weapons and stuff again. Just DZMSFunctions.sqf https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/c1e82cdd25bfb6839d98a045198b7327d7c69e9e Link to comment Share on other sites More sharing options...
Turtle Posted February 18, 2014 Report Share Posted February 18, 2014 Thanks man great work!! Link to comment Share on other sites More sharing options...
Turtle Posted February 18, 2014 Report Share Posted February 18, 2014 Hey man no rush, have been running them on my test server for a bit now and have noticed they are only spawning on the little island Link to comment Share on other sites More sharing options...
WEB11 Posted February 18, 2014 Report Share Posted February 18, 2014 Does this mission system use the DZAI AI like EMS? I will ditch EMS for this if it does. Also you got a typo on your install instructions: Open up your server_moniter.SQF TheVampire 1 Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 Does this mission system use the DZAI AI like EMS? I will ditch EMS for this if it does. Also you got a type on your install instructions: Open up your server_moniter.SQF Neither DZMS or EMS use DZAI currently. And I don't see a typo on the github install unstructions? Link to comment Share on other sites More sharing options...
-shadow- Posted February 18, 2014 Report Share Posted February 18, 2014 Also you got a type on your install instructions: Open up your server_moniter.SQF And I don't see a typo on the github install unstructions? He is referring to the spelling mistake in the github install instructions. It says on install instruction 5. server_moniter.sqf when it should be server_monitor.sqf TheVampire 1 Link to comment Share on other sites More sharing options...
WEB11 Posted February 18, 2014 Report Share Posted February 18, 2014 Neither DZMS or EMS use DZAI currently. The EMS version I had used DZAI, I guess not anymore then. The reason I like the DZAI AI is because you can give them temp NVG, rocket launchers and they are alot smarter than the vanilla AI. Link to comment Share on other sites More sharing options...
Ethan_296 Posted February 18, 2014 Report Share Posted February 18, 2014 Can you post your server_moniter.sqf to pastebin.com for me to see? here is the revised pastebin. i decided to redo the install in case me editing the loot and stuff did anything and it seems to be working with out rpt errors but i would still like to reassure myself. Great work by the way. :) http://pastebin.com/wWmnkp0u Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 here is the revised pastebin. i decided to redo the install in case me editing the loot and stuff did anything and it seems to be working with out rpt errors but i would still like to reassure myself. Great work by the way. :) http://pastebin.com/wWmnkp0u Looking back at your error, for spawn_mineviens to be undefined would be an error in your server_functions.sqf unrelated to DZMS. You have DZMS installed correctly. Also everyone, the revamps to the Major Missions will be coming out today. gopostal and RipSaw 2 Link to comment Share on other sites More sharing options...
RipSaw Posted February 18, 2014 Report Share Posted February 18, 2014 I did some work on the DZMSWeaponCrateList.sqf Note: The only weapon that takes up a backpack slot is the M249_TWS_EP1 [ADDED] More weapon catagories [ADDED] Nearly ALL Arma 2 weapons [ADDED] Some more Epoch stuff http://pastebin.com/XQraMMdk Link to comment Share on other sites More sharing options...
gopostal Posted February 18, 2014 Report Share Posted February 18, 2014 Also everyone, the revamps to the Major Missions will be coming out today. I've been quietly following this and we use your mission system extensively. Just so you know it's dearly loved and people very much enjoy your work, this is the replies I got from mentioning this today to my players: [2014-02-18 | 06:30:27] (Side) Oliver: sweet! [2014-02-18 | 06:31:00] (Side) Ragepriest: Epic [2014-02-18 | 06:31:26] (Side) Ragepriest: Lovin' the idea with lines and lines of more of the same from the other regs. Thanks for your time and effort Vamp! TheVampire 1 Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 Major Mission Revamps are now live. All the Major Missions have now been changed to versions built in the editor. The first In-Depth Mission has been added which is an AN2 Supply Drop. The mission will spawn AI waiting for the AN2 to fly in from 0,0. If the pilot makes it there safely it will drop the cargo there. If the pilot doesn't make it, it will drop nearby instead. The mission is completed by securing the cargo drop. - There may be issues with this if the package drifts away from the mission and lands over water. The first prototype Epoch Specific Mission has been added. This one has supply crates at it. It is the C130 mission redone to use an actual C130 with code added to make its ramp open. The C130 is untowable or liftable by R3F and BTK, and will lock players out if they get in it. It also does not save to the database. If there are any mission issues, let me know. Get out there and enjoy the new missions! WEB11, gopostal and RipSaw 3 Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 To add the Epoch Specific Mission to your lineup, open your DZMSConfig and find this array: DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6"]; and add EM1. DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","EM1"]; RipSaw 1 Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2014 Author Report Share Posted February 18, 2014 Hey man no rush, have been running them on my test server for a bit now and have noticed they are only spawning on the little island I believe this has to do with https://github.com/SMVampire/DZMS-DayZMissionSystem/issues/9 Link to comment Share on other sites More sharing options...
GhostTown Posted February 18, 2014 Report Share Posted February 18, 2014 May I ask what files you changed? I don't want to have to config all the AI skills and weapons and stuff again. Could you share what you changed? Curious on how other people have there's setup. Link to comment Share on other sites More sharing options...
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