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1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf


juandayz

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If (You dont have a custom compiles.sqf or a custom keyboard.sqf) exitWith { step1;}else{ proceed with step 2; } forEach user;

1-Making a custom compiles.sqf and custom keyboard.sqf

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 We gonna need create a custom compiles.sqf to call our custom keyboard.sqf if u already have a custom compiles.sqf just paste the call for keyboard.sqf

1-A-Open your init.sqf and find:


call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

//BELOW PASTE:

call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";

now into mpmissions\your instance\dayz_code\init\  create compiles.sqf with that code inside:   (if u dont have the path..just create it)

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if (!isDedicated) then {
DZ_KeyDown_EH = compile preprocessFileLineNumbers "dayz_code\compile\keyboard.sqf";
};

 

1-B  copy keyboard.sqf   from:  ...\@DayZ_Epoch\addons\dayz_code.pbo\compile\  to:       ...\mpmissions\your instance\dayz_code\compile\     (if u dont have the path. jsut create it)

 

 

2-In your CUSTOM!!! keyboard.sqf at bottom but before the last "_handled" paste:

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if (_dikCode == 0x12) then {[]execVM "scripts\remote_key.sqf";}; //#E KEY //remote  Change by another if u want 

 

3-Create remote_key.sqf  (mpmissions\your instance\scripts\ )

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private ["_onLadder","_vehicle","_canDo","_vehicleOwnerID","_totalKeys","_temp_keys","_temp_keys_names","_hasKey","_oldOwner","_uid"];
_vehicle = cursorTarget;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; 
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
if !(_vehicle isKindOf "AllVehicles" && {player distance _vehicle < 50}) exitWith {};
if (!alive _vehicle) exitWith {systemchat "<REMOTE_KEY>:THIS VEHICLE IS DAMAGED DO YOU SEE";};
if !(_vehicleOwnerID != "0" && _canDo) exitWith {systemchat "<REMOTE_KEY>:SOMETHING WRONG WITH YOU OR YOU VEHICLE";};
//update by juandayz for free :D
_totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1;	
_hasKey = _vehicleOwnerID in _temp_keys;
_uid = getPlayerUID player;
_oldOwner = (_vehicleOwnerID == _uid);
if !(_hasKey or _oldOwner) exitWith {systemchat "<REMOTE_KEY>:THIS IS NOT YOUR VEHICLE";};
//if is locked
player playActionNow "GesturePoint";
if(locked _vehicle) then {
PVDZE_veh_Lock = [_vehicle,false];
if (local _vehicle) then {
PVDZE_veh_Lock spawn local_lockUnlock;
} else {
publicVariable "PVDZE_veh_Lock";
};
//null = [objNull,_vehicle,rSAY,"carLock",80] call RE;
systemChat("<REMOTE_KEY>:Vehicle has been unlocked");
if (!isEngineOn _vehicle) then {_vehicle engineOn true;};
}else{ 
//If is unlocked
PVDZE_veh_Lock = [_vehicle,true];
if (local _vehicle) then {
PVDZE_veh_Lock spawn local_lockUnlock;
} else {
publicVariable "PVDZE_veh_Lock";
};
//null = [objNull,_vehicle,rSAY,"carLock",80] call RE;
systemChat("<REMOTE_KEY>:Vehicle has been locked");
if (isEngineOn _vehicle) then {
if !(_vehicle isKindOf "Helicopter") then {_vehicle engineOn false;
}else{_hf = fuel _vehicle;_vehicle setFuel 0;_vehicle engineOn false;uiSleep 5; _vehicle setFuel _hf;};
};
};

 

 

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//private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
disableSerialization;
_control = _this select 0;
_button = _this select 1;
_parent = findDisplay 106;

if (carryClick) then {carryClick = false;};

if (_button == 1) then {
    private ["_conf","_name","_compile","_height","_item"];
    _group = _parent displayCtrl 6902;

    _pos = ctrlPosition _group;

    _item = gearSlotData _control;    
    if ( //No right click action
        (!DZE_SelfTransfuse && _item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]) or
        (!dayz_groupSystem && _item == "ItemRadio")
    ) exitWith {};
    if (mouseOverCarry) then {
        _item = DayZ_onBack;
        carryClick = true;
    };

    _pos set [0,((_this select 2) + 0.46)];
    _pos set [1,((_this select 3) + 0.07)];

    _conf = configFile >> "cfgMagazines" >> _item;
    if (!isClass _conf) then {
        _conf = configFile >> "cfgWeapons" >> _item;
    };
    _name = getText(_conf >> "displayName");

    _cfgActions = _conf >> "ItemActions";
    _numActions = (count _cfgActions);
    _height = 0;

    //Populate Menu
    for "_i" from 0 to (_numActions - 1) do
    {
        _menu = _parent displayCtrl (1600 + _i);
        _menu ctrlShow true;
        _config = (_cfgActions select _i);
        _type = getText (_config >> "text");
        _script = getText (_config >> "script");
        _outputOriented = getNumber (_config >> "outputOriented") == 1;
        _height = _height + (0.025 * safezoneH);
        _compile = format["_id = '%2' %1;",_script,_item];
        uiNamespace setVariable ['uiControl', _control];
        if (_outputOriented) then {
            /*
                This flag means that the action is output oriented
                the output class will then be transferred to the script
                and the type used for the name
            */
            _array = getArray (_config >> "output");
            _outputClass = _array select 0;
            _outputType = _array select 1;
            _name = getText (configFile >> _outputType >> _outputClass >> "displayName");
            _compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
        };

        _menu ctrlSetText format[_type,_name];
        _menu ctrlSetEventHandler ["ButtonClick",_compile];
    };
    
    /*
        Begin: Vehicle remote lock/unlock
    */
        _itemsPlayer = items player;
        
        _temp_keys = [];
        _temp_keys_names = [];
        // find available keys
        _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
        if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) in _key_colors) then {
            _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _item >> "keyid");
            _ownerKeyName = getText(configFile >> "CfgWeapons" >> _item >> "displayName");
            _temp_keys_names set [_ownerKeyId,_ownerKeyName];
            
            _objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];
            _i = 0;
            {
                if (alive _x) then {
                    _ownerID = _x getVariable ["CharacterID", "0"];
                    _hasKey = (_ownerID == str(_ownerKeyId));
                    _oldOwner = (_ownerID == dayz_playerUID);

                    if(_hasKey or _oldOwner) then {
                        if(locked _x) then {
                            //Unlock
                            _menu =  _parent displayCtrl (1600 + _numActions);
                            _menu ctrlShow true;
                            _text =  "Unlock";
                            _script =  "[""" + _ownerID + """] execVM ""scripts\remote_key\remote_unlock.sqf""";
                            _height = _height + (0.025 * safezoneH);
                            uiNamespace setVariable ['uiControl', _control];
                            _menu ctrlSetText _text;
                            _menu ctrlSetEventHandler ["ButtonClick",_script];
                        } else {
                            //Lock
                            _menu =  _parent displayCtrl (1600 + _numActions);
                            _menu ctrlShow true;
                            _text =  "Lock";
                            _script =  "[""" + _ownerID + """] execVM ""scripts\remote_key\remote_lock.sqf""";
                            _height = _height + (0.025 * safezoneH);
                            uiNamespace setVariable ['uiControl', _control];
                            _menu ctrlSetText _text;
                            _menu ctrlSetEventHandler ["ButtonClick",_script];
                        };
                        //Engine start
                        _menu =  _parent displayCtrl (1600 + _numActions + 1);
                        _menu ctrlShow true;
                        _text =  "Engine";
                        _script =  "[""" + _ownerID + """] execVM ""scripts\remote_key\remote_engine.sqf""";
                        _height = _height + (0.025 * safezoneH);
                        uiNamespace setVariable ['uiControl', _control];
                        _menu ctrlSetText _text;
                        _menu ctrlSetEventHandler ["ButtonClick",_script];
                    };
                    
                    _i = _i + 1;
                };
            } forEach _objects;
        };
    /*
        End: Vehicle remote lock/unlock
    */    
    
    _pos set [3,_height];

    //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];

    _group ctrlShow true;
    ctrlSetFocus _group;
    _group ctrlSetPosition _pos;
    _group ctrlCommit 0;
};

   @juandayz    I also have an extra rc and click actions.

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1 minute ago, Hooty said:
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//private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
disableSerialization;
_control = _this select 0;
_button = _this select 1;
_parent = findDisplay 106;

if (carryClick) then {carryClick = false;};

if (_button == 1) then {
    private ["_conf","_name","_compile","_height","_item"];
    _group = _parent displayCtrl 6902;

    _pos = ctrlPosition _group;

    _item = gearSlotData _control;    
    if ( //No right click action
        (!DZE_SelfTransfuse && _item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]) or
        (!dayz_groupSystem && _item == "ItemRadio")
    ) exitWith {};
    if (mouseOverCarry) then {
        _item = DayZ_onBack;
        carryClick = true;
    };

    _pos set [0,((_this select 2) + 0.46)];
    _pos set [1,((_this select 3) + 0.07)];

    _conf = configFile >> "cfgMagazines" >> _item;
    if (!isClass _conf) then {
        _conf = configFile >> "cfgWeapons" >> _item;
    };
    _name = getText(_conf >> "displayName");

    _cfgActions = _conf >> "ItemActions";
    _numActions = (count _cfgActions);
    _height = 0;

    //Populate Menu
    for "_i" from 0 to (_numActions - 1) do
    {
        _menu = _parent displayCtrl (1600 + _i);
        _menu ctrlShow true;
        _config = (_cfgActions select _i);
        _type = getText (_config >> "text");
        _script = getText (_config >> "script");
        _outputOriented = getNumber (_config >> "outputOriented") == 1;
        _height = _height + (0.025 * safezoneH);
        _compile = format["_id = '%2' %1;",_script,_item];
        uiNamespace setVariable ['uiControl', _control];
        if (_outputOriented) then {
            /*
                This flag means that the action is output oriented
                the output class will then be transferred to the script
                and the type used for the name
            */
            _array = getArray (_config >> "output");
            _outputClass = _array select 0;
            _outputType = _array select 1;
            _name = getText (configFile >> _outputType >> _outputClass >> "displayName");
            _compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
        };

        _menu ctrlSetText format[_type,_name];
        _menu ctrlSetEventHandler ["ButtonClick",_compile];
    };
    
    /*
        Begin: Vehicle remote lock/unlock
    */
        _itemsPlayer = items player;
        
        _temp_keys = [];
        _temp_keys_names = [];
        // find available keys
        _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
        if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) in _key_colors) then {
            _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _item >> "keyid");
            _ownerKeyName = getText(configFile >> "CfgWeapons" >> _item >> "displayName");
            _temp_keys_names set [_ownerKeyId,_ownerKeyName];
            
            _objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];
            _i = 0;
            {
                if (alive _x) then {
                    _ownerID = _x getVariable ["CharacterID", "0"];
                    _hasKey = (_ownerID == str(_ownerKeyId));
                    _oldOwner = (_ownerID == dayz_playerUID);

                    if(_hasKey or _oldOwner) then {
                        if(locked _x) then {
                            //Unlock
                            _menu =  _parent displayCtrl (1600 + _numActions);
                            _menu ctrlShow true;
                            _text =  "Unlock";
                            _script =  "[""" + _ownerID + """] execVM ""scripts\remote_key\remote_unlock.sqf""";
                            _height = _height + (0.025 * safezoneH);
                            uiNamespace setVariable ['uiControl', _control];
                            _menu ctrlSetText _text;
                            _menu ctrlSetEventHandler ["ButtonClick",_script];
                        } else {
                            //Lock
                            _menu =  _parent displayCtrl (1600 + _numActions);
                            _menu ctrlShow true;
                            _text =  "Lock";
                            _script =  "[""" + _ownerID + """] execVM ""scripts\remote_key\remote_lock.sqf""";
                            _height = _height + (0.025 * safezoneH);
                            uiNamespace setVariable ['uiControl', _control];
                            _menu ctrlSetText _text;
                            _menu ctrlSetEventHandler ["ButtonClick",_script];
                        };
                        //Engine start
                        _menu =  _parent displayCtrl (1600 + _numActions + 1);
                        _menu ctrlShow true;
                        _text =  "Engine";
                        _script =  "[""" + _ownerID + """] execVM ""scripts\remote_key\remote_engine.sqf""";
                        _height = _height + (0.025 * safezoneH);
                        uiNamespace setVariable ['uiControl', _control];
                        _menu ctrlSetText _text;
                        _menu ctrlSetEventHandler ["ButtonClick",_script];
                    };
                    
                    _i = _i + 1;
                };
            } forEach _objects;
        };
    /*
        End: Vehicle remote lock/unlock
    */    
    
    _pos set [3,_height];

    //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];

    _group ctrlShow true;
    ctrlSetFocus _group;
    _group ctrlSetPosition _pos;
    _group ctrlCommit 0;
};

   @juandayz    I also have an extra rc and click actions.

yes i also use it with extra_rc.hpp ... compare with mine.

Spoiler

//private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
disableSerialization;
_control = _this select 0;
_button = _this select 1;
_parent = findDisplay 106;

if (carryClick) then {carryClick = false;};

if (_button == 1) then {
	private ["_conf","_name","_compile","_height","_item"];
	_group = _parent displayCtrl 6902;

	_pos = ctrlPosition _group;

	_item = gearSlotData _control;	
	if ( //No right click action
		(!DZE_SelfTransfuse && _item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]) or
		(!dayz_groupSystem && _item == "ItemRadio")
	) exitWith {};
	if (mouseOverCarry) then {
		_item = DayZ_onBack;
		carryClick = true;
	};

	_pos set [0,((_this select 2) + 0.46)];
	_pos set [1,((_this select 3) + 0.07)];

	_conf = configFile >> "cfgMagazines" >> _item;
	if (!isClass _conf) then {
		_conf = configFile >> "cfgWeapons" >> _item;
	};
	_name = getText(_conf >> "displayName");

	_cfgActions = _conf >> "ItemActions";
	_numActions = (count _cfgActions);
	_height = 0;

	//Populate Menu
	for "_i" from 0 to (_numActions - 1) do
	{
		_menu = _parent displayCtrl (1600 + _i);
		_menu ctrlShow true;
		_config = (_cfgActions select _i);
		_type = getText (_config >> "text");
		_script = getText (_config >> "script");
		_outputOriented = getNumber (_config >> "outputOriented") == 1;
		_height = _height + (0.025 * safezoneH);
		_compile = format["_id = '%2' %1;",_script,_item];
		uiNamespace setVariable ['uiControl', _control];
		if (_outputOriented) then {
			/*
				This flag means that the action is output oriented
				the output class will then be transferred to the script
				and the type used for the name
			*/
			_array = getArray (_config >> "output");
			_outputClass = _array select 0;
			_outputType = _array select 1;
			_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
			_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
		};

		_menu ctrlSetText format[_type,_name];
		_menu ctrlSetEventHandler ["ButtonClick",_compile];
	};
	//EXTRA_RC
	
	_erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item);
    _erc_numActions = (count _erc_cfgActions);
    if (isClass _erc_cfgActions) then {
     for "_j" from 0 to (_erc_numActions - 1) do
     {
       _menu =  _parent displayCtrl (1600 + _j + _numActions);
       _menu ctrlShow true;
       _config =  (_erc_cfgActions select _j);
       _text =  getText (_config >> "text");
       _script =  getText (_config >> "script");
       _height = _height + (0.025 * safezoneH);
       uiNamespace setVariable ['uiControl', _control];
       _menu ctrlSetText _text;
       _menu ctrlSetEventHandler ["ButtonClick",_script];
      };
   };
	//EXTRA_RC
	
	/*
		Begin: Vehicle remote lock/unlock
	*/
		_itemsPlayer = items player;
		
		_temp_keys = [];
		_temp_keys_names = [];
		// find available keys
		_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) in _key_colors) then {
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _item >> "keyid");
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _item >> "displayName");
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
			
			_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];
			_i = 0;
			{
				if (alive _x) then {
					_ownerID = _x getVariable ["CharacterID", "0"];
					_hasKey = (_ownerID == str(_ownerKeyId));
					_oldOwner = (_ownerID == dayz_playerUID);

					if(_hasKey or _oldOwner) then {
						if(locked _x) then {
							//Unlock
							_menu =  _parent displayCtrl (1600 + _numActions);
							_menu ctrlShow true;
							_text =  "Unlock";
							_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_unlock.sqf""";
							_height = _height + (0.025 * safezoneH);
							uiNamespace setVariable ['uiControl', _control];
							_menu ctrlSetText _text;
							_menu ctrlSetEventHandler ["ButtonClick",_script];
						} else {
							//Lock
							_menu =  _parent displayCtrl (1600 + _numActions);
							_menu ctrlShow true;
							_text =  "Lock";
							_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_lock.sqf""";
							_height = _height + (0.025 * safezoneH);
							uiNamespace setVariable ['uiControl', _control];
							_menu ctrlSetText _text;
							_menu ctrlSetEventHandler ["ButtonClick",_script];
						};
						//Engine start
						_menu =  _parent displayCtrl (1600 + _numActions + 1);
						_menu ctrlShow true;
						_text =  "Engine";
						_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_engine.sqf""";
						_height = _height + (0.025 * safezoneH);
						uiNamespace setVariable ['uiControl', _control];
						_menu ctrlSetText _text;
						_menu ctrlSetEventHandler ["ButtonClick",_script];
					};
					
					_i = _i + 1;
				};
			} forEach _objects;
		};
	/*
		End: Vehicle remote lock/unlock
	*/	
	
	_pos set [3,_height];

	//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];

	_group ctrlShow true;
	ctrlSetFocus _group;
	_group ctrlSetPosition _pos;
	_group ctrlCommit 0;
};

 

 

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4 minutes ago, juandayz said:

yes i also use it with extra_rc.hpp ... compare with mine.

  Hide contents


//private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
disableSerialization;
_control = _this select 0;
_button = _this select 1;
_parent = findDisplay 106;

if (carryClick) then {carryClick = false;};

if (_button == 1) then {
	private ["_conf","_name","_compile","_height","_item"];
	_group = _parent displayCtrl 6902;

	_pos = ctrlPosition _group;

	_item = gearSlotData _control;	
	if ( //No right click action
		(!DZE_SelfTransfuse && _item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]) or
		(!dayz_groupSystem && _item == "ItemRadio")
	) exitWith {};
	if (mouseOverCarry) then {
		_item = DayZ_onBack;
		carryClick = true;
	};

	_pos set [0,((_this select 2) + 0.46)];
	_pos set [1,((_this select 3) + 0.07)];

	_conf = configFile >> "cfgMagazines" >> _item;
	if (!isClass _conf) then {
		_conf = configFile >> "cfgWeapons" >> _item;
	};
	_name = getText(_conf >> "displayName");

	_cfgActions = _conf >> "ItemActions";
	_numActions = (count _cfgActions);
	_height = 0;

	//Populate Menu
	for "_i" from 0 to (_numActions - 1) do
	{
		_menu = _parent displayCtrl (1600 + _i);
		_menu ctrlShow true;
		_config = (_cfgActions select _i);
		_type = getText (_config >> "text");
		_script = getText (_config >> "script");
		_outputOriented = getNumber (_config >> "outputOriented") == 1;
		_height = _height + (0.025 * safezoneH);
		_compile = format["_id = '%2' %1;",_script,_item];
		uiNamespace setVariable ['uiControl', _control];
		if (_outputOriented) then {
			/*
				This flag means that the action is output oriented
				the output class will then be transferred to the script
				and the type used for the name
			*/
			_array = getArray (_config >> "output");
			_outputClass = _array select 0;
			_outputType = _array select 1;
			_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
			_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
		};

		_menu ctrlSetText format[_type,_name];
		_menu ctrlSetEventHandler ["ButtonClick",_compile];
	};
	//EXTRA_RC
	
	_erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item);
    _erc_numActions = (count _erc_cfgActions);
    if (isClass _erc_cfgActions) then {
     for "_j" from 0 to (_erc_numActions - 1) do
     {
       _menu =  _parent displayCtrl (1600 + _j + _numActions);
       _menu ctrlShow true;
       _config =  (_erc_cfgActions select _j);
       _text =  getText (_config >> "text");
       _script =  getText (_config >> "script");
       _height = _height + (0.025 * safezoneH);
       uiNamespace setVariable ['uiControl', _control];
       _menu ctrlSetText _text;
       _menu ctrlSetEventHandler ["ButtonClick",_script];
      };
   };
	//EXTRA_RC
	
	/*
		Begin: Vehicle remote lock/unlock
	*/
		_itemsPlayer = items player;
		
		_temp_keys = [];
		_temp_keys_names = [];
		// find available keys
		_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) in _key_colors) then {
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _item >> "keyid");
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _item >> "displayName");
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
			
			_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];
			_i = 0;
			{
				if (alive _x) then {
					_ownerID = _x getVariable ["CharacterID", "0"];
					_hasKey = (_ownerID == str(_ownerKeyId));
					_oldOwner = (_ownerID == dayz_playerUID);

					if(_hasKey or _oldOwner) then {
						if(locked _x) then {
							//Unlock
							_menu =  _parent displayCtrl (1600 + _numActions);
							_menu ctrlShow true;
							_text =  "Unlock";
							_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_unlock.sqf""";
							_height = _height + (0.025 * safezoneH);
							uiNamespace setVariable ['uiControl', _control];
							_menu ctrlSetText _text;
							_menu ctrlSetEventHandler ["ButtonClick",_script];
						} else {
							//Lock
							_menu =  _parent displayCtrl (1600 + _numActions);
							_menu ctrlShow true;
							_text =  "Lock";
							_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_lock.sqf""";
							_height = _height + (0.025 * safezoneH);
							uiNamespace setVariable ['uiControl', _control];
							_menu ctrlSetText _text;
							_menu ctrlSetEventHandler ["ButtonClick",_script];
						};
						//Engine start
						_menu =  _parent displayCtrl (1600 + _numActions + 1);
						_menu ctrlShow true;
						_text =  "Engine";
						_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_engine.sqf""";
						_height = _height + (0.025 * safezoneH);
						uiNamespace setVariable ['uiControl', _control];
						_menu ctrlSetText _text;
						_menu ctrlSetEventHandler ["ButtonClick",_script];
					};
					
					_i = _i + 1;
				};
			} forEach _objects;
		};
	/*
		End: Vehicle remote lock/unlock
	*/	
	
	_pos set [3,_height];

	//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];

	_group ctrlShow true;
	ctrlSetFocus _group;
	_group ctrlSetPosition _pos;
	_group ctrlCommit 0;
};

 

 

This was missing lol

Spoiler


    _erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item);
    _erc_numActions = (count _erc_cfgActions);
    if (isClass _erc_cfgActions) then {
     for "_j" from 0 to (_erc_numActions - 1) do
     {
       _menu =  _parent displayCtrl (1600 + _j + _numActions);
       _menu ctrlShow true;
       _config =  (_erc_cfgActions select _j);
       _text =  getText (_config >> "text");
       _script =  getText (_config >> "script");
       _height = _height + (0.025 * safezoneH);
       uiNamespace setVariable ['uiControl', _control];
       _menu ctrlSetText _text;
       _menu ctrlSetEventHandler ["ButtonClick",_script];
      };
   };
 

 

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@Hooty

using deployanything, extra_rc and remote_key  your ui_selectSlot.sqf  looks:

Spoiler

//private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
disableSerialization;
_control = _this select 0;
_button = _this select 1;
_parent = findDisplay 106;

if (carryClick) then {carryClick = false;};

if (_button == 1) then {
	private ["_conf","_name","_compile","_height","_item"];
	_group = _parent displayCtrl 6902;

	_pos = ctrlPosition _group;

	_item = gearSlotData _control;	
	if ( //No right click action
		(!DZE_SelfTransfuse && _item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]) or
		(!dayz_groupSystem && _item == "ItemRadio")
	) exitWith {};
	if (mouseOverCarry) then {
		_item = DayZ_onBack;
		carryClick = true;
	};

	_pos set [0,((_this select 2) + 0.46)];
	_pos set [1,((_this select 3) + 0.07)];

	_conf = configFile >> "cfgMagazines" >> _item;
	if (!isClass _conf) then {
		_conf = configFile >> "cfgWeapons" >> _item;
	};
	_name = getText(_conf >> "displayName");

	_cfgActions = _conf >> "ItemActions";
	_numActions = (count _cfgActions);
	_height = 0;

	//Populate Menu
	for "_i" from 0 to (_numActions - 1) do
	{
		_menu = _parent displayCtrl (1600 + _i);
		_menu ctrlShow true;
		_config = (_cfgActions select _i);
		_type = getText (_config >> "text");
		_script = getText (_config >> "script");
		_outputOriented = getNumber (_config >> "outputOriented") == 1;
		_height = _height + (0.025 * safezoneH);
		_compile = format["_id = '%2' %1;",_script,_item];
		uiNamespace setVariable ['uiControl', _control];
		if (_outputOriented) then {
			/*
				This flag means that the action is output oriented
				the output class will then be transferred to the script
				and the type used for the name
			*/
			_array = getArray (_config >> "output");
			_outputClass = _array select 0;
			_outputType = _array select 1;
			_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
			_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
		};

		_menu ctrlSetText format[_type,_name];
		_menu ctrlSetEventHandler ["ButtonClick",_compile];
	};
	
	
	
	
	//### BEGIN MODIFIED CODE: extra click actions
	{
		private["_classname","_text","_execute","_condition"];
		_classname   = _x select 0;
	    _text        = _x select 1;
		_execute     = _x select 2;
		_condition   = _x select 3;
		// if the clicked item matches, then assign the script call and display text
		if(_item == _classname && (call compile _condition)) then {
			_menu = _parent displayCtrl (1600 + _numActions);
			_menu ctrlShow true;
			_height = _height + (0.025 * safezoneH);
			uiNamespace setVariable ['uiControl', _control];
			_menu ctrlSetText _text;
			_menu ctrlSetEventHandler ["ButtonClick",_execute];
			_numActions = _numActions + 1;
		};
	} forEach DZE_CLICK_ACTIONS;
	//### END MODIFIED CODE: extra click actions
	
		//EXTRA_RC
	
	_erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item);
    _erc_numActions = (count _erc_cfgActions);
    if (isClass _erc_cfgActions) then {
     for "_j" from 0 to (_erc_numActions - 1) do
     {
       _menu =  _parent displayCtrl (1600 + _j + _numActions);
       _menu ctrlShow true;
       _config =  (_erc_cfgActions select _j);
       _text =  getText (_config >> "text");
       _script =  getText (_config >> "script");
       _height = _height + (0.025 * safezoneH);
       uiNamespace setVariable ['uiControl', _control];
       _menu ctrlSetText _text;
       _menu ctrlSetEventHandler ["ButtonClick",_script];
      };
   };
	//EXTRA_RC
	
	/*
		Begin: Vehicle remote lock/unlock
	*/
		_itemsPlayer = items player;
		
		_temp_keys = [];
		_temp_keys_names = [];
		// find available keys
		_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) in _key_colors) then {
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _item >> "keyid");
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _item >> "displayName");
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
			
			_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];
			_i = 0;
			{
				if (alive _x) then {
					_ownerID = _x getVariable ["CharacterID", "0"];
					_hasKey = (_ownerID == str(_ownerKeyId));
					_oldOwner = (_ownerID == dayz_playerUID);

					if(_hasKey or _oldOwner) then {
						if(locked _x) then {
							//Unlock
							_menu =  _parent displayCtrl (1600 + _numActions);
							_menu ctrlShow true;
							_text =  "Unlock";
							_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_unlock.sqf""";
							_height = _height + (0.025 * safezoneH);
							uiNamespace setVariable ['uiControl', _control];
							_menu ctrlSetText _text;
							_menu ctrlSetEventHandler ["ButtonClick",_script];
						} else {
							//Lock
							_menu =  _parent displayCtrl (1600 + _numActions);
							_menu ctrlShow true;
							_text =  "Lock";
							_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_lock.sqf""";
							_height = _height + (0.025 * safezoneH);
							uiNamespace setVariable ['uiControl', _control];
							_menu ctrlSetText _text;
							_menu ctrlSetEventHandler ["ButtonClick",_script];
						};
						//Engine start
						_menu =  _parent displayCtrl (1600 + _numActions + 1);
						_menu ctrlShow true;
						_text =  "Engine";
						_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_engine.sqf""";
						_height = _height + (0.025 * safezoneH);
						uiNamespace setVariable ['uiControl', _control];
						_menu ctrlSetText _text;
						_menu ctrlSetEventHandler ["ButtonClick",_script];
					};
					
					_i = _i + 1;
				};
			} forEach _objects;
		};
	/*
		End: Vehicle remote lock/unlock
	*/	
	
	
	_pos set [3,_height];

	//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];

	_group ctrlShow true;
	ctrlSetFocus _group;
	_group ctrlSetPosition _pos;
	_group ctrlCommit 0;
};

 

and your compiles.sqf look:

player_selectSlot =			compile preprocessFileLineNumbers "overwrites\click_actions\ui_selectSlot.sqf";

 

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If u wanna add a Vehicle Sound Finder. then:

1-in your ui_selectslot.sqf

Spoiler

find:


_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];

change by:


_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 150];

Find:


//Engine start
						_menu =  _parent displayCtrl (1600 + _numActions + 1);
						_menu ctrlShow true;
						_text =  "Engine";
						_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_engine.sqf""";
						_height = _height + (0.025 * safezoneH);
						uiNamespace setVariable ['uiControl', _control];
						_menu ctrlSetText _text;
						_menu ctrlSetEventHandler ["ButtonClick",_script];
						

below paste:



						//finder
						_menu =  _parent displayCtrl (1600 + _numActions + 2);
						_menu ctrlShow true;
						_text =  "Finder";
						_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_finder.sqf""";
						_height = _height + (0.025 * safezoneH);
						uiNamespace setVariable ['uiControl', _control];
						_menu ctrlSetText _text;
						_menu ctrlSetEventHandler ["ButtonClick",_script];

 

2-create remote_finder.sqf into remote_key folder

Spoiler

(FindDisplay 106) closeDisplay 1;
private ["_ownerID","_objects","_i","_ownerID2","_vehicle","_sounddist"];
_ownerID = _this select 0;

_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 150];
_i = 0;
{
	_vehicle = _x;
	if (alive _vehicle) then {
		_ownerID2 = _vehicle getVariable ["CharacterID", "0"];

		if(_ownerID == _ownerID2) then {
		_sounddist = 55;
		_nul = [objNull, _vehicle, rSAY, "caralarm", _sounddist] call RE;
		systemChat("Vehicle Alarm Activated");
		};
		
		_i = _i + 1;
	};
} forEach _objects;

 

3-in description.ext find:

Spoiler

class CfgSounds
{
    sounds[] =
    {
        carLock
    };
    class carLock
    {
        name="carLock";
        sound[]={remote_key\carlock.ogg,0.9,1};
        titles[] = {};
    };

};

rplace by:


class CfgSounds
{
    sounds[] =
    {
		carLock
    };
    class carLock
    {
		name="carLock";
        sound[]={remote_key\carlock.ogg,0.9,1};
		titles[] = {};
    };
	sounds2[] =
    {
    caralarm
    };
    class caralarm
    {
    name="caralarm";
    sound[]={remote_key\caralarm.ogg,0.9,1};
    titles[] = {};
    };	
};

 

4-Now download the caralarm.ogg and paste into remote_key folder.

http://www.mediafire.com/file/ecrulbo4idm5hbi/caralarm.ogg

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Do I need to change something for 'godmode locked' except:

Quote

replace by:
fnc_veh_handleDam = compile preprocessFileLineNumbers "remote_key\veh_handleDam.sqf";

???

1. Now locked vehicle still get damages, fnc_veh_handleDam was replaced.

2. Is it right that a locked vehicle does not start by 'remote engine on', but if you unlock it, start, lock, it does not turn off?

3. If I start the engine on a helicopter, it, after a while, turns itself off.

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Hey @WLF sory for the issues...

1-well see about the veh_handleDam.sqf works for me in my test server,  any way.. gonna test in other server to see what happend.

*If u want, just use the @S4M way or @BigEgg way.. just remove the veh_handleDam.sqf from remote_key folder to not enlarge your mission file.

 

2-About your second question... Yup its true. The engine cant turn on, if vehicle is locked.. the cause? this line:

if(!locked _vehicle) then {

if u wanna add the option to turn on the locked vehicles you can try replace this line by

if ((!locked _vehicle) or (locked _vehicle)) then {

or just remove the whole line and his last braket.

3-Helicopters... honestly i dont test it.. and dont know whers the issue become.. but for now.. you can remove the option on helis in this line:

_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];

 

Hope its help you mate.

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@WLF  in veh_handleDam.sqf

use this line

if (((locked _unit && (count(crew _unit)) == 0))) exitWith{};

and remove this

if (((locked _unit && (count(crew _unit)) == 0))) then {

_unit addEventHandler ["HandleDamage", {false}];
_unit enableSimulation false;

}else{

and the last bracket.

_total
};

@Cherdenko  tnks for it.

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I am do not understand where I mistaken...

1. Changed my custom compiles.sqf to:

fnc_veh_handleDam = compile preprocessFileLineNumbers "remote_key\veh_handleDam.sqf";

2. veh_handleDam.sqf:

Spoiler

////////Vehicles With GodMode by Cherdenko
/*
        Created exclusively for ArmA2:OA - DayZMod.
        Please request permission to use/alter/distribute from project leader (R4Z0R49) AND the author ([email protected])
*/

/***********************************************************
ASSIGN DAMAGE TO A UNIT.
Called by "HandleDamage" vehicle Event Handler
or by "PVCDZ_veh_SH" PV
or by zombie_attack

- Function fnc_veh_handleDam
- [unit, selectionName, damage, source, projectile, broadcast] call fnc_veh_handleDam;
- return : updated damage for that part
broadcast: boolean. if true, then the request will be sent to all players if the vehicle is not local.
************************************************************/
private["_unit","_selection","_strH","_total","_damage","_needUpdate","_totalDmg"];

_unit = _this select 0;
_selection = _this select 1;
_total = _this select 2;

if (((locked _unit && (count(crew _unit)) == 0))) exitWith{};

if (_selection != "") then {
	_strH = "hit_" + _selection;
	_totalDmg = false;
} else {
	_strH = "totalDmg";
	_totalDmg = true;
};

if (_total >= 0.98) then {
        _total = 1.0;
};

if (local _unit) then {
	if (_total > 0) then {
		if (!_totalDmg) then {
			_unit setVariable [_strH, _total, true];
		};
		_unit setHit [_selection, _total];

		PVDZ_veh_Save = [_unit,"damage",false,_totalDmg];
		if (!isServer) then {
			publicVariableServer "PVDZ_veh_Save";
		} else {
			PVDZ_veh_Save call server_updateObject;
		};
	};
} else {
	//if ( (count _this > 5) AND {(_this select 5)}) then {
		// vehicle is not local to this client, ask the client which vehicle is local to set damage
		//_this resize 5; // delete "broadcast" boolean
		PVDZ_send = [_unit,"VehHandleDam",_this];
		publicVariableServer "PVDZ_send";
	//};
};

// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
_total

 

3. Changed ui_selectSlot.sqf to:

Spoiler

//private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
disableSerialization;
_control = _this select 0;
_button = _this select 1;
_parent = findDisplay 106;

if (carryClick) then {carryClick = false;};

if (_button == 1) then {
	private ["_conf","_name","_compile","_height","_item"];
	_group = _parent displayCtrl 6902;

	_pos = ctrlPosition _group;

	_item = gearSlotData _control;	
	if ( //No right click action
		(!DZE_SelfTransfuse && _item in ["ItemBloodbag","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]) or
		(!dayz_groupSystem && _item == "ItemRadio")
	) exitWith {};
	if (mouseOverCarry) then {
		_item = DayZ_onBack;
		carryClick = true;
	};

	_pos set [0,((_this select 2) + 0.46)];
	_pos set [1,((_this select 3) + 0.07)];

	_conf = configFile >> "cfgMagazines" >> _item;
	if (!isClass _conf) then {
		_conf = configFile >> "cfgWeapons" >> _item;
	};
	_name = getText(_conf >> "displayName");

	_cfgActions = _conf >> "ItemActions";
	_numActions = (count _cfgActions);
	_height = 0;

	//Populate Menu
	for "_i" from 0 to (_numActions - 1) do
	{
		_menu = _parent displayCtrl (1600 + _i);
		_menu ctrlShow true;
		_config = (_cfgActions select _i);
		_type = getText (_config >> "text");
		_script = getText (_config >> "script");
		_outputOriented = getNumber (_config >> "outputOriented") == 1;
		_height = _height + (0.025 * safezoneH);
		_compile = format["_id = '%2' %1;",_script,_item];
		uiNamespace setVariable ['uiControl', _control];
		if (_outputOriented) then {
			/*
				This flag means that the action is output oriented
				the output class will then be transferred to the script
				and the type used for the name
			*/
			_array = getArray (_config >> "output");
			_outputClass = _array select 0;
			_outputType = _array select 1;
			_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
			_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
		};

		_menu ctrlSetText format[_type,_name];
		_menu ctrlSetEventHandler ["ButtonClick",_compile];
	};

	//EXTRA_RC
	_erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item);
	_erc_numActions = (count _erc_cfgActions);
	if (isClass _erc_cfgActions) then {
		for "_j" from 0 to (_erc_numActions - 1) do {
			_menu =  _parent displayCtrl (1600 + _j + _numActions);
			_menu ctrlShow true;
			_config =  (_erc_cfgActions select _j);
			_text =  getText (_config >> "text");
			_script =  getText (_config >> "script");
			_height = _height + (0.025 * safezoneH);
			uiNamespace setVariable ['uiControl', _control];
			_menu ctrlSetText _text;
			_menu ctrlSetEventHandler ["ButtonClick",_script];
		};
	};
	//EXTRA_RC

	// Begin: Vehicle remote lock/unlock
	_itemsPlayer = items player;
	
	_temp_keys = [];
	_temp_keys_names = [];
	// find available keys
	_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
	if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) in _key_colors) then {
		_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _item >> "keyid");
		_ownerKeyName = getText(configFile >> "CfgWeapons" >> _item >> "displayName");
		_temp_keys_names set [_ownerKeyId,_ownerKeyName];
		
		_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];
		_i = 0;
		{
			if (alive _x) then {
				_ownerID = _x getVariable ["CharacterID", "0"];
				_hasKey = (_ownerID == str(_ownerKeyId));
				_oldOwner = (_ownerID == dayz_playerUID);

				if(_hasKey or _oldOwner) then {
					if(locked _x) then {
						//Unlock
						_menu =  _parent displayCtrl (1600 + _numActions);
						_menu ctrlShow true;
						_text =  "Unlock";
						_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_unlock.sqf""";
						_height = _height + (0.025 * safezoneH);
						uiNamespace setVariable ['uiControl', _control];
						_menu ctrlSetText _text;
						_menu ctrlSetEventHandler ["ButtonClick",_script];
					} else {
						//Lock
						_menu =  _parent displayCtrl (1600 + _numActions);
						_menu ctrlShow true;
						_text =  "Lock";
						_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_lock.sqf""";
						_height = _height + (0.025 * safezoneH);
						uiNamespace setVariable ['uiControl', _control];
						_menu ctrlSetText _text;
						_menu ctrlSetEventHandler ["ButtonClick",_script];
					};
					//Engine start
					_menu =  _parent displayCtrl (1600 + _numActions + 1);
					_menu ctrlShow true;
					_text =  "Engine";
					_script =  "[""" + _ownerID + """] execVM ""remote_key\remote_engine.sqf""";
					_height = _height + (0.025 * safezoneH);
					uiNamespace setVariable ['uiControl', _control];
					_menu ctrlSetText _text;
					_menu ctrlSetEventHandler ["ButtonClick",_script];
				};
				_i = _i + 1;
			};
		} forEach _objects;
	};
	// End: Vehicle remote lock/unlock

	_pos set [3,_height];

	//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];

	_group ctrlShow true;
	ctrlSetFocus _group;
	_group ctrlSetPosition _pos;
	_group ctrlCommit 0;
};

 

4. remote_lock.sqf:

Spoiler

(FindDisplay 106) closeDisplay 1;
private ["_ownerID","_objects","_i","_ownerID2","_vehicle","_sounddist"];

_ownerID = _this select 0;
_sounddist 	= 20;
_objects = nearestObjects [getPos player, ["LandVehicle","Helicopter","Plane","Ship"], 50];
_i = 0;
{
	_vehicle = _x;
	if (alive _vehicle) then {
		_ownerID2 = _vehicle getVariable ["CharacterID", "0"];

		if(_ownerID == _ownerID2) then {
		
			if(!locked _vehicle) then {
				if(player distance _vehicle < 50) then {
			
					dayz_actionInProgress = true;
					{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
					s_player_lockUnlock_crtl = 1;

					PVDZE_veh_Lock = [_vehicle,true];
					if (local _vehicle) then {
						PVDZE_veh_Lock spawn local_lockUnlock
					} else {
						publicVariable "PVDZE_veh_Lock";
					};
					player action["lightOn",_vehicle];
					_null = [objNull,_vehicle,rSAY,"lockOn",_sounddist] call RE;
					sleep 0.5;
					player action["lightOff",_vehicle];
					
					systemChat("Vehicle has been locked");
					s_player_lockUnlock_crtl = -1;
					dayz_actionInProgress = false;
				};
			};
		};
		
		_i = _i + 1;
	};
} forEach _objects;

 

So, if I shooting on locked vehicle it gets damage in any case.

Of course, remote_key folder is in MPMissions\DayZ_Epoch_11.Chernarus\ folder, and no any errors in both RPTs.

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@WLF yup, yours steps are well.  i just update the main post. with new steps and new download folder.  fixing the issues. try with new files.

Try lock/unlock the vehicle and shoot on them.

about the engine.... youre right... but if u get into the car and start the engine, and stop the engine.. the engine do not stop again.

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19 hours ago, kingpapawawa said:

veh_handleDam.sqf is also being called in your safezone script im guessing, this has been addressed in some other god mode vehicle thereads. I think you need to edit the path for that one also.

 

as for the heli turning off i think it does this until you get in it the first time because of ownership of vehicle. 

Arghh! You are right! And first and second.

Changing path in safezone.sqf to a custom veh_handleDam.sqf solved the problem. Thanx!

Remote engine start on heli (and car too) works after starting it "manually".

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  • 3 weeks later...

Anyone have this working with the Call Vehicle mod ? I've tried installing both and can only get the call vehicle option. So I tried changing up how it shows in ui_selectslot but then nothing worked lol. So I reverted back and still stuck at just call vehicle. Any help would be greatly appreciated!

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