PetuniaEpoch Posted August 1, 2013 Report Share Posted August 1, 2013 Sounds great!!! How long ya reckon? :D Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 1, 2013 Report Share Posted August 1, 2013 Hey :) Just wondering how it's going, and if you have an ETA? I noticed on the UKSS advert it has: - daimyo's Base Building 1.2 & kikyou2's Improvements mods fully working with 1.0.1.5 Just wondered if you were close to a release? :D Ok, so another update, ill post a list new list of changes and in progress updates here. -Fixed exploit with mountable objects (m240 nest, MG nests, search lights, or any other mountable object you wish to add) -Fixed exploit that allowed building anywhere -Fixed ability to remove wrecks -Updated code to latest epoch 1.0.1.5 with daymio's latest public code, kickyou2's improvements, my own fixes and enhancements, and taytay's new menu. Improved killzone kids's and humbleUk's gate scripts, adding owner functionality to open without needing to enter code, and use a remote opening device if within X amount of meters from gate. -Two tier gate system, meaning 2 different panels, for 2 different gate stages. One larger gate that acts as a main entrance, and the smaller concrete ones which act as doors. Panels for main gates operate at longer distance, and panels for doors operate at very short distances to allow closing/sectioning off of multiple areas in the base. -Added Desert themed buildable objects -Added a limit to max amount of each buildable object to prevent mass spamming of objects bogging down the database. -Adding nails as required material for some items, cement bag and bricks coming soon. (optional extra, requires some additional work to enable, otherwise it increases difficulty to add extra custom scripts, initial release will give instructions on how too) -All buildable objects can be removed each with their own level of difficulty. Tool box and crowbar required for all, etool for some. 95% failure 70% chance to loose tool box for, 90 seconds to remove for hard to build objects 70% failure 50% chance to loose tool box for, 60 seconds to remove for medium to build objects 30% failure 30% chance to loose tool box for, 30 seconds to remove for easy to build objects -claim 200meters of land around your base that no enemy base can build in -Build in your base with friendlies -Fixed exploit that allowed building in traders, cities, and inside buildings -Reworking some menu features to be built into the epoch crafting/building in the game, by making the object into a kit, and right clicking it to build. This will be in the next big update after initial release -Over 50 items to construct, that are balanced, nothing insane, and very high cost for complex buildings. This is intended to be an end game content, that gives something for players to work on. -Removed edit code to prevent exploit and database issue, will re-add in the future when fixed. -Plot poles cannot be removed, possibly will change model to allow them to be destroyed without glitching out via the epoch 1.0.1.5 bug (pole is gone, but is still listed in database preventing building for player) -Refunds removed until they can be added in via the epoch way to prevent an exploit. -Buildable objects for player storage and vehicle storage -Removed loot and zed spawns from buildable objects (so objects dont spawn in the building that you can crash your tires into, or loot cycle your base, regular map objects of same type still spawn loot) Might possibly add SQL for traders to include the kits for players who dont want to craft and just buy the materials, so it acts as a gold sink to balance economy. If any suggestions, or anything you would like to see included, please post it here. Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 4, 2013 Report Share Posted August 4, 2013 Any news? Just wondering if the version that's been on UKSS for ages is going to be released anytime? :D Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 7, 2013 Report Share Posted August 7, 2013 Hi guys, Any update, or is this just a big tease? :D Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 10, 2013 Report Share Posted August 10, 2013 Is this still going to be released? Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 13, 2013 Report Share Posted August 13, 2013 Is this going to be scrapped? I'd love to see it released, but have a feeling that the whole thing is just a bit of a PR stunt now, like the other guy said :D PLEASE say it isn't so :(!!! Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 19, 2013 Report Share Posted August 19, 2013 Shouldn't this thread be closed?Doesn't seem like the guys have any intention of releasing their file at this stage I don't think :P Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 26, 2013 Report Share Posted August 26, 2013 So was this all just a publicity stunt for the server then, as others suggested? Link to comment Share on other sites More sharing options...
Masprotech Posted August 27, 2013 Report Share Posted August 27, 2013 Are you kidding? This had real potential..... I hope we are all just jumping the gun or perhaps they are busy working on it. If not maybe we could all work together to make this a real possibility??? Link to comment Share on other sites More sharing options...
Firefly Posted August 28, 2013 Report Share Posted August 28, 2013 UKSS didn't need the publicity it was very busy when I used to play on it. I also believe most of the work has been passed into Armifer and the owner of the UKSS server. Link to comment Share on other sites More sharing options...
voids Posted August 29, 2013 Report Share Posted August 29, 2013 UKSS is no longer up and running. They deleted the database, and lost their player base with it I guess. Was a good server, but poorly managed. Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted August 29, 2013 Report Share Posted August 29, 2013 Meh! Ahh well, that's a shame :( Could at least have shared their files :P (is that selfish of me?!) Link to comment Share on other sites More sharing options...
wangtangnoodle Posted August 30, 2013 Report Share Posted August 30, 2013 Armifer's Dead Meat epoch server is still running though, maybe it's best looking there. UKSS descended into a moanfest, some regulars and many new players wanting everything on a plate. In my view, there were two rogue admins in the servers last few weeks who made the playing experience awful. Bit chaotic amongst them, the players, the other admins and the owner who was arriving in at night from working plus running other game servers. He was getting fed up, fast. Unexpected maintenance from the dedibox host led to a big crash and the db was already on its arse and now featured players who had got so much free stuff, no wonder it got wiped. Player base died from this, plus those wanting a tough experience had mostly moved elsewhere when those weirdo admins began catering for all the chancers. Was a great server for a few months, with so many hours of work put in by the owner and the longer term admins. Link to comment Share on other sites More sharing options...
Firefly Posted August 31, 2013 Report Share Posted August 31, 2013 It was a busy and well admin'd server when I was there but unfortunately was repeatedly targeted by hackers and dupers hence why they got more admins in. What I've found is there is always a small minority on servers who take up a large proportion of admins/owners time until they just can't be arsed with it anymore and find themselves paying for a server for other people and not using it themselves. Hence why my server is closed to the moaning masses. I believe I have one of their servers listed as fav but it is no longer run as UKSS. Link to comment Share on other sites More sharing options...
ToejaM Posted September 2, 2013 Report Share Posted September 2, 2013 What I've found is there is always a small minority on servers who take up a large proportion of admins/owners time until they just can't be arsed with it anymore and find themselves paying for a server for other people and not using it themselves. Hence why my server is closed to the moaning masses. Pays to be strict. People want absolutely everything done for them, remind them that DayZ is still an Alpha, Epoch is a mod of that and Arma isnt exactly a finished game. Let them deal with the easy to fix bugs, broken legs = carry morphine always. We only intervene in game breaking/major issues and it works well but even so still takes up a large amount of time and as you say, I don't really play much anymore on any DayZ server. PetuniaEpoch 1 Link to comment Share on other sites More sharing options...
Firefly Posted September 3, 2013 Report Share Posted September 3, 2013 Yeah pretty much the way I do it, only time I think I would break that is if it was something I did to the server that broke everything. Like yesterday when I had a script kick while testing heli lift over bash. Black hawk down with a 5 vehicle chain reaction. Wish I'd seen it in person. :lol: Looks like some of the biggest moaners are now playing on MGT so maybe I can get some peace and quiet. :P Link to comment Share on other sites More sharing options...
jojje Posted September 3, 2013 Report Share Posted September 3, 2013 UKSS was tweaked to be harder than standard epoch whit a custom economy and other things Thats all fine, but you also got to accept the consequences of it, like more moaning when people loose their hard earned items. Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted September 6, 2013 Report Share Posted September 6, 2013 Pays to be strict. People want absolutely everything done for them, remind them that DayZ is still an Alpha, Epoch is a mod of that and Arma isnt exactly a finished game. Let them deal with the easy to fix bugs, broken legs = carry morphine always. We only intervene in game breaking/major issues and it works well but even so still takes up a large amount of time and as you say, I don't really play much anymore on any DayZ server.Totally agree - It's good to focus on the real glitches that are not recoverable from or avoidable by players in-game, otherwise you tend to get overrun with requests :S Link to comment Share on other sites More sharing options...
UKSS Posted September 7, 2013 Report Share Posted September 7, 2013 Feel free to mod and do whatever with this.. for 1.0.2.1 http://rapidgator.net/file/799e9a6666966a0209bdded27da5246c/BB1.0.2.rar.html None of Armifer new fixes tho... Ripped from UKSS quick dirty port to 1.0.2.1 PetuniaEpoch 1 Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted September 7, 2013 Report Share Posted September 7, 2013 Hey :) Thanks for sharing that! I'll pop it over to the test server for a test! Feel free to mod and do whatever with this.. for 1.0.2.1 http://rapidgator.net/file/799e9a6666966a0209bdded27da5246c/BB1.0.2.rar.html None of Armifer new fixes tho... Ripped from UKSS quick dirty port to 1.0.2.1 Link to comment Share on other sites More sharing options...
Cryten Posted September 8, 2013 Report Share Posted September 8, 2013 who is the sql file to add the deployable table? Link to comment Share on other sites More sharing options...
Radiix Posted September 9, 2013 Report Share Posted September 9, 2013 Feel free to mod and do whatever with this.. for 1.0.2.1 http://rapidgator.net/file/799e9a6666966a0209bdded27da5246c/BB1.0.2.rar.html None of Armifer new fixes tho... Ripped from UKSS quick dirty port to 1.0.2.1 Link to comment Share on other sites More sharing options...
boyd Posted September 9, 2013 Report Share Posted September 9, 2013 I have this on my server but it won't save the newly made buildings to the database, any idea if there is a sql table that i am missing? Link to comment Share on other sites More sharing options...
Sequisha Posted September 9, 2013 Report Share Posted September 9, 2013 Lol @ the inb4 meme. Link to comment Share on other sites More sharing options...
DrNed Posted September 9, 2013 Report Share Posted September 9, 2013 good that, need sql for the the deployable table ? Link to comment Share on other sites More sharing options...
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