bibi8667 Posted February 25, 2019 Report Share Posted February 25, 2019 (edited) hello, i have a question, on the airfield there is 2 Land_LampAirport_F who doesn't light and with the adminmenu, i can delete this 2 Land_LampAirport_F .... can you tell me in which file i can activate this Land_LampAirport_F ... the street light on all the map is working but all light i add inside epoch_server_settings\config\maps\Altis.h doesn't work thx Edited March 2, 2019 by bibi8667 edit Link to comment Share on other sites More sharing options...
Brian Soanes Posted February 25, 2019 Report Share Posted February 25, 2019 It needs to be simulated Link to comment Share on other sites More sharing options...
bibi8667 Posted February 25, 2019 Author Report Share Posted February 25, 2019 can you develop plz and i try this -> niteLight[] = {1,1.88,22}; (Light enabled, Light Brightness, Light Offset in Z) and doesn't work and light pole from crafting menu work and lighting Link to comment Share on other sites More sharing options...
bibi8667 Posted February 25, 2019 Author Report Share Posted February 25, 2019 i try this but don't work inside init.sqf //Lumière if (isServer) then { _lamp = createVehicle ["Land_LampAirport_F", getPos lampspot,[], 1, "CAN_COLLIDE"]; }; Link to comment Share on other sites More sharing options...
He-Man Posted February 26, 2019 Report Share Posted February 26, 2019 { "Land_Campfire_F", { 6183.06, 16843.3, 0.0350647 }, 359.996, false } The "false" means, the simulation will not be disabled. So use false for lights, buildings with animated doors, fireplaces and other elements, that needs simulation. Link to comment Share on other sites More sharing options...
bibi8667 Posted February 26, 2019 Author Report Share Posted February 26, 2019 thx working He-Man Link to comment Share on other sites More sharing options...
Grahame Posted February 28, 2019 Report Share Posted February 28, 2019 Also recommend turning this off, but it is a personal preference (or hatred... damned nite lite) Quote and i try this -> niteLight[] = {1,1.88,22}; Link to comment Share on other sites More sharing options...
bibi8667 Posted March 2, 2019 Author Report Share Posted March 2, 2019 thx, prob solved ! Link to comment Share on other sites More sharing options...
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