Mad Posted February 5, 2014 Report Share Posted February 5, 2014 Hi guys i installed safe zones script on my server but i'm having problems with Axles i mounted the sensor for airport on mission .sqf class Item7 { position[]={15355.3,18521,0.058}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Aereoporto"; expCond="(player distance Aereoporto) < 150;"; expActiv="TitleText[""State entrando nell'area trader Aereoporto"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dall'area trader Aereoporto"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; but the area isn't notified on server after restart :\ Link to comment Share on other sites More sharing options...
fr1nk Posted February 5, 2014 Report Share Posted February 5, 2014 Aren't sensors supposed to go in mission.sqm? Link to comment Share on other sites More sharing options...
Mad Posted February 5, 2014 Author Report Share Posted February 5, 2014 Sorry fr1nk yeah, mission.sqm :) Here is the complete sensors list, all works fine but not that :\ class Sensors { items=8; class Item0 { position[]={15502.063,87,17015.162}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Seedorf"; expCond="(player distance Seedorf) < 100;"; expActiv="TitleText[""State entrando nell'area commerciale di Seedorf"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dall'area commerciale di Seedorf"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item1 { position[]={13166.374,176.72119,6611.3574}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Oberdorf"; expCond="(player distance Oberdorf) < 100;"; expActiv="TitleText[""State entrando nell'area commerciale di Oberdorf"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dall'area commerciale di Oberdorf"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item2 { position[]={24710.156,409.62686,21741.969}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Oberberg"; expCond="(player distance Oberberg) < 100;"; expActiv="TitleText[""State entrando nell'area commerciale di Oberberg"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dall'area commerciale di Oberberg"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item3 { position[]={16983.479,300.05701,1774.7944}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Bandit"; expCond="(player distance Bandit) < 100;"; expActiv="TitleText[""State entrando nel campo dei banditi"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dal campo dei banditi"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item4 { position[]={11045.76,179.40204,15671.621}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero"; expCond="(player distance Hero) < 100;"; expActiv="TitleText[""State entrando nel campo degli eroi"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dal campo degli eroi"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item5 { position[]={2504.271,271.54337,3870.4497}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Wholesale1"; expCond="(player distance Wholesale1) < 100;"; expActiv="TitleText[""State entrando nell'area Ovest di commercio"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dall'area Ovest di commercio"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item6 { position[]={230.57082,140.2729,22703.529}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Wholesaler"; expCond="(player distance Wholesaler) < 100;"; expActiv="TitleText[""State entrando nell'area di commercio"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dall'area di commercio"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item7 { position[]={15355.3,18521,0.058}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Aereoporto"; expCond="(player distance Aereoporto) < 150;"; expActiv="TitleText[""State entrando nell'area trader Aereoporto"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""State uscendo dall'area trader Aereoporto"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; }; Link to comment Share on other sites More sharing options...
Achmed Posted February 5, 2014 Report Share Posted February 5, 2014 The marker is off. It will probably be working but in a hanger or 2 along Link to comment Share on other sites More sharing options...
Mad Posted February 5, 2014 Author Report Share Posted February 5, 2014 hmmm tried to set sensor 300 mt on east side near other hangars , after on south inside meschede but nothing :\ Link to comment Share on other sites More sharing options...
falconsan Posted February 6, 2014 Report Share Posted February 6, 2014 I have no idea of that, Have you ask Axle for that Problem? He made the traders for the Map. regards Link to comment Share on other sites More sharing options...
Axle Posted February 6, 2014 Report Share Posted February 6, 2014 Fix is in patch 1.0.4.1 Link to comment Share on other sites More sharing options...
Mad Posted February 7, 2014 Author Report Share Posted February 7, 2014 Ok, thanks for your work :) Link to comment Share on other sites More sharing options...
Mad Posted February 8, 2014 Author Report Share Posted February 8, 2014 hmm pardon me Axle but i don't see an update on sensors : should be also the Axle Airport vendor sensor inside right ? https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_25.sauerland/mission.sqm Link to comment Share on other sites More sharing options...
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