XtremeMakak Posted December 11, 2013 Report Share Posted December 11, 2013 Why doesn't the plot pole follow the UID, this would stop people from needing to regain ownership. The deconstruct plot pole could also be removed or set so only the owner can deconstruct it. This would prevent people from stealing your base. On combination lock why isn't there a "Unlock with key" function this would make the people (like me) that forgets things easily, get a easier way to get inside the house instead of having to write down the key in a notepad on the desktop... Link to comment Share on other sites More sharing options...
Eegore Posted December 12, 2013 Report Share Posted December 12, 2013 Having to regain ownership of the plot pole helps create more of a penalty for death. This was one of the driving concepts of DayZ as a whole. Also stealing a base is part of the game. Might as well make bandits unable to shoot guns too. Link to comment Share on other sites More sharing options...
XtremeMakak Posted December 12, 2013 Author Report Share Posted December 12, 2013 :)I see what you mean but could this be added as a config thing so it could be configureable. :ph34r: Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 12, 2013 Report Share Posted December 12, 2013 This has been discussed a lot. I think a solution was provided someplace in the forums here. For some reason the devs don't want to do this. Their answer is that you can remove the plot pole. Of course you'll break 12 toolboxes and 7 crowbars trying to remove your own plot pole. Link to comment Share on other sites More sharing options...
Eegore Posted December 12, 2013 Report Share Posted December 12, 2013 Am I the only one that immediately removes and stores a plot pole when I am done building? I see situations where you die while building, falling or something but it seems like a rare event. Otherwise pack it away and then go about your DayZ business. Link to comment Share on other sites More sharing options...
cen Posted December 12, 2013 Report Share Posted December 12, 2013 Problem with that is anyone can come around and build on your base. What server do you play on? I want to put up a door real quick :D Link to comment Share on other sites More sharing options...
Eegore Posted December 12, 2013 Report Share Posted December 12, 2013 Ahh yeah I hear ya, if the pole isn't up then someone can drop their own. Why didn't I think of that, I do crap like that all the time. Link to comment Share on other sites More sharing options...
chisel Posted December 12, 2013 Report Share Posted December 12, 2013 I can deal with the need to have a plot pole, but what is really unfortunate is that I have to keep a backup of a dozen toolboxes just to take the damn thing down. This needs to change fundamentally. I understand the reasoning behind the plot pole and I like some of the protections it provides, however the way this is implemented is just not working.. I think this issue needs to be rethought from the ground up. There has to be a better answer. The main purpose for a plot pole as of right now is... Protect the owners base from grief building? So you pay a price for that luxury. You want to penalize the owner for dying in a die multiple times per day game so you make the owner upon death take the pole down and put it back up. Well how can we make that more of a penalty? Let's make it so you have to bring 12 toolboxes and 12 crowbars to pull a stake out of the ground? Now, I understand that you also don't want it to be so easy for a stranger to just take the pole either but... Can't you see this is just fundamentally wrong? It's some arbitrary measures that make no sense whatsoever. It's a needless pain in the ass process that could/should be changed to a process that actually adds something to the game other than frustration by "breaking" an entire toolbox over and over again... There has to be a better way to implement what you are trying to achieve. I respect the hard work that has gone into this mod, I know it's easy to say "I want this or I want that" if you aren't the one making this stuff, I know there is no easy fix, so I'll stop whining now. Link to comment Share on other sites More sharing options...
Eegore Posted December 13, 2013 Report Share Posted December 13, 2013 What if all restrictions stayed the same except that the player that originally placed the plot-pole needs only one toolbox and crowbar to remove no matter what? So an enemy/bandit needs to pile up the toolboxes to assume maximum control of your property but you only have to replace the plot pole once to reset it? Is it even possible to have an item recognize the Player ID and the Character ID under separate parameters? Link to comment Share on other sites More sharing options...
TheWarPig Posted December 16, 2013 Report Share Posted December 16, 2013 I dont agree with this penalty upon death. You are already penalized. You lose all your gear, tools, skin a possibly your vehicle. You spawn on the coast and have to struggle to get back to your base with nothing. Plus with the exploits in game someone can just glitch into your base n shoot you in the back, take your plot pole and now you have literally nothing... seems to harsh and if I had invested months into my base n my gear just to start over because of a glitch I probably would never play again. On the other note why would you want a key to your base?! At least now if you die people cant go in your base unless you left your door open... Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now