WagnerMello Posted April 19, 2017 Report Share Posted April 19, 2017 count _obj ? And where does it count the saved vehicles? database? Link to comment Share on other sites More sharing options...
juandayz Posted April 19, 2017 Report Share Posted April 19, 2017 10 minutes ago, WagnerMello said: count _obj ? And where does it count the saved vehicles? database? check the vehicle_storelst.sqf Link to comment Share on other sites More sharing options...
WagnerMello Posted April 19, 2017 Report Share Posted April 19, 2017 So you're going to have to check and then limit it? Link to comment Share on other sites More sharing options...
S4M Posted April 22, 2017 Report Share Posted April 22, 2017 I have a problem, I pick up the key but not the vehicle, it just closes it. Link to comment Share on other sites More sharing options...
S4M Posted April 23, 2017 Report Share Posted April 23, 2017 I solved Link to comment Share on other sites More sharing options...
JohnnyBravo666 Posted May 4, 2017 Report Share Posted May 4, 2017 How would one go about of making the payment for storing vehicles with gear to be paid with briefcases and not coins ? Link to comment Share on other sites More sharing options...
Jestertriks Posted May 10, 2017 Report Share Posted May 10, 2017 so.. dumb question. how do you use the VG in game. there are a lot of different videos showing different ways. none of them work for me. I installed exactly as described Link to comment Share on other sites More sharing options...
JohnnyBravo666 Posted May 11, 2017 Report Share Posted May 11, 2017 1 hour ago, Jestertriks said: so.. dumb question. how do you use the VG in game. there are a lot of different videos showing different ways. none of them work for me. I installed exactly as described Did you try going up to the vehicle trader and scroll wheel on them ? Link to comment Share on other sites More sharing options...
Jestertriks Posted May 11, 2017 Report Share Posted May 11, 2017 yes, ill add alchemical crafting today and try that Link to comment Share on other sites More sharing options...
SKS.Goliath Posted May 11, 2017 Report Share Posted May 11, 2017 You can set the limit for vg vehicle? DieTanx 1 Link to comment Share on other sites More sharing options...
Ghostman Posted May 18, 2017 Report Share Posted May 18, 2017 Heve problem when spawned Tusk, btr90,(some heavy vehicle) them spawnad near novy sobor, my base near vybor :P MTVR, HMMWV spawned normal Air whecles spawned on Sr_border normally Only some Land vechicles spawned on 071 076 Link to comment Share on other sites More sharing options...
DieTanx Posted May 18, 2017 Report Share Posted May 18, 2017 Is there an easy way to set max limit of vehicles Inserted into garage? Link to comment Share on other sites More sharing options...
DieTanx Posted May 19, 2017 Report Share Posted May 19, 2017 Is there a way to delete duplicate Character ID, people have been able to dupe via spam store the vehicles Link to comment Share on other sites More sharing options...
gernika Posted May 19, 2017 Report Share Posted May 19, 2017 is there any way to exploit the garage? storing a bomb car? Link to comment Share on other sites More sharing options...
theduke Posted May 20, 2017 Author Report Share Posted May 20, 2017 The virtual garage is being reworked and optimized for 1061 DieTanx 1 Link to comment Share on other sites More sharing options...
DieTanx Posted May 20, 2017 Report Share Posted May 20, 2017 @theduke Cant wait- Awesome! if possible, suggestions limit on vehicles optional Limit on how quickly a vehicle can be added(lag and multiple deposits) a check so only the last driver can deposit- Currently 2 people can get in driver and than deposit same time. Link to comment Share on other sites More sharing options...
theduke Posted May 20, 2017 Author Report Share Posted May 20, 2017 27 minutes ago, DieTanx said: @theduke Cant wait- Awesome! if possible, suggestions limit on vehicles optional Limit on how quickly a vehicle can be added(lag and multiple deposits) a check so only the last driver can deposit- Currently 2 people can get in driver and than deposit same time. I'm not the one working on it, i wish i had the knowledge. But ill see what we can do salival and DieTanx 2 Link to comment Share on other sites More sharing options...
Ghostman Posted May 22, 2017 Report Share Posted May 22, 2017 How can i add script garage_addfriend garage_manage garage_removefriend Link to comment Share on other sites More sharing options...
DieTanx Posted May 24, 2017 Report Share Posted May 24, 2017 is there a way to enable some extra logging Insert into Garage/Remove From Garage- and label with Character id Link to comment Share on other sites More sharing options...
WagnerMello Posted May 25, 2017 Report Share Posted May 25, 2017 How do I put value to save vehicles without items? Link to comment Share on other sites More sharing options...
ViktorReznov Posted June 10, 2017 Report Share Posted June 10, 2017 Hello, diggin the script, never used it before and thought id try it out (mostly for performance improvement). I have these errors posting to the server .rpt 22:15:15 "DELETE: Player B 1-1-B:1 (Patriarch) REMOTE deleted object with ID: 569" 22:15:25 "extDB: Error: [0,"Error"]" i presume that is the act of storing it and then error. 0 Errors in the client .rpt I followed the op to the letter except for where I chose to store my publicEH.sqf but mad sure to reference the location appropriately. Another not, I use naviCat for my sql db and the query kinda returned an error but I thought I had it taken care of it. Will look into it again and if you have any ideas as to what is going on, please let me know! All/any insight is much appreciated! Modded Overpoch 1.0.6.1 EDIT: Disregard, typo in my password for db, works flawlessly. Simply beautiful, ty for updating and bringing to 1061 Link to comment Share on other sites More sharing options...
salival Posted June 19, 2017 Report Share Posted June 19, 2017 Hi guys, I'm currently reworking this script to fix issues, tidy it up and add some features. Here's a list of suggestions that admins have given me of things they want in it, I've checked off a few that I have finished, feel free to suggest anything else. https://github.com/oiad/virtualGarage/issues/1 theduke and oldmatechoc 2 Link to comment Share on other sites More sharing options...
kingpapawawa Posted June 21, 2017 Report Share Posted June 21, 2017 On 6/19/2017 at 1:30 AM, salival said: Hi guys, I'm currently reworking this script to fix issues, tidy it up and add some features. Here's a list of suggestions that admins have given me of things they want in it, I've checked off a few that I have finished, feel free to suggest anything else. https://github.com/oiad/virtualGarage/issues/1 Proposed changes sound good. Thoughts... An easy way to deploy and, if needed, remove the heli pad and garage. I do this with deploy anything but cant remove the helih with this method. Maybe an option at the garage if its on your plot pole to remove any helih within range. masterkey as you know randomly dupes or explodes a vehicle. so random its been difficult to debug and, i have added your latest and have at least 1-2 explosions or dupes still - at least reports of them from players. What about a button within the virtual garage menu to set all vehicles in garage to a key in your gear. Can you write the key to the database without actually spawning the vehicle into game? Link to comment Share on other sites More sharing options...
salival Posted June 21, 2017 Report Share Posted June 21, 2017 27 minutes ago, kingpapawawa said: Proposed changes sound good. Thoughts... An easy way to deploy and, if needed, remove the heli pad and garage. I do this with deploy anything but cant remove the helih with this method. Maybe an option at the garage if its on your plot pole to remove any helih within range. masterkey as you know randomly dupes or explodes a vehicle. so random its been difficult to debug and, i have added your latest and have at least 1-2 explosions or dupes still - at least reports of them from players. What about a button within the virtual garage menu to set all vehicles in garage to a key in your gear. Can you write the key to the database without actually spawning the vehicle into game? In testing I am using heliH with deploy anything, I also noticed I can't get an option to pack/remove it. It would be easy to add a check that if there is a helipad nearby to give you the option to remove it, I'll check to see if any other helipad classnames can be removed. Does your deploy anything persist correctly after restart/only the person who placed it can pack on other items? mine had issues I'll reply to the VKC part in the thread for VKC since I actually want to talk about this and get it resolved. Link to comment Share on other sites More sharing options...
kingpapawawa Posted June 21, 2017 Report Share Posted June 21, 2017 11 hours ago, salival said: In testing I am using heliH with deploy anything, I also noticed I can't get an option to pack/remove it. It would be easy to add a check that if there is a helipad nearby to give you the option to remove it, I'll check to see if any other helipad classnames can be removed. Does your deploy anything persist correctly after restart/only the person who placed it can pack on other items? mine had issues I'll reply to the VKC part in the thread for VKC since I actually want to talk about this and get it resolved. none of the heli pads can be removed with deploy anything because they cant be cursortarget (same situation trying to point at them to admin delete with infistar). have to f4 and set center/radius delete. deploy anything DOES persist after restart with some edits from the original (not your version - i tried to merge the two with poor results)... fix found in link below - but it has limitations. If you deploy a vehicle for example you need to claim it for it to stay. Also FWIW your install instructions for heli and garage should include what changes need to be made to default cleanup/maintain scripts to deal with the two items or you'll get as load of messages about them magically disappearing =) Link to comment Share on other sites More sharing options...
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