mintypie007 Posted February 8, 2014 Report Share Posted February 8, 2014 I personally have had this issue on my own test server before I put the update on our main server. Everyone else, but me, can join. I get stuck at a waiting for character to create screen. I noticed in the server install help forum someone posted about this as well. The server RPT and the hive ext logs are clear no errors related. The only thing I noticed was in my arma RPT. if (_mode == 0) then { _handle = [_timesActivated> Error position: <== 0) then { _handle = [_timesActivated> Error ==: Type Bool, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location File ca\modules\functions\misc\fn_initCounter.sqf, line 25 Error in expression <then { private ["_handle"]; This is repeated over and over. Link to comment Share on other sites More sharing options...
Richie Posted February 8, 2014 Report Share Posted February 8, 2014 You using the free version of Arma ? that seems to no longer be supported unless servers remove the 'CA' directory. Once i know what it's for i'll remove mine. Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted February 8, 2014 Report Share Posted February 8, 2014 Hello All, After updating to 1.0.4.1 last night I can no longer join my server hosted by VertHost. All other players seem to be able to join my server but me. Getting the same errors in ArmA RPT as OP (see below) if (_mode == 0) then { _handle = [_timesActivated> Error position: <== 0) then { _handle = [_timesActivated> Error ==: Type Bool, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location File ca\modules\functions\misc\fn_initCounter.sqf, line 25 Error in expression <then { private ["_handle"]; I have reinstalled ArmA/OA I have reinstalled clientside patch 1.0.4.1 No I am not running a free version of ArmA. Any help on this subject would be greatly appreciated. STENCH icomrade 1 Link to comment Share on other sites More sharing options...
icomrade Posted February 9, 2014 Report Share Posted February 9, 2014 Hello All, After updating to 1.0.4.1 last night I can no longer join my server hosted by VertHost. All other players seem to be able to join my server but me. Getting the same errors in ArmA RPT as OP (see below) if (_mode == 0) then { _handle = [_timesActivated> Error position: <== 0) then { _handle = [_timesActivated> Error ==: Type Bool, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location File ca\modules\functions\misc\fn_initCounter.sqf, line 25 Error in expression <then { private ["_handle"]; I have reinstalled ArmA/OA I have reinstalled clientside patch 1.0.4.1 No I am not running a free version of ArmA. Any help on this subject would be greatly appreciated. STENCH What versions of ArmA 2 are you running, free or paid? if it's paid where'd you get it from (retail, sproket, or steam)? Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted February 9, 2014 Report Share Posted February 9, 2014 [solved] Deleted ca folder in MP missions and boom into game. Still getting "Trading in Progress" after a trade has been completed. Also some players are complaining they cannot open doors or safes on the server. To test this I deleted all vehicles on the server and this made no difference whatsoever. So I do not think it's a server lag issue,also running vanilla 1.0.4.1. @icomrade, I have a retail version of ArmA2/OA [twin disk set] icomrade 1 Link to comment Share on other sites More sharing options...
icomrade Posted February 9, 2014 Report Share Posted February 9, 2014 [solved] Deleted ca folder in MP missions and boom into game. Still getting "Trading in Progress" after a trade has been completed. Also some players are complaining they cannot open doors or safes on the server. To test this I deleted all vehicles on the server and this made no difference whatsoever. So I do not think it's a server lag issue,also running vanilla 1.0.4.1. @icomrade, I have a retail version of ArmA2/OA [twin disk set] Hmm, I too own the CO retail box set, and I don't experience the errors, thanks for the info. it helps :) Edit: okay I think I got it, if you don't mind testing this (i don't get errors with it on my test rig). So, replace the contents of the file init.sqf in CA\modules\functions\init.sqf with the contents of this pastebin: http://pastebin.com/AQJ1gSAV Next create a file called fn_initCounter.sqf in the same folder as init.sqf, use this pastebin for it: http://pastebin.com/8z02LfiM scender 1 Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted February 9, 2014 Report Share Posted February 9, 2014 This is all I have in my CA\modules\functions\init.sqf #include "\z\addons\dayz_code\system\ca\functions\init.sqf" So what you have in your pastebin is very different so what is actually in file. Will this fix the "Trading in Progress" problem do you think? I will test this on my server but It is quite full ATM but I will repport back ASAP. STENCH Link to comment Share on other sites More sharing options...
icomrade Posted February 9, 2014 Report Share Posted February 9, 2014 This is all I have in my CA\modules\functions\init.sqf #include "\z\addons\dayz_code\system\ca\functions\init.sqf" So what you have in your pastebin is very different so what is actually in file. Will this fix the "Trading in Progress" problem do you think? I will test this on my server but It is quite full ATM but I will repport back ASAP. STENCH No trading progress is unrelated. It's for the original issue, don't rush, it's late for me anyway. Link to comment Share on other sites More sharing options...
scender Posted February 9, 2014 Report Share Posted February 9, 2014 Hmm, I too own the CO retail box set, and I don't experience the errors, thanks for the info. it helps :) Edit: okay I think I got it, if you don't mind testing this (i don't get errors with it on my test rig). So, replace the contents of the file init.sqf in CA\modules\functions\init.sqf with the contents of this pastebin: http://pastebin.com/AQJ1gSAV Next create a file called fn_initCounter.sqf in the same folder as init.sqf, use this pastebin for it: http://pastebin.com/8z02LfiM Thank you, this fix worked for me! Link to comment Share on other sites More sharing options...
matrixmark Posted February 11, 2014 Report Share Posted February 11, 2014 I removed the "ca" folder from MPMissions and yeah all good now. But I heard its to stop free users playing. I paid for my game over steam....... so why was it stopping me. Link to comment Share on other sites More sharing options...
icomrade Posted February 11, 2014 Report Share Posted February 11, 2014 I removed the "ca" folder from MPMissions and yeah all good now. But I heard its to stop free users playing. I paid for my game over steam....... so why was it stopping me. No that's Bullshit, it was an unknown difference in a file between A2 and A2 free (and some A2 installs) that caused incompatibility with a fix for an error in an ArmA 2 script. Link to comment Share on other sites More sharing options...
BALTEX-Dustin Posted February 13, 2014 Report Share Posted February 13, 2014 I've had this problem since Feb 8th. I logged onto our Sauerland server, then our Chernarus server. Our databases are linked on there and I was a fresh spawn so I just ran around, found a shotgun and logged off. Next morning tried to log onto the Sauerland map and got stuck at Waiting for character to create. I've joined many epoch servers and only the epoch mod is what's affected. I've reinstalled epoch 6 times, reinstalled battleeye, arma2 ( I bought off the BI website, sprocket download ) and even restored back to Jan 28th. Still nothing. The admins have been busy helping trying to figure out what's going on with it, but they're not even getting a notification that I'm actually trying to log in. Just this past Sunday my brother, who has been able to log onto the epochs just fine, encountered this problem and now isn't able to log in also. We have both of our computers hooked up through the same router and connection. He was on Sauerland and was out killing some zeds with our cousin. While looting a zombie he crashed, server said he had combat logged, and hasn't been able to join since either. On any epoch server. It doesn't say we're banned, just won't log in. If I leave it on the waiting screen it'll eventually send me back to lobby with the message Log in timed out, please reconnect and try again. Any help with this would be appreciated. Note: I've been googling this for the past few days and I've tried everything I've read that might work. I only have a readme file in my arma2/mpmissions/ca directory, no other files. Not sure if those are for the server side though, but this being under the client side I'm assuming I'm wrong on that part. Link to comment Share on other sites More sharing options...
icomrade Posted February 13, 2014 Report Share Posted February 13, 2014 Fixed in 1.0.4.2 Link to comment Share on other sites More sharing options...
BALTEX-Dustin Posted February 13, 2014 Report Share Posted February 13, 2014 I don't see a 1.0.4.2 on dayz commander yet.. I'll get in touch with my admins and let them know that it's fixed in the newest patch. Thanks! Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted February 13, 2014 Report Share Posted February 13, 2014 Delete ca folder Link to comment Share on other sites More sharing options...
icomrade Posted February 13, 2014 Report Share Posted February 13, 2014 Delete ca folder You can do this, and it will work, but it's a workaround. Basically the CA folder is used to fix a script in A2 code that has an error; removing the folder just makes the error re-appear. Since it's properly fixed in 1.0.4.2 this won't be necessary. Link to comment Share on other sites More sharing options...
BALTEX-Dustin Posted February 13, 2014 Report Share Posted February 13, 2014 The only ca folder I've found I've deleted and still nothing Link to comment Share on other sites More sharing options...
xSkilledElitex Posted April 27, 2014 Report Share Posted April 27, 2014 Hi my server (Running 1.0.4.2) Does this and I think its server sided because when it happens lots of people get waiting for character to create. It seems a MySQL reset fixed it for a while but it came back today,I have my database automaticlly clean up dead bodys and destroyed vehicles and unused characters. The only ca folder i can find is one in the mpmissions file on the server is this the one i edit? Im using a legit steam copy. Link to comment Share on other sites More sharing options...
xSkilledElitex Posted April 27, 2014 Report Share Posted April 27, 2014 Hmm, I too own the CO retail box set, and I don't experience the errors, thanks for the info. it helps :) Edit: okay I think I got it, if you don't mind testing this (i don't get errors with it on my test rig). So, replace the contents of the file init.sqf in CA\modules\functions\init.sqf with the contents of this pastebin: http://pastebin.com/AQJ1gSAV Next create a file called fn_initCounter.sqf in the same folder as init.sqf, use this pastebin for it: http://pastebin.com/8z02LfiM I tried this and it still doesnt fix it I guess ill try deleting the ca folder on my server. Link to comment Share on other sites More sharing options...
Bloodline-Clan Posted January 15, 2016 Report Share Posted January 15, 2016 so did someone get a fix for this? Link to comment Share on other sites More sharing options...
Bloodline-Clan Posted January 15, 2016 Report Share Posted January 15, 2016 Delete ca folder worked for me Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now