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When I press spacebar it brings up communication


Mochan

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So when I press spacebar to plant something it brings up communication and I can't place anything? someone help me please

 

 

Aidan

I have come across this,I am guessing its because of the newer arma 2 103... version. it worked fine before but now somehow they've changed the whole structure of the scripts. Even Chernarus now cant make a server, one time it works fine the other another problem pops up remember"dayz_anim missing CA_ bs". dont worry dude I am with ya a hundred percent.

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I too have a togglable debug menu and if it's set to a toggle key all building goes out the window. No fire, safes, etc. PgUp/PgDn, and spacebar all quit functioning. I have read a 100 posts on this and have tried everyones fixes to no avail. Are we just destined to see the debug monitor on continuously or has anyone fixed it yet?

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Going to bump this up because I'm having this same issue. If I hit the space bar, the communications menu comes up instead of letting me place an object. Here's my dayz_spaceinterrupt.sqf. I know I've made some modifications to this file but I don't recall exactly what it is. Maybe someone can look at it and tell me if you see something wrong?

http://pastebin.com/Y0Ptvzr5

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On 26/01/2016 at 9:16 AM, BetterDeadThanZed said:

Going to bump this up because I'm having this same issue. If I hit the space bar, the communications menu comes up instead of letting me place an object. Here's my dayz_spaceinterrupt.sqf. I know I've made some modifications to this file but I don't recall exactly what it is. Maybe someone can look at it and tell me if you see something wrong?

http://pastebin.com/Y0Ptvzr5

Line 203 ( _handled) should be on line 210, at the end of the file.

 

Like this : 

// F key
if ((_dikCode == 0x21 and (!_alt and !_ctrl)) or (_dikCode in actionKeys "User6")) then {
    DZE_F = true;
};
 
if (_dikCode == 0xDB) then {
    if (tagName) then {tagName = false;titleText ["Group name tags OFF","PLAIN DOWN"];titleFadeOut 4;} else {tagName = true;titleText ["Group name tags ON","PLAIN DOWN"];titleFadeOut 4;};
    _handled = true;
};
 
if (_dikCode in actionKeys "TacticalView") then {_handled = true;};

_handled

 

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