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Playerbases do not safe to DB


Erzengelgames

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[Objects]
;Which table should the objects be stored and fetched from ?
;Table = Gbject_DATA
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
CleanupPlacedAfterDays=30
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
ResetOOBVehicles=false

@juandayz

 

btw this is written in log if i place a tent .. never noticed that before

16:52:51 "HIVE: WRITE: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:""

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first off all sry for bumping this topic agian buti just got messaged by an arma 2 streameer with over 2000 subs who messaged me that his base got delted that meens to me that i just lost hundrrets of potential players who whould have bumped um my server directy on start up to a well visited server and now i might loos that benefit just because i dont gte it fixed -.-

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Well..time to think.

You try with a new db..still dsnt works.

You fix all yours rpt errors ..still dsnt works.

You check your hiveEXT.ini lines about objet_data ...no fix

Do you tryied the salivals suggestion about use a fresh dayz_server.pbo? I was reading you dint cuz u have severalas additions inside.

 

what I want to say is

if I had your problem what I would do:

1-check my rpt and fix anykind of issue droped here.

if thers no fix then

2-Try with a new database

if thers no fix then

3-try with a new fresh dayz_server.pbo

if thers no fix then

4-remove all my servers files and start a new server again. so problem fixed in a few hours.

But seems like you choose what things try and whats things not. For example you never told me about your HiveExt lines. or never tryed the salival suggestion about a fresh dayz_server.pbo.

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1 hour ago, Erzengelgames said:

first off all sry for bumping this topic agian buti just got messaged by an arma 2 streameer with over 2000 subs who messaged me that his base got delted that meens to me that i just lost hundrrets of potential players who whould have bumped um my server directy on start up to a well visited server and now i might loos that benefit just because i dont gte it fixed -.-

Hello, I took time out of my day to try and help you, the dayz_server you sent me is either incomplete or wrong, u asked you to send the correct one, you didn't.

I/we can't help you if you don't help your self.

Every other server is working fine so it's obviously something in your configuration, database or your modifications.

P.s

Ask my wife, guilt trips don't work on me.

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2 minutes ago, salival said:

Hello, I took time out of my day to try and help you, the dayz_server you sent me is either incomplete or wrong, u asked you to send the correct one, you didn't.

I/we can't help you if you don't help your self.

Every other server is working fine so it's obviously something in your configuration, database or your modifications.

P.s

Ask my wife, guilt trips don't work on me.

iam 100 % sure that i pressed the send buttn but you must be right because there are no more emails sendd to you the the first one i did sent. sry about that.

I will make sure not it will be send any second

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I added your updated dayz_server.pbo to my test server, I couldn't use your mission.pbo since that is missing files as well.

I built 3 tents, put objects in each one and built a wall/door, then upgraded the door to a locked version, all saved correctly to the database.

At this point, I don't know what your problem is, I am picking there is something wrong with your database if objects aren't saving correctly.

Spoiler

17:45:23 "infiSTAR.de PVAH_WriteLog: salival - added ItemDomeTent to his inventory"
17:45:24 "infiSTAR.de PVAH_WriteLog: salival - added ItemDesertTent to his inventory"
17:45:25 "infiSTAR.de PVAH_WriteLog: salival - added ItemTent to his inventory"
17:45:32 "HIVE: WRITE: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:-1:""
17:45:33 "DEBUG: Checking if Object: bece4100# 1064231: tent_dome.p3d REMOTE is allowed, published by Server"
17:45:33 "DEBUG: Object: bece4100# 1064231: tent_dome.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:45:33 ["PUBLISH: Created ","DomeTentStorage","ObjectUID","104052988334191","characterID","9007"," with variables/inventory:",[]]
17:45:40 "HIVE: WRITE: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:-1:""
17:45:40 "DEBUG: Checking if Object: bebbb200# 1064237: tent_a.p3d REMOTE is allowed, published by Server"
17:45:40 "DEBUG: Object: bebbb200# 1064237: tent_a.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:45:40 ["PUBLISH: Created ","TentStorage","ObjectUID","104122868338198","characterID","9007"," with variables/inventory:",[]]
17:45:46 "HIVE: WRITE: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:-1:""
17:45:46 "DEBUG: Checking if Object: bebb7200# 1064245: astan.p3d REMOTE is allowed, published by Server"
17:45:46 "DEBUG: Object: bebb7200# 1064245: astan.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:45:46 ["PUBLISH: Created ","DesertTentStorage","ObjectUID","104173048342204","characterID","9007"," with variables/inventory:",[]]
17:46:07 "HIVE: WRITE: "CHILD:309:104173048342204:[[[],[]],[["ItemSandbagExLarge"],[1]],[[],[]]]:-1:""
17:46:13 "HIVE: WRITE: "CHILD:309:104122868338198:[[[],[]],[["ItemSandbagExLarge"],[2]],[[],[]]]:-1:""
17:46:19 "HIVE: WRITE: "CHILD:309:104052988334191:[[[],[]],[["ItemSandbagExLarge"],[3]],[[],[]]]:-1:""
17:46:28 "DEBUG: Checking if Object: be985600# 1064252: steel_door_frame.p3d REMOTE is allowed, published by Server"
17:46:28 "DEBUG: Object: be985600# 1064252: steel_door_frame.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:46:28 ["PUBLISH: Created ","CinderWallSmallDoorway_DZ","ObjectUID","104651938333246","characterID","9007"," with variables/inventory:",[]]
17:46:36 "DEBUG: Checking if Object: be908800# 1064257: cinder_wall_full.p3d REMOTE is allowed, published by Server"
17:46:36 "DEBUG: Object: be908800# 1064257: cinder_wall_full.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:46:36 ["PUBLISH: Created ","CinderWall_DZ","ObjectUID","104771178334254","characterID","9007"," with variables/inventory:",[]]
17:55:51 "DELETE: Player B 1-1-B:1 (salival) REMOTE deleted object with UID: 104651938333246"
17:55:51 "DEBUG: Checking if Object: bddac100# 1064310: steel_door.p3d REMOTE is allowed, published by Server"
17:55:51 "DEBUG: Object: bddac100# 1064310: steel_door.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:55:51 "PUBLISH: B 1-1-B:1 (salival) REMOTE upgraded CinderWallDoorSmall_DZ with ID "110281938333809""
17:55:59 "DELETE: Player B 1-1-B:1 (salival) REMOTE deleted object with UID: 110281938333809"
17:55:59 "DEBUG: Checking if Object: be561600# 1064313: steel_door_locked.p3d REMOTE is allowed, published by Server"
17:55:59 "DEBUG: Object: be561600# 1064313: steel_door_locked.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:55:59 "PUBLISH: B 1-1-B:1 (salival) REMOTE upgraded CinderWallDoorSmallLocked_DZ with ID "110361938333817""

 

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12 hours ago, salival said:

I added your updated dayz_server.pbo to my test server, I couldn't use your mission.pbo since that is missing files as well.

I built 3 tents, put objects in each one and built a wall/door, then upgraded the door to a locked version, all saved correctly to the database.

At this point, I don't know what your problem is, I am picking there is something wrong with your database if objects aren't saving correctly.

  Reveal hidden contents

17:45:23 "infiSTAR.de PVAH_WriteLog: salival - added ItemDomeTent to his inventory"
17:45:24 "infiSTAR.de PVAH_WriteLog: salival - added ItemDesertTent to his inventory"
17:45:25 "infiSTAR.de PVAH_WriteLog: salival - added ItemTent to his inventory"
17:45:32 "HIVE: WRITE: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:-1:""
17:45:33 "DEBUG: Checking if Object: bece4100# 1064231: tent_dome.p3d REMOTE is allowed, published by Server"
17:45:33 "DEBUG: Object: bece4100# 1064231: tent_dome.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:45:33 ["PUBLISH: Created ","DomeTentStorage","ObjectUID","104052988334191","characterID","9007"," with variables/inventory:",[]]
17:45:40 "HIVE: WRITE: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:-1:""
17:45:40 "DEBUG: Checking if Object: bebbb200# 1064237: tent_a.p3d REMOTE is allowed, published by Server"
17:45:40 "DEBUG: Object: bebbb200# 1064237: tent_a.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:45:40 ["PUBLISH: Created ","TentStorage","ObjectUID","104122868338198","characterID","9007"," with variables/inventory:",[]]
17:45:46 "HIVE: WRITE: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:-1:""
17:45:46 "DEBUG: Checking if Object: bebb7200# 1064245: astan.p3d REMOTE is allowed, published by Server"
17:45:46 "DEBUG: Object: bebb7200# 1064245: astan.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:45:46 ["PUBLISH: Created ","DesertTentStorage","ObjectUID","104173048342204","characterID","9007"," with variables/inventory:",[]]
17:46:07 "HIVE: WRITE: "CHILD:309:104173048342204:[[[],[]],[["ItemSandbagExLarge"],[1]],[[],[]]]:-1:""
17:46:13 "HIVE: WRITE: "CHILD:309:104122868338198:[[[],[]],[["ItemSandbagExLarge"],[2]],[[],[]]]:-1:""
17:46:19 "HIVE: WRITE: "CHILD:309:104052988334191:[[[],[]],[["ItemSandbagExLarge"],[3]],[[],[]]]:-1:""
17:46:28 "DEBUG: Checking if Object: be985600# 1064252: steel_door_frame.p3d REMOTE is allowed, published by Server"
17:46:28 "DEBUG: Object: be985600# 1064252: steel_door_frame.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:46:28 ["PUBLISH: Created ","CinderWallSmallDoorway_DZ","ObjectUID","104651938333246","characterID","9007"," with variables/inventory:",[]]
17:46:36 "DEBUG: Checking if Object: be908800# 1064257: cinder_wall_full.p3d REMOTE is allowed, published by Server"
17:46:36 "DEBUG: Object: be908800# 1064257: cinder_wall_full.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:46:36 ["PUBLISH: Created ","CinderWall_DZ","ObjectUID","104771178334254","characterID","9007"," with variables/inventory:",[]]
17:55:51 "DELETE: Player B 1-1-B:1 (salival) REMOTE deleted object with UID: 104651938333246"
17:55:51 "DEBUG: Checking if Object: bddac100# 1064310: steel_door.p3d REMOTE is allowed, published by Server"
17:55:51 "DEBUG: Object: bddac100# 1064310: steel_door.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:55:51 "PUBLISH: B 1-1-B:1 (salival) REMOTE upgraded CinderWallDoorSmall_DZ with ID "110281938333809""
17:55:59 "DELETE: Player B 1-1-B:1 (salival) REMOTE deleted object with UID: 110281938333809"
17:55:59 "DEBUG: Checking if Object: be561600# 1064313: steel_door_locked.p3d REMOTE is allowed, published by Server"
17:55:59 "DEBUG: Object: be561600# 1064313: steel_door_locked.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
17:55:59 "PUBLISH: B 1-1-B:1 (salival) REMOTE upgraded CinderWallDoorSmallLocked_DZ with ID "110361938333817""

 

first off thanks fpr testing. i tried with setting up a whole new server and a new database but it did not work. my mission pbo ? iam pretty sure iam wrong on this if u dont have it but did i not sende the DayZ_Epoch_11.Chernarus.pbo ? i thought i would have send them first toime sending an email

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6 minutes ago, Erzengelgames said:

first off thanks fpr testing. i tried with setting up a whole new server and a new database but it did not work. my mission pbo ? iam pretty sure iam wrong on this if u dont have it but did i not sende the DayZ_Epoch_11.Chernarus.pbo ? i thought i would have send them first toime sending an email

The mission pbo you sent was missing files and had a lot of files that were 0 bytes (empty)

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10 minutes ago, Erzengelgames said:

lol okay i will try again

you were right. it was missing 1 of 2 mb xD

iam realy sorry for the issues u got with helping me

I am about to goto work (7:05AM Tuesday in New Zealand)

Why are you using your own version of snap building? It's the 1.0.5.1 version, you know that's built into 1.0.6.1 right?

I can't run your pbo till I get home from work, but i'm picking that's the issue.

Unless there's a specific reason, remove snap building from your custom\snap_pro folder (remove that folder completely)

and remove these compiles from your custom\compiles.sqf:

if (!isDedicated) then {
	player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
	snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf";
	dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf";
};

Then try and see if the server saves correctly

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11 minutes ago, salival said:

I am about to goto work (7:05AM Tuesday in New Zealand)

Why are you using your own version of snap building? It's the 1.0.5.1 version, you know that's built into 1.0.6.1 right?

I can't run your pbo till I get home from work, but i'm picking that's the issue.

Unless there's a specific reason, remove snap building from your custom\snap_pro folder (remove that folder completely)

and remove these compiles from your custom\compiles.sqf:


if (!isDedicated) then {
	player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
	snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf";
	dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf";
};

Then try and see if the server saves correctly

ooooooooooh jesus !!! pray lord gaben pray you.

You ** solved it finaly <333

is there any way to say thakns ? you got my server running !

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45 minutes ago, Erzengelgames said:

ooooooooooh jesus !!! pray lord gaben pray you.

You ** solved it finaly <333

is there any way to say thakns ? you got my server running !

Maybe a lil cortesy is give a "like" in almost one of the @salivals comments here trying to help you. Glad to know your server is running. Check a file called configvariables.sqf now. Thers a few lines for enable the default snap pro,plot management,4life,dzgm,doormanagement..and much more

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1 minute ago, juandayz said:

Maybe a lil cortesy is give a "like" in almost one of the @salivals comments here trying to help you. Glad to know your server is running. Check a file called configvariables.sqf now. Thers a few lines for enable the default snap pro,plot management,4life,dzgm,doormanagement..and much more

allready changed all this but thanks for the info :) the only thing oi need to do now is to make the alchemie safe to db but i guess i will manage that on my own.. i guess adding the classnames to DayZ_SafeObjects will do it

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in your custom variables.sqf

paste:

DZE_jewel_objects = ["objects ids for this mod","",""];
DayZ_SafeObjects = DZE_jewel_objects +["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];

anyway check if this mod already have a global variable like DZE_jewel_objects

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15 minutes ago, juandayz said:

in your custom variables.sqf

paste:


DZE_jewel_objects = ["objects ids for this mod","",""];
DayZ_SafeObjects = DZE_jewel_objects +["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];

anyway check if this mod already have a global variable like DZE_jewel_objects

i did that with variable DayZ_custombuild ´. do i need to place the variable somewhere else too?

 

there is a variable called _CraftingArray which icludes all items to. i will try this

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well see when i need write an object in the database..i make this:

in my custom variables.sqf (the one i call from my init.sqf)

for example i add:

DZE_My_custom_Objects = ["object 1 ID","Object 2 ID"];

Dayz_SafeObjects = DZE_My_custom_Objects + ["the rest of default epoch objects class names"];

now i go to my server_monitor.sqf

i look for:

_isPlot = _type == "Plastic_Pole_EP1_DZ";

and bellow paste

_isCustomObjects = _type in DZE_MyCustom_Objects;

Now i look for:

Now find:

if( (count _inventory > 0) && !_isPlot && !_doorLocked) then {

change by:

if( (count _inventory > 0) && !_isPlot && !_doorLocked && !_isCustomObjects) then {

Obviously you also need take a look on the script who place the object.. for example for deploy anything mod is the player_build.sqf for default epoch is modular_build.sqf

but i guess you need translate this question to the advanced alchemy post.

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8 minutes ago, juandayz said:

well see when i need write an object in the database..i make this:

in my custom variables.sqf (the one i call from my init.sqf)

for example i add:


DZE_My_custom_Objects = ["object 1 ID","Object 2 ID"];

Dayz_SafeObjects = DZE_My_custom_Objects + ["the rest of default epoch objects class names"];

now i go to my server_monitor.sqf

i look for:


_isPlot = _type == "Plastic_Pole_EP1_DZ";

and bellow paste


_isCustomObjects = _type in DZE_MyCustom_Objects;

Now i look for:

Now find:


if( (count _inventory > 0) && !_isPlot && !_doorLocked) then {

change by:


if( (count _inventory > 0) && !_isPlot && !_doorLocked && !_isCustomObjects) then {

Obviously you also need take a look on the script who place the object.. for example for deploy anything mod is the player_build.sqf for default epoch is modular_build.sqf

but i guess you need translate this question to the advanced alchemy post.

well i definitly did all that.. seems not to work for me but i will keep working on this another day. after 4 days of only doing this stuff iam done...

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