lesvieuxcrevards Posted June 10, 2017 Report Share Posted June 10, 2017 Hi, Does anyone can help me please with 'Advanced Urban Rappelling' I've put mod in /arm3/@AUR Added mod to my server start : -serverMod="@AUR;" Edited my epoch.Altis\epoch_config\Configs\CfgRemoteExec.hpp to add required parameters : class AUR_Hint { allowedTargets = 1; jip = 0; }; class AUR_Hide_Object_Global { allowedTargets = 2; jip = 0; }; class AUR_Enable_Rappelling_Animation_Global { allowedTargets = 2; jip = 0; }; class AUR_Play_Rappelling_Sounds_Global { allowedTargets = 2; jip = 0; }; When I restart serer no issue, mod seem loaded : name | modDir | default | origin | hash | hashShort | fullPath 13:42:51 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ... ... 13:42:51 Advanced Urban Rappelling | @AUR | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\SERVICES\ni1220404_1_SHARE\ftproot\arma3\@AUR 13:42:51 ========================================================================================================================================================================================================== ... When I'm trying rappeling from building, I got option to attach my rope, mu char is attached to rope in good position. Without do anything char falling and I've these messages inside log file : 13:50:53 "DEBUG: Invalid Vehicle Token, deleted 38a66080# 1815773: aa_01.p3d REMOTE" 13:50:53 Server: Object 3:15 not found (message Type_170) 13:50:53 Server: Object 3:16 not found (message Type_170) Regards. Link to comment Share on other sites More sharing options...
natoed Posted June 10, 2017 Report Share Posted June 10, 2017 the answers you seek are here have to edit the AUR_AdvancedUrbanRappelling\functions\fn_advancedUrbanRappellingInit.sqf cheers natoed Link to comment Share on other sites More sharing options...
Hux Posted June 11, 2017 Report Share Posted June 11, 2017 7 hours ago, natoed said: the answers you seek are here have to edit the AUR_AdvancedUrbanRappelling\functions\fn_advancedUrbanRappellingInit.sqf cheers natoed Doesn't that customize the mod/pbo? Wouldn't that cause issues with players running it or even joining the server? Would you mind explaining how you went about this natoed? And maybe showing your own setup? I never did get this to work and never saw this solution... Thank you. Link to comment Share on other sites More sharing options...
natoed Posted June 11, 2017 Report Share Posted June 11, 2017 Hey @Hux, soz mate thought you would have worked it out NOTE: ALL THX GOES TO HE-MAN (learnt it from him) yourmissionfile\epoch_config\Configs\CfgRemoteExec.hpp add the below within the class Functions brackets class EPOCH_server_setVToken // thx to He-Man { allowedTargets = 2; jip = 0; }; here is what i edited within the fn_advancedUrbanRappellingInit.sqf starting line 378 and line 789 // Create anchor for rope (at rappel point) _anchor = createVehicle ["ebike_epoch", _player, [], 0, "CAN_COLLIDE"]; _anchor call EPOCH_server_setVToken; hideObject _anchor; _anchor enableSimulation false; _anchor allowDamage false; _anchor remoteexec ['EPOCH_server_setVToken',2]; // thx He-Man [[_anchor],"AUR_Hide_Object_Global"] call AUR_RemoteExecServer; // Create rappel device (attached to player) _rappelDevice = createVehicle ["jetski_epoch", _player, [], 0, "CAN_COLLIDE"]; _rappelDevice call EPOCH_server_setVToken; hideObject _rappelDevice; _rappelDevice setPosWorld _playerStartPosition; _rappelDevice allowDamage false; _rappelDevice remoteexec ['EPOCH_server_setVToken',2]; // thx He-Man [[_rappelDevice],"AUR_Hide_Object_Global"] call AUR_RemoteExecServer; AUR_Hide_Object_Global = { params ["_obj"]; if( _obj isKindOf "ebike_epoch" || _obj isKindOf "jetski_epoch" ) then { hideObjectGlobal _obj; }; }; repbo and all is great with Epoch and Advanced Urban Rappelling, but the BI filters suck ass n blow as the mod is run server-side only, I have no issue with .bisign as there is no client mod to compare. cheers natoed lesvieuxcrevards 1 Link to comment Share on other sites More sharing options...
Hux Posted June 11, 2017 Report Share Posted June 11, 2017 Thank you natoed and of course He-Man. I was wondering if you run this by using the @folder and including it in your server start line or just simply place the AUR pbo in your Epoch hive addons? Thanks again. Edit: I'm running the AUR pbo from my epoch hive and it works great...especially running it clientside also to get the anim, sounds and shooting while reppelling. I appreciate it natoed and He-Man for providing the solution. natoed 1 Link to comment Share on other sites More sharing options...
lesvieuxcrevards Posted June 11, 2017 Author Report Share Posted June 11, 2017 All mods must have : naming : @Firstletterupperothersletterswhateverbutnospace At root of arma3 must be inside -serverMod Link to comment Share on other sites More sharing options...
Hux Posted June 12, 2017 Report Share Posted June 12, 2017 4 hours ago, lesvieuxcrevards said: All mods must have : naming : @Firstletterupperothersletterswhateverbutnospace At root of arma3 must be inside -serverMod I'm just running it from epoch hive addons folder and it runs fine. With no start line for server. Link to comment Share on other sites More sharing options...
natoed Posted June 12, 2017 Report Share Posted June 12, 2017 11 hours ago, Hux said: Thank you natoed and of course He-Man. I was wondering if you run this by using the @folder and including it in your server start line or just simply place the AUR pbo in your Epoch hive addons? Thanks again. Edit: I'm running the AUR pbo from my epoch hive and it works great...especially running it clientside also to get the anim, sounds and shooting while reppelling. I appreciate it natoed and He-Man for providing the solution. That's a pisser of an idea mate, its under a Mb too. I'll just incorporate it in my mission with the epochhive\addon bit one less mod for the server/players to load. will report back cheers natoed lesvieuxcrevards 1 Link to comment Share on other sites More sharing options...
Hux Posted June 12, 2017 Report Share Posted June 12, 2017 I just used the solution He-Man provided to get Advanced Rappelling (From helicopter) to work. No deleting of rope. I'm running this also from Epoch Hive and it works fine with no start line for server. lesvieuxcrevards 1 Link to comment Share on other sites More sharing options...
natoed Posted June 13, 2017 Report Share Posted June 13, 2017 9 hours ago, Hux said: I just used the solution He-Man provided to get Advanced Rappelling (From helicopter) to work. No deleting of rope. I'm running this also from Epoch Hive and it works fine with no start line for server. Hey Hux spot me a link to He-Man's for Advanced Rappelling (From helicopter) I cant find it. lol cheers natoed Link to comment Share on other sites More sharing options...
Hux Posted June 13, 2017 Report Share Posted June 13, 2017 7 hours ago, natoed said: Hey Hux spot me a link to He-Man's for Advanced Rappelling (From helicopter) I cant find it. lol cheers natoed I'm sorry, I should have made it clearer. I just meant I used the solution for Urban Reppelling and applied it to AR (From chopper). I just added the setVToken stuff. This is what I did starting on line 364: _anchor = "Land_Can_V2_F" createVehicle position _player; _anchor call EPOCH_server_setVToken; _anchor allowDamage false; _anchor remoteexec ['EPOCH_server_setVToken',2]; hideObject _anchor; [[_anchor],"AR_Hide_Object_Global"] call AR_RemoteExecServer; _anchor attachTo [_heli,_rappelPoint]; _rappelDevice = "B_static_AA_F" createVehicle position _player; _rappelDevice call EPOCH_server_setVToken; _rappelDevice setPosWorld _playerStartPosition; _rappelDevice allowDamage false; hideObject _rappelDevice; _rappelDevice remoteexec ['EPOCH_server_setVToken',2]; [[_rappelDevice],"AR_Hide_Object_Global"] call AR_RemoteExecServer; Now I have no problem with the rope deleting. Again, I'm running this from my Epoch hive and it works great. natoed 1 Link to comment Share on other sites More sharing options...
TheVampire Posted June 13, 2017 Report Share Posted June 13, 2017 On 6/11/2017 at 4:20 PM, lesvieuxcrevards said: All mods must have : naming : @Firstletterupperothersletterswhateverbutnospace At root of arma3 must be inside -serverMod Just to point out an addon folder can have spaces and case doesn't matter. The command line would then be like: "-mod=@Any MoD naMe;" Doublequotes included. natoed, Hux and lesvieuxcrevards 3 Link to comment Share on other sites More sharing options...
Hux Posted June 13, 2017 Report Share Posted June 13, 2017 6 minutes ago, TheVampire said: Just to point out an addon folder can have spaces and case doesn't matter. The command line would then be like: "-mod=@Any MoD naMe;" Doublequotes included. Good to know. Link to comment Share on other sites More sharing options...
lesvieuxcrevards Posted June 14, 2017 Author Report Share Posted June 14, 2017 11 hours ago, TheVampire said: Just to point out an addon folder can have spaces and case doesn't matter. The command line would then be like: "-mod=@Any MoD naMe;" Doublequotes included. Thank you for this tip @TheVampire Link to comment Share on other sites More sharing options...
natoed Posted June 16, 2017 Report Share Posted June 16, 2017 On 6/13/2017 at 9:39 AM, Hux said: I just used the solution He-Man provided to get Advanced Rappelling (From helicopter) to work. No deleting of rope. I'm running this also from Epoch Hive and it works fine with no start line for server. thx @Hux work great Link to comment Share on other sites More sharing options...
He-Man Posted June 22, 2017 Report Share Posted June 22, 2017 On 11.6.2017 at 11:59 AM, natoed said: Hey @Hux, soz mate thought you would have worked it out NOTE: ALL THX GOES TO HE-MAN (learnt it from him) yourmissionfile\epoch_config\Configs\CfgRemoteExec.hpp add the below within the class Functions brackets class EPOCH_server_setVToken // thx to He-Man { allowedTargets = 2; jip = 0; }; cheers natoed It is not really a good thing to make "EPOCH_server_setVToken" remotexecuteable! This is only a "quick'n'dirty" solution! The EPOCH_server_setVToken is a security function to PREVENT!!! Players from spawning Vehicles, but now you allow it. So don't see it as a standard solution for these problems. Better is to completely move Vehicle Spawns Server side! Link to comment Share on other sites More sharing options...
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