kingpapawawa Posted April 7, 2017 Report Share Posted April 7, 2017 21:40:06 "Checking vaults..." 21:40:06 Error in expression <= _allvaults select _i; _curvaultcode = _curvault getVariable "CharacterID"; if > 21:40:06 Error position: <_curvault getVariable "CharacterID"; if > 21:40:06 Error Undefined variable in expression: _curvault 21:40:06 File z\addons\dayz_server\modules\0000safe.sqf, line 16 21:40:06 "Total open vaults on server: 0" Heres the code below that I am running -0 there are 0000'd vaults on the server. // Abandoned player safe mission by Cramps (zfclan.org/forum) // Needs an SQL event set up to turn abandoned vault codes to 0000 private ["_rndvault","_curvaultcode","_curvault","_vaultarray","_numvaults","_allvaults","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker"]; // First chack if there is a vault available, no point running if not diag_log ("Checking vaults..."); _allvaults = (allmissionobjects "VaultStorageLocked"); _numvaults = (count _allvaults); _vaultarray = []; for "_i" from 0 to _numvaults do { _curvault = _allvaults select _i; _curvaultcode = _curvault getVariable "CharacterID"; if (_curvaultcode == "0000" ) then { _vaultarray = _vaultarray + [_curvault]; }; }; _numvaults = (count _vaultarray); diag_log ("Total open vaults on server: " + str(_numvaults)); // Exit if no safes if (_numvaults == 0) exitWith {}; _rndvault = _vaultarray select (floor (random (count _vaultarray))); _position = getPos _rndvault; diag_log ("Location of randomly picked 0000 vault = " + str(_position)); // Main epoch mission stuff _spawnChance = 0.50; // Percentage chance of event happening _markerRadius = 150; // Radius the loot can spawn and used for the marker _wait_time = 900; _start_time = time; _debug = true; // Ignores the random chance and runs every time. if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Draw markers & tell players _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorKhaki"; _event_marker setMarkerSize [(_markerRadius + 100), (_markerRadius + 100)]; _event_marker2 = createMarker [ format ["loot_event_marker_%2", _start_time], _position]; _event_marker2 setMarkerShape "ICON"; _event_marker2 setMarkerType "mil_dot"; _event_marker2 setMarkerColor "ColorBlack"; _event_marker2 setMarkerText "Abandoned Safe PVP ZONE!!"; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _position]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorBlack"; _debug_marker setMarkerAlpha 1; }; [nil,nil,"per",rTITLETEXT,"It's rumored there is a survivor safe lost with 0000 as it's code. Go find it!","PLAIN DOWN"] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteMarker _event_marker; deleteMarker _event_marker2; Link to comment Share on other sites More sharing options...
0 JasonTM Posted April 7, 2017 Report Share Posted April 7, 2017 Below line _vaultarray = []; Try this line _curvault = 0; It might work. Link to comment Share on other sites More sharing options...
0 DieTanx Posted April 10, 2017 Report Share Posted April 10, 2017 Spoiler // Abandoned player safe mission by Cramps (zfclan.org/forum) // Needs an SQL event set up to turn abandoned vault codes to 0000 private ["_rndvault","_curvaultcode","_curvault","_vaultarray","_numvaults","_allvaults","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker"]; // First chack if there is a vault available, no point running if not diag_log ("Checking vaults..."); _allvaults = (allmissionobjects "VaultStorageLocked"); _numvaults = (count _allvaults); _vaultarray = []; for "_i" from 0 to _numvaults do { _curvault = _allvaults select _i; if (!isNil "_curvault") then { _curvaultcode = _curvault getVariable "CharacterID"; if (_curvaultcode == "0000" ) then { _vaultarray = _vaultarray + [_curvault]; }; }; }; _numvaults = (count _vaultarray); diag_log ("Total open vaults on server: " + str(_numvaults)); // Exit if no safes if (_numvaults == 0) exitWith {}; _rndvault = _vaultarray select (floor (random (count _vaultarray))); _position = getPos _rndvault; diag_log ("Location of randomly picked 0000 vault = " + str(_position)); // Main epoch mission stuff _spawnChance = 0.50; // Percentage chance of event happening _markerRadius = 75; // Radius the loot can spawn and used for the marker _wait_time = 1800; _start_time = time; _debug = false; // Ignores the random chance and runs every time. if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Draw markers & tell players _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorKhaki"; _event_marker setMarkerSize [(_markerRadius + 100), (_markerRadius + 100)]; _event_marker2 = createMarker [ format ["loot_event_marker_%2", _start_time], _position]; _event_marker2 setMarkerShape "ICON"; _event_marker2 setMarkerType "mil_dot"; _event_marker2 setMarkerColor "ColorBlack"; _event_marker2 setMarkerText "Abandoned Survivor Safe"; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _position]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorBlack"; _debug_marker setMarkerAlpha 1; }; [nil,nil,"per",rTITLETEXT,"It's rumored there is a survivor safe lost with 0000 as it's code. Go find it!","PLAIN DOWN"] call RE; diag_log("It's rumored there is a survivor safe lost with 0000 as it's code. Go find it!"); diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteMarker _event_marker; deleteMarker _event_marker2; This is what i am currently using on my server Link to comment Share on other sites More sharing options...
0 khalcifer Posted August 26, 2017 Report Share Posted August 26, 2017 On 10.04.2017 at 8:12 PM, DieTanx said: Reveal hidden contents // Abandoned player safe mission by Cramps (zfclan.org/forum) // Needs an SQL event set up to turn abandoned vault codes to 0000 private ["_rndvault","_curvaultcode","_curvault","_vaultarray","_numvaults","_allvaults","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker"]; // First chack if there is a vault available, no point running if not diag_log ("Checking vaults..."); _allvaults = (allmissionobjects "VaultStorageLocked"); _numvaults = (count _allvaults); _vaultarray = []; for "_i" from 0 to _numvaults do { _curvault = _allvaults select _i; if (!isNil "_curvault") then { _curvaultcode = _curvault getVariable "CharacterID"; if (_curvaultcode == "0000" ) then { _vaultarray = _vaultarray + [_curvault]; }; }; }; _numvaults = (count _vaultarray); diag_log ("Total open vaults on server: " + str(_numvaults)); // Exit if no safes if (_numvaults == 0) exitWith {}; _rndvault = _vaultarray select (floor (random (count _vaultarray))); _position = getPos _rndvault; diag_log ("Location of randomly picked 0000 vault = " + str(_position)); // Main epoch mission stuff _spawnChance = 0.50; // Percentage chance of event happening _markerRadius = 75; // Radius the loot can spawn and used for the marker _wait_time = 1800; _start_time = time; _debug = false; // Ignores the random chance and runs every time. if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Draw markers & tell players _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorKhaki"; _event_marker setMarkerSize [(_markerRadius + 100), (_markerRadius + 100)]; _event_marker2 = createMarker [ format ["loot_event_marker_%2", _start_time], _position]; _event_marker2 setMarkerShape "ICON"; _event_marker2 setMarkerType "mil_dot"; _event_marker2 setMarkerColor "ColorBlack"; _event_marker2 setMarkerText "Abandoned Survivor Safe"; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _position]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorBlack"; _debug_marker setMarkerAlpha 1; }; [nil,nil,"per",rTITLETEXT,"It's rumored there is a survivor safe lost with 0000 as it's code. Go find it!","PLAIN DOWN"] call RE; diag_log("It's rumored there is a survivor safe lost with 0000 as it's code. Go find it!"); diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteMarker _event_marker; deleteMarker _event_marker2; This is what i am currently using on my server Hello can You tell me what i need add to SQL in 1.0.6.1 Link to comment Share on other sites More sharing options...
0 lwbuk Posted August 26, 2017 Report Share Posted August 26, 2017 23 minutes ago, khalcifer said: Hello can You tell me what i need add to SQL in 1.0.6.1 UPDATE `object_data` SET `CharacterID`='0000' WHERE `Classname` = 'VaultStorageLocked' AND `object_data`.`LastUpdated` <= CURRENT_DATE - INTERVAL 7 DAY Link to comment Share on other sites More sharing options...
Question
kingpapawawa
21:40:06 "Checking vaults..."
21:40:06 Error in expression <= _allvaults select _i;
_curvaultcode = _curvault getVariable "CharacterID";
if >
21:40:06 Error position: <_curvault getVariable "CharacterID";
if >
21:40:06 Error Undefined variable in expression: _curvault
21:40:06 File z\addons\dayz_server\modules\0000safe.sqf, line 16
21:40:06 "Total open vaults on server: 0"
Heres the code below that I am running -0 there are 0000'd vaults on the server.
// Abandoned player safe mission by Cramps (zfclan.org/forum) // Needs an SQL event set up to turn abandoned vault codes to 0000 private ["_rndvault","_curvaultcode","_curvault","_vaultarray","_numvaults","_allvaults","_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker"]; // First chack if there is a vault available, no point running if not diag_log ("Checking vaults..."); _allvaults = (allmissionobjects "VaultStorageLocked"); _numvaults = (count _allvaults); _vaultarray = []; for "_i" from 0 to _numvaults do { _curvault = _allvaults select _i; _curvaultcode = _curvault getVariable "CharacterID"; if (_curvaultcode == "0000" ) then { _vaultarray = _vaultarray + [_curvault]; }; }; _numvaults = (count _vaultarray); diag_log ("Total open vaults on server: " + str(_numvaults)); // Exit if no safes if (_numvaults == 0) exitWith {}; _rndvault = _vaultarray select (floor (random (count _vaultarray))); _position = getPos _rndvault; diag_log ("Location of randomly picked 0000 vault = " + str(_position)); // Main epoch mission stuff _spawnChance = 0.50; // Percentage chance of event happening _markerRadius = 150; // Radius the loot can spawn and used for the marker _wait_time = 900; _start_time = time; _debug = true; // Ignores the random chance and runs every time. if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Draw markers & tell players _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorKhaki"; _event_marker setMarkerSize [(_markerRadius + 100), (_markerRadius + 100)]; _event_marker2 = createMarker [ format ["loot_event_marker_%2", _start_time], _position]; _event_marker2 setMarkerShape "ICON"; _event_marker2 setMarkerType "mil_dot"; _event_marker2 setMarkerColor "ColorBlack"; _event_marker2 setMarkerText "Abandoned Safe PVP ZONE!!"; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _position]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorBlack"; _debug_marker setMarkerAlpha 1; }; [nil,nil,"per",rTITLETEXT,"It's rumored there is a survivor safe lost with 0000 as it's code. Go find it!","PLAIN DOWN"] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteMarker _event_marker; deleteMarker _event_marker2;
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