https://epochmod.com/forum/topic/43153-released-custom-spawn-loadout-dependend-on-humanity/#comment-285478
	-- OLD THREAT -- SOLVED!
	Hello guys,
	I have a question about spawning my gear on login. I want my default gear dependend on the amount of humanity. i'm currently working in the file: z\dayz_server\compile\server_playerLogin.sqf
	But i cant get a reach on how to get that variable in the server. I dont know how to atleast. I've tried alot of variables like:
	player getVariable['humanity',0]; which gives me <NULL>
	and trying to debug _playerObj and_primary without luck.. server just crashes without any notification.
	Here was my line of code to debug that:
diag_log format["object _playerObj: %1",_playerObj];
diag_log format["object _primary: %1",_primary];
	does anyone know how to get that humanity variable ? i want to make a switch statement in the if statement here:
	 
if (!_isNew) then {
	//RETURNING CHARACTER
	_inventory = _primary select 4;
	_backpack = _primary select 5;
	_survival = _primary select 6;
	_CharacterCoins = _primary select 7;
	_model = _primary select 8;
	_group = _primary select 9;
	_playerCoins = _primary select 10;
	_BankCoins = _primary select 11;
	_hiveVer = _primary select 12;
	if !(_model in AllPlayers) then {_model = "Survivor2_DZ";};
} else {
	_isInfected = if (DZE_PlayerZed) then {_primary select 3} else {0};
	_model = _primary select 4;
	_group = _primary select 5;
	_playerCoins = _primary select 6;
	_BankCoins = _primary select 7;
	_hiveVer = _primary select 8;	
	if (isNil "_model") then {
		_model = "Survivor2_DZ";
	} else {
		if (_model == "") then {_model = "Survivor2_DZ";};
	};
	//Record initial inventory only if not player zombie 
	if (_isInfected != 1) then {
		_config = configFile >> "CfgSurvival" >> "Inventory" >> "Default";
		_mags = getArray (_config >> "magazines");
		_wpns = getArray (_config >> "weapons");
		_bcpk = getText (_config >> "backpack");
		// Switch statement right here
		if (!isNil "DefaultMagazines") then {_mags = DefaultMagazines;};
		if (!isNil "DefaultWeapons") then {_wpns = DefaultWeapons;};
		if (!isNil "DefaultBackpack") then {_bcpk = DefaultBackpack;};
	
		//Wait for HIVE to be free
		_key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
		_key call server_hiveWrite;
	};
	Something like:
	 
if (!_isNew) then {
	//RETURNING CHARACTER
	_inventory = _primary select 4;
	_backpack = _primary select 5;
	_survival = _primary select 6;
	_CharacterCoins = _primary select 7;
	_model = _primary select 8;
	_group = _primary select 9;
	_playerCoins = _primary select 10;
	_BankCoins = _primary select 11;
	_hiveVer = _primary select 12;
	if !(_model in AllPlayers) then {_model = "Survivor2_DZ";};
} else {
	_isInfected = if (DZE_PlayerZed) then {_primary select 3} else {0};
	_model = _primary select 4;
	_group = _primary select 5;
	_playerCoins = _primary select 6;
	_BankCoins = _primary select 7;
	_hiveVer = _primary select 8;	
	if (isNil "_model") then {
		_model = "Survivor2_DZ";
	} else {
		if (_model == "") then {_model = "Survivor2_DZ";};
	};
	
	//Record initial inventory only if not player zombie 
	if (_isInfected != 1) then {
		_config = configFile >> "CfgSurvival" >> "Inventory" >> "Default";
		_mags = getArray (_config >> "magazines");
		_wpns = getArray (_config >> "weapons");
		_bcpk = getText (_config >> "backpack");
		// * CUSTOM LOADOUT SWITCHCASE! *
		switch (true) do {
			case(_humanity >= 5000): {
				DefaultMagazines = ["itemMap" //etc...];
			};
		};
		if (!isNil "DefaultMagazines") then {_mags = DefaultMagazines;};
		if (!isNil "DefaultWeapons") then {_wpns = DefaultWeapons;};
		if (!isNil "DefaultBackpack") then {_bcpk = DefaultBackpack;};
	
		//Wait for HIVE to be free
		_key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
		_key call server_hiveWrite;
	};
};
	 

