spitfirez404 Posted August 22, 2018 Report Share Posted August 22, 2018 As the title says. Is there anyway to port this from a3 to where it could be used on a a2 overpoch server? Or if it has already has been done where I can find it? This would be a really cool feature for a a2 server to have instead of the old ones :) Link to comment Share on other sites More sharing options...
0 Mig Posted August 24, 2018 Report Share Posted August 24, 2018 I think I have it somewhere Link to comment Share on other sites More sharing options...
0 Mig Posted August 24, 2018 Report Share Posted August 24, 2018 https://github.com/MigSDev5/statusBar Link to comment Share on other sites More sharing options...
0 spitfirez404 Posted August 24, 2018 Author Report Share Posted August 24, 2018 wont work! Do I need to overwrite the default one I have if so how? Link to comment Share on other sites More sharing options...
0 Mig Posted August 24, 2018 Report Share Posted August 24, 2018 work for me Link to comment Share on other sites More sharing options...
0 spitfirez404 Posted August 24, 2018 Author Report Share Posted August 24, 2018 I see lol I'm waiting for my server host to fix the cp which crashed again :( Also can I leave the Namalsk files out in the dayz code if I'm not playing on that map? I noticed there are map files I'm not using on my server?? Link to comment Share on other sites More sharing options...
0 Relentless Posted August 25, 2018 Report Share Posted August 25, 2018 20 hours ago, spitfirez404 said: I see lol I'm waiting for my server host to fix the cp which crashed again :( Also can I leave the Namalsk files out in the dayz code if I'm not playing on that map? I noticed there are map files I'm not using on my server?? Post your server RPT. I bet it's conflicting with an already defined rscTitles class since that HUD is obviously a display. Link to comment Share on other sites More sharing options...
0 Mig Posted August 25, 2018 Report Share Posted August 25, 2018 59 minutes ago, Relentless said: Publiez votre serveur RPT. Je parie que cela est en conflit avec une classe rscTitles déjà définie puisque HUD est évidemment un affichage. I think he solved the problem Link to comment Share on other sites More sharing options...
0 spitfirez404 Posted August 26, 2018 Author Report Share Posted August 26, 2018 Yep! We got it working. Thanks Link to comment Share on other sites More sharing options...
0 ShyVicZ Posted March 11, 2020 Report Share Posted March 11, 2020 i didnt get it working no error in RPT at all Version 1.64.144629 Unable to initialize Steam API. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Item STR_DN_LADA_CP listed twice Item STR_DN_LADA_RED_CP listed twice Item STR_DN_LADA_WHITE_CP listed twice Item STR_DN_LADALM_CP listed twice Item STR_DN_MTVR_REFUEL_CP listed twice Item STR_DN_USBASICWEAPONSBOX_CP listed twice Item STR_DN_USLAUNCHERSBOX_CP listed twice Item STR_DN_USORDNANCEBOX_CP listed twice Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'corepatch\corepatch_ccp_67542\' Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original (bin\config.bin - no unload)) Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin) Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin) Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 2:01:06 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 2:01:07 Connected to Steam servers 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:39 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry 2:07:39 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire 2:07:40 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 2:07:40 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView 2:07:41 ca\misc\houpacka.p3d: house, config class missing 2:07:41 ca\misc\houpacka.p3d: house, config class missing 2:07:41 ca\misc\houpacka.p3d: house, config class missing 2:07:44 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 2:07:44 "MPframework inited" 2:07:45 "dayz_preloadFinished reset" 2:07:45 "Deploy Anything: loading version 2.8.2 ..." 2:07:45 "Deploy Anything: adding deployables to safe vehicle list..." 2:07:59 "<infiSTAR.de> Error loading infiSTAR DLL" 2:07:59 "<infiSTAR.de> vi9130473770" 2:07:59 "<infiSTAR.de> d7bef7a4eed73b9ac18de17002af44" 2:07:59 "<infiSTAR.de> " 2:07:59 "<infiSTAR.de> ["START","waiting.."]" 2:07:59 Warning Message: No entry 'bin\config.bin/CfgMagazines.cinder_garage_door'. 2:07:59 Warning Message: No entry '.picture'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.scope'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: Error: creating magazine cinder_garage_door with scope=private 2:07:59 Warning Message: No entry '.displayName'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.displayNameShort'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.nameSound'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.Library'. 2:07:59 Warning Message: No entry '.libTextDesc'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.type'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.count'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.maxLeadSpeed'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.initSpeed'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.reloadAction'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.modelSpecial'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.ammo'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry 'bin\config.bin/CfgWeapons.RH_HK416_Aim'. 2:07:59 Warning Message: No entry '.scope'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: Error: creating weapon RH_HK416_Aim with scope=private 2:07:59 Warning Message: No entry '.displayName'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.nameSound'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.type'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.picture'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.Library'. 2:07:59 Warning Message: No entry '.libTextDesc'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.model'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.simulation'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.fireLightDuration'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.fireLightIntensity'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.weaponLockDelay'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.weaponLockSystem'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.cmImmunity'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.lockingTargetSound'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry '.lockedTargetSound'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry '.muzzles'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry 'bin\config.bin/CfgWeapons.RH_HK416_Aim'. 2:07:59 Warning Message: No entry '.scope'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: Error: creating weapon RH_HK416_Aim with scope=private 2:07:59 Warning Message: No entry '.displayName'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.nameSound'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.type'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.picture'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.Library'. 2:07:59 Warning Message: No entry '.libTextDesc'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.model'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.simulation'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.fireLightDuration'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.fireLightIntensity'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.weaponLockDelay'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.weaponLockSystem'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.cmImmunity'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.lockingTargetSound'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry '.lockedTargetSound'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry '.muzzles'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. glt_bh_wreck 2:07:59 "Loading custom server compiles" 2:07:59 Warning Message: No entry 'bin\config.bin/CfgMagazines.5Rnd_86x70_L115A3'. 2:07:59 Warning Message: No entry '.picture'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.scope'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: Error: creating magazine 5Rnd_86x70_L115A3 with scope=private 2:07:59 Warning Message: No entry '.displayName'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.displayNameShort'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.nameSound'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.Library'. 2:07:59 Warning Message: No entry '.libTextDesc'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.type'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.count'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.maxLeadSpeed'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.initSpeed'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.reloadAction'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.modelSpecial'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.ammo'. 2:07:59 Warning Message: '/' is not a value 2:08:01 "HIVE: Starting" 2:08:01 "<infiSTAR.de> infiSTAR loading config.." 2:08:01 "<infiSTAR.de> infiSTAR AHconfig.sqf loaded" 2:08:01 "<infiSTAR.de> infiSTAR LOADING.." 2:08:01 "<infiSTAR.de> ["START","infiSTAR LOADING.."]" 2:08:01 "Epoch detected" 2:08:01 Warning Message: Script low_admins.sqf not found 2:08:01 Warning Message: Script normal_admins.sqf not found 2:08:01 Warning Message: Script super_admins.sqf not found 2:08:01 Warning Message: Script blacklist.sqf not found 2:08:01 "<infiSTAR.de> iproductVersion: 10-02-2020 17-54-37-v1452 | Server productVersion: ["ArmA 2 OA","ArmA2OA",164,144629] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24" 2:08:01 "<infiSTAR.de> ["START","<infiSTAR.de> iproductVersion: 10-02-2020 17-54-37-v1452 | Server productVersion: ["ArmA 2 OA","ArmA2OA",164,144629] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"]" 2:08:01 "<infiSTAR.de> _fnc_RandomGen: { _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a']; _gen = _abc select (random ((count _abc)-1)); _arr = ['a','d','7','b','e','f','7','a','4','e','e','d','7','3','b','9','a','c','1','8','d','e','1','7','0','0','2','a','f','4','4']; for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));}; _gen }" 2:08:01 "SERVER FPS: 27 PLAYERS: 1" 2:08:01 ["TIME SYNC: Local Time set to:",[2012,8,2,13,8],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,3,11,13,8]] 2:08:01 "HIVE: trying to get objects" 2:08:01 "<infiSTAR.de> _simple: t3d349c1f21130d84371a" 2:08:01 "<infiSTAR.de> _dialogIds: j3e744a17643a273b6499" 2:08:01 "<infiSTAR.de> _badtxts: u5a1a8a72276a6a102a6e" 2:08:01 "<infiSTAR.de> _randvar1: z3e8774400b874f944862377a" 2:08:01 "<infiSTAR.de> _randvar2: j2d9d543a5d4f4d7773522c" 2:08:01 "<infiSTAR.de> _randvar3: f698d278a506b801d0c1a6f3d" 2:08:01 "<infiSTAR.de> _randvar4: u10091e248274477b8d04" 2:08:01 "<infiSTAR.de> _randvar5: p5a227e77517d6e27677774" 2:08:01 "<infiSTAR.de> _randvar6: n01815f24506f44286d5e" 2:08:01 "<infiSTAR.de> _randvar11: q4d64508a5d69141b3a0a2a" 2:08:01 "<infiSTAR.de> _randvar12: b1c4b1a87072e73441a499e" 2:08:01 "<infiSTAR.de> _randvar13: b121f5e4f513e7f174e7d" 2:08:01 "<infiSTAR.de> _randvar14: l3d8e531d3a3e3a711c" 2:08:01 "<infiSTAR.de> _randvar19: u27487e0a888c745c271b" 2:08:01 "<infiSTAR.de> _randvar27: q6b5b9787379f372e438e72" 2:08:01 "<infiSTAR.de> _randvar25: o0e347a8a10192b279e2d7b7d" 2:08:01 "HIVE: found 363 objects" 2:08:01 "HIVE: Request sent" 2:08:01 "<infiSTAR.de> _randvar31: t82471b1c079468499f1a" 2:08:01 "<infiSTAR.de> _randvar33: m84781e2f607f49884d3a" 2:08:01 "<infiSTAR.de> _randvar34: o4c477f006d5a37445e8c60" 2:08:01 "<infiSTAR.de> _randvar35: o1b22677e0f7e4017506184" 2:08:01 "<infiSTAR.de> _randvar36: v8c8c8e7771998e3e3f73" 2:08:01 "<infiSTAR.de> _randvar37: t67940491606f0997370f5d" 2:08:01 "<infiSTAR.de> _fnc_handlerandvar10: b308f448a2f8a6851143d1e" 2:08:01 "<infiSTAR.de> _remark: i9d312a471e77572b046a284d" 2:08:01 "<infiSTAR.de> _AHpos: e6e40845d9b870b8b94" 2:08:01 "<infiSTAR.de> _loadedcheckpos: b2e42576b1782897f8a9d198f" 2:08:01 "<infiSTAR.de> _loadedchecktime: p6e80203078375e8758715b" 2:08:01 "<infiSTAR.de> _MenuChecksRunningx: y8b39747f7e12318a2d7d79" 2:08:01 "<infiSTAR.de> _anotherloop: o8d2a2a840d347c301e47" 2:08:01 "<infiSTAR.de> _lastUnlock: f7b1d2a8778915a223a242f" 2:08:01 "<infiSTAR.de> _AdminReqCheck: h61027a4f8a546a7a8a837991" 2:08:01 "<infiSTAR.de> _antidupeCheckVar: p0d8e6f5f3b4e6731718e" 2:08:01 "<infiSTAR.de> _antidupePVResVar: y732b3b208a0f3b5e4a6b719f" 2:08:01 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_b541a4e1f3a8a2b734e2a49" 2:08:01 "<infiSTAR.de> _randvar10: PVAHR_0_u4b078e4d2a7e1e647c8b37" 2:08:01 "HIVE: Streamed 363 objects" 2:08:01 "Res3tting B!S effects..." 2:08:01 "<infiSTAR.de> ["DEBUG","compiling _AHstring"]" 2:08:02 "<infiSTAR.de> ["DEBUG","_AHstring compiled"]" 2:08:02 "<infiSTAR.de> ["DEBUG","time: 16.371"]" 2:08:02 "<infiSTAR.de> ["DEBUG","diag_tickTime: 434.02"]" 2:08:02 "<infiSTAR.de> ["DEBUG","serverTime: 416.079"]" 2:08:02 "<infiSTAR.de> ["DEBUG","starting main server loop: 16.509 | 434.157 | 416.22"]" 2:08:02 "<infiSTAR.de> waiting for player and functions.." 2:08:02 "<infiSTAR.de> ["DEBUG","_AHstring loaded."]" 2:08:02 "<infiSTAR.de> ["DEBUG","AntiHack FULLY LOADED"]" 2:08:02 "<infiSTAR.de> AntiHack FULLY LOADED" 2:08:02 "<infiSTAR.de> ["DEBUG","CREATING AdminMenu"]" 2:08:02 "<infiSTAR.de> CREATING AdminMenu" 2:08:02 "<infiSTAR.de> AdminMenu LOADED: true" 2:08:02 "<infiSTAR.de> ["DEBUG","AdminMenu LOADED: true"]" 2:08:02 "<infiSTAR.de> ["DEBUG","Waiting for some infiSTAR functions"]" 2:08:02 "<infiSTAR.de> ["DEBUG","All infiSTAR functions compiled"]" 2:08:02 "<infiSTAR.de> starting main server loop" 2:08:02 "<infiSTAR.de> ["DEBUG","starting main server loop"]" 2:08:04 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-A:1 (LordBuffel) REMOTE,"76561198110439339"]" 2:08:04 "infiSTAR.de ******ADMIN-LOGIN******: LordBuffel(76561198110439339)" 2:08:04 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-A:1 (LordBuffel) REMOTE,"76561198110439339"]" 2:08:07 "<infiSTAR.de> Player-Log: LordBuffel(76561198110439339) - 0h 07min | ******ADMIN******" 2:08:07 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 363 objects in 6.349 seconds (unscheduled)" 2:08:07 "Total Number of spawn locations 11" 2:08:07 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI." 2:08:07 "[DZAI] Reading DZAI configuration file." 2:08:07 "[DZAI] DZAI configuration file loaded." 2:08:07 "CLEANUP: INITIALIZING Vehicle SCRIPT" 2:08:07 "[DZAI] Compiling DZAI functions." 2:08:07 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,8],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,3,11,13,8]] 2:08:08 ca\misc\houpacka.p3d: house, config class missing 2:08:08 ca\misc\houpacka.p3d: house, config class missing 2:08:08 "[DZAI] DZAI functions compiled." 2:08:08 "[DZAI] Napf classnames loaded." 2:08:08 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true." 2:08:08 "[DZAI] AI spawn settings: Static: false. Dynamic: true. Random: false. Air: false. Land: true." 2:08:08 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." 2:08:08 "[DZAI] DZAI loading completed in 0.867981 seconds." 2:08:08 ca\misc\houpacka.p3d: house, config class missing 2:08:09 ca\misc\houpacka.p3d: house, config class missing 2:08:10 ca\misc\houpacka.p3d: house, config class missing 2:08:10 ca\misc\houpacka.p3d: house, config class missing 2:08:11 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 2:08:11 ca\misc3\wf\wf_depot.p3d: house, config class missing 2:08:12 ca\misc3\wf\wf_depot.p3d: house, config class missing 2:08:12 ca\misc3\wf\wf_depot.p3d: house, config class missing 2:08:13 ca\misc\houpacka.p3d: house, config class missing 2:08:13 ca\misc\houpacka.p3d: house, config class missing 2:08:14 ca\misc\houpacka.p3d: house, config class missing 2:08:14 ca\misc\houpacka.p3d: house, config class missing 2:08:16 ca\misc\houpacka.p3d: house, config class missing 2:08:17 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 2:08:17 "EPOCH EVENTS INIT" 2:08:17 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 2:08:17 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [8563.61,14602.5,0] with 7 items." 2:08:17 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [4252.16,9837.15,0] with 12 items." 2:08:18 "[DZAI] Removing invalid classname: Winchester1866." 2:08:18 "[DZAI] Removing invalid classname: MR43." 2:08:18 "[DZAI] Removing invalid classname: Winchester1866." 2:08:18 "[DZAI] Removing invalid classname: MR43." 2:08:18 "[DZAI] Contents of DZAI_Rifles0 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: Remington870_lamp." 2:08:18 "[DZAI] Contents of DZAI_Rifles1 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: Remington870_lamp." 2:08:18 "[DZAI] Removing invalid classname: Mk_48_DZ." 2:08:18 "[DZAI] Contents of DZAI_Rifles2 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: Remington870_lamp." 2:08:18 "[DZAI] Removing invalid classname: Mk_48_DZ." 2:08:18 "[DZAI] Contents of DZAI_Rifles3 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." 2:08:18 "[DZAI] Contents of DZAI_Backpacks0 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." 2:08:18 "[DZAI] Contents of DZAI_Backpacks1 failed verification. Invalid entries removed." 2:08:18 "WAI: AI Config File Loaded" 2:08:18 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4592.99,10093,0] with 5 items." 2:08:18 "WAI: blacklist Loaded" 2:08:18 "WAI: Overpoch Config File Loaded" 2:08:18 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8267.76,3260.55,0] with 7 items." 2:08:19 "WAI: Initializing missions" 2:08:19 "[DZAI] Verified 92 unique classnames in 0.743011 seconds." 2:08:19 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [13395.3,14303.3,0] with 9 items." 2:08:19 "Napf static spawn configuration loaded." 2:08:19 "INFO - Player: PID#3(LordBuffel)(UID:76561198110439339/CID:227) Status: LOGGING IN" 2:08:19 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [18543.9,2055.49,0] with 5 items." 2:08:19 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5064.8,8330.97,0] with 7 items." 2:08:21 "INFO - Player: PID#3(LordBuffel)(UID:76561198110439339/CID:227) Status: LOGIN PUBLISHING, Location Meggen [156044]" 2:08:22 "HIVE: Vehicle Spawn limit reached!" 2:08:22 "HIVE: Spawning # of Debris: 100" 2:08:23 Strange convex component01 in rh_m14\rh_m1staim.p3d:geometry 2:08:23 Strange convex component07 in rh_m14\rh_m1staim.p3d:geometry 2:08:23 Strange convex component12 in rh_m14\rh_m1staim.p3d:geometry 2:08:24 No speaker given for Jens Hoffmann 2:08:24 trigger - unknown animation source revolved 2:08:27 No speaker given for Hans Schwarz 2:08:29 Strange convex component01 in rh_m14\rh_sc2eot.p3d:geometry 2:08:29 Strange convex component07 in rh_m14\rh_sc2eot.p3d:geometry 2:08:29 Strange convex component12 in rh_m14\rh_sc2eot.p3d:geometry 2:08:29 "WAI: Initializing static missions" 2:08:31 No speaker given for Martin Schmidt 2:08:34 No speaker given for Alexander Schulz 2:08:37 "INFO - Player: LordBuffel(UID:76561198110439339/CID:227) Status: CLIENT LOADED & PLAYING" 2:08:41 Strange convex component01 in rh_m14\rh_m1s.p3d:geometry 2:08:41 Strange convex component07 in rh_m14\rh_m1s.p3d:geometry 2:08:41 Strange convex component08 in rh_m14\rh_m1s.p3d:geometry 2:08:41 Strange convex component12 in rh_m14\rh_m1s.p3d:geometry 2:08:41 Strange convex component05 in vilas_wwp\vilska_m60e3.p3d:geometry 2:08:42 Strange convex component01 in rh_m14\rh_m1sacog.p3d:geometry 2:08:42 Strange convex component07 in rh_m14\rh_m1sacog.p3d:geometry 2:08:42 Strange convex component12 in rh_m14\rh_m1sacog.p3d:geometry 2:08:45 "WAI: Static mission loaded" 2:08:50 "HIVE: Spawning # of Ammo Boxes: 3" 2:08:50 "HIVE: Spawning # of Veins: 50" 2:08:53 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 100 Debris, 3 SupplyCrates and 50 MineVeins in 44.999 seconds (scheduled)" 2:10:43 "infiSTAR.de fnc_AdminFirstReq: [5,B 1-1-B:1 (LordBuffel) REMOTE,B 1-1-B:1 (LordBuffel) REMOTE]" 2:10:43 "infiSTAR.de fnc_AdminReqProceed: [5,B 1-1-B:1 (LordBuffel) REMOTE,B 1-1-B:1 (LordBuffel) REMOTE]" 2:10:43 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (LordBuffel) REMOTE LordBuffel AdminHeal LordBuffel" 2:10:43 "<infiSTAR.de> ["AdminLog","0h 09min | LordBuffel AdminHeal LordBuffel"]" 2:11:15 "<infiSTAR.de> ["CONNECTLOG","DISCONNECT - LordBuffel(76561198110439339)"]" 2:11:15 "INFO - Player: LordBuffel(UID:76561198110439339/CID:227) Status: LOGGED OUT, Location Meggen [156045]" 2:11:15 Client: Remote object 3:14 not found 2:11:16 Warning: Cleanup player - person 3:13 not found 2:13:19 "DZAI Monitor :: Server Uptime: 0:12:31. Active AI Groups: 6." 2:13:19 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:13:19 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:14:10 "SERVER FPS: 45 PLAYERS: 0" 2:15:08 "RUNNING EVENT: supply_drop on [2020,3,11,13,15]" 2:18:20 "DZAI Monitor :: Server Uptime: 0:17:32. Active AI Groups: 6." 2:18:20 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:18:20 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:18:38 Out of path-planning region for O 1-4-A:1 at 5998.8,10671.3, node type Road 2:20:10 "SERVER FPS: 45 PLAYERS: 0" 2:23:08 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,23],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,3,11,13,23]] 2:23:20 "DZAI Monitor :: Server Uptime: 0:22:32. Active AI Groups: 6." 2:23:20 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:23:20 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:25:09 "RUNNING EVENT: event_init on [2020,3,11,13,25]" 2:25:09 "Special Forces Event spawning at [5390.95,13194.7]" 2:26:10 "SERVER FPS: 47 PLAYERS: 0" 2:28:20 "DZAI Monitor :: Server Uptime: 0:27:32. Active AI Groups: 6." 2:28:20 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:28:20 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:30:09 "RUNNING EVENT: crash_spawner on [2020,3,11,13,30]" 2:32:10 "SERVER FPS: 43 PLAYERS: 0" 2:33:20 "DZAI Monitor :: Server Uptime: 0:32:32. Active AI Groups: 6." 2:33:20 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:33:20 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:38:08 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,38],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,3,11,13,38]] 2:38:10 "SERVER FPS: 46 PLAYERS: 0" 2:38:21 "DZAI Monitor :: Server Uptime: 0:37:33. Active AI Groups: 6." 2:38:21 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:38:21 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:40:00 "RUNNING EVENT: event_init on [2020,3,11,13,40]" 2:40:00 "Rubble Town Event Spawning At [13014.8,14305.7]" 2:43:21 "DZAI Monitor :: Server Uptime: 0:42:33. Active AI Groups: 6." 2:43:21 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:43:21 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:44:10 "SERVER FPS: 42 PLAYERS: 0" 2:48:00 "RUNNING EVENT: abandoned_vaults on [2020,3,11,13,48]" 2:48:00 "Abandoned Safe Event Starting..." 2:48:00 "There are no abandoned safes on the map" 2:48:21 "DZAI Monitor :: Server Uptime: 0:47:33. Active AI Groups: 6." 2:48:21 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:48:21 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:50:00 "RUNNING EVENT: event_init on [2020,3,11,13,50]" 2:50:01 "Abandoned Safe Event Starting..." 2:50:01 "There are no abandoned safes on the map" 2:50:10 "SERVER FPS: 37 PLAYERS: 0" Link to comment Share on other sites More sharing options...
0 THAC0_Gewch Posted April 28, 2020 Report Share Posted April 28, 2020 On 3/10/2020 at 10:55 PM, ShyVicZ said: i didnt get it working no error in RPT at all There won't be anything in your server-side RPT because the script is being called in the !isDedicated block. Check your player/client RPT file. You could also try starting your game with the -showScriptErrors launch parameter. Link to comment Share on other sites More sharing options...
Question
spitfirez404
As the title says. Is there anyway to port this from a3 to where it could be used on a a2 overpoch server? Or if it has already has been done where I can find it?
This would be a really cool feature for a a2 server to have instead of the old ones :)
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