natoed Posted April 26, 2017 Report Share Posted April 26, 2017 Hi Folks, Been going through the cfgCrafting.hpp, have some ideas.... Before I start adding custom items and parts, any advice would be appreciated regarding adding build-able items, vehicles and weapons. I thought I'd ask first before going in balls deep and breaking shit as always. cheers natoed Link to comment Share on other sites More sharing options...
2 vbawol Posted May 8, 2017 Report Share Posted May 8, 2017 On 5/8/2017 at 3:00 AM, TheVampire said: Looks like you would have to change a lot. Looks like crafting is handled by "epoch_code/gui/scripts/craftingv2/EPOCH_crafting_craft.sqf". I think that is client-side so not sure you can change it. Expand It is in the mission file as with all our gamemode stuff. The Client mod is more just for assets these days. @natoed For the actual buildables, it might require some additional client side configs depending on what you are wanting to add. TheVampire 1 Link to comment Share on other sites More sharing options...
0 TheVampire Posted May 8, 2017 Report Share Posted May 8, 2017 Looks like you would have to change a lot. Looks like crafting is handled by "epoch_code/gui/scripts/craftingv2/EPOCH_crafting_craft.sqf". I think that is client-side so not sure you can change it. natoed 1 Link to comment Share on other sites More sharing options...
0 natoed Posted May 8, 2017 Author Report Share Posted May 8, 2017 Thx for the reply Vampire So its not just a matter of adding the receipt of items already within epoch to the cfgCrafting.hpp I think I'll leave well enough alone then cause I'm great at breaking shit cheers natoed Link to comment Share on other sites More sharing options...
0 natoed Posted June 2, 2017 Author Report Share Posted June 2, 2017 Getting my head around it slowly, whacked in sum simple stuff to start with // Custom crafting below class ItemKeyBlue : Part { usedIn[] = {"ItemKeyKit"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyGreen : Part { usedIn[] = {"ItemKeyKit"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyRed : Part { usedIn[] = {"ItemKeyKit"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyYellow : Part { usedIn[] = {"ItemKeyKit"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyKit : Item { recipe[] = { { "ItemKeyBlue", 1 }, { "ItemKeyGreen", 1 }, { "ItemKeyRed", 1 }, { "ItemKeyYellow", 1 }, { "ItemBriefcaseE", 1 } }; descriptionFull = "Used in Crafting - Hotwire Kit"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class ItemKeyKit : Part { usedIn[] = {"ItemHotwire"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class ItemHotwire : Item { recipe[] = { { "ItemKeyKit", 1 }, { "ItemCables", 1 } }; descriptionFull = "Modified to work on all vehicles as well"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class ItemDocument : Part { usedIn[] = {"IEDLandBig_Remote_Mag","IEDUrbanBig_Remote_Mag"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class HandGrenade : Part { usedIn[] = {"IEDUrbanSmall_Remote_Mag","IEDLandSmall_Remote_Mag"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class RPG32_HE_F : Part { usedIn[] = {"IEDUrbanSmall_Remote_Mag"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class RPG7_F : Part { usedIn[] = {"IEDUrbanSmall_Remote_Mag"}; previewPosition[] = {0.800569,1,0.272473}; previewScale = 0.2; previewVector = -1.8; }; class IEDUrbanBig_Remote_Mag : Item { recipe[] = { { "RPG32_HE_F", 1 }, { "ItemSodaEmpty", 3 }, { "ItemEmptyTin", 3 }, { "ItemDocument", 1}, { "EpochRadio0", 1 } }; descriptionFull = "Homemade Style IED Triggered via Radio"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class IEDLandBig_Remote_Mag : Item { recipe[] = { { "RPG7_F", 1 }, { "MortarBucket", 2 }, { "ItemRock", 1 },{ "ItemDocument", 1}, { "EpochRadio0", 1 } }; descriptionFull = "Homemade Style IED Triggered via Radio"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class IEDUrbanSmall_Remote_Mag : Item { recipe[] = { { "HandGrenade", 3 }, { "ItemSodaEmpty", 2 }, { "ItemEmptyTin", 2 }, { "EpochRadio0", 1 } }; descriptionFull = "Homemade Style IED Triggered via Radio"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; class IEDLandSmall_Remote_Mag : Item { recipe[] = { { "HandGrenade", 3 }, { "MortarBucket", 1 }, { "ItemRock", 2 }, { "EpochRadio0", 1 } }; descriptionFull = "Homemade Style IED Triggered via Radio"; previewPosition[] = {0.798975,1,0.375}; previewScale = 0.2; previewVector = -1.8; }; Link to comment Share on other sites More sharing options...
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natoed
Hi Folks,
Been going through the cfgCrafting.hpp, have some ideas....
Before I start adding custom items and parts, any advice would be appreciated regarding adding build-able items, vehicles and weapons.
I thought I'd ask first before going in balls deep and breaking shit as always.
cheers
natoed
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