Bungle Posted June 25, 2013 Author Report Share Posted June 25, 2013 Ahh Roger.. This version is using a sqf rather than inside the .sqm as its easier to turn on and off that way. It originally had the extra buildings but I took them out. I will have a look and see whats up with the last piece. If I cant get across I will revert it back into the .sqm and provide the default .sqm which players can re-name if they don't like the bridge. I am meaning to add more markers to the .sqm eventually for my new villages. So will wait and see. I have also added: Knockout Script with a Weapon in Hand. (Can be tweaked to crowbar and unarmed if you wish) Sleeping in Tents with 6000 Blood Healed and 5min reuse timer (Can also be tweaked) Also I will try my Cheap fix for the strip clothing and report back. Looking for more but waiting also for the new update to be released so I can mod the new client side files and re-add them in. Link to comment Share on other sites More sharing options...
Achmed Posted June 25, 2013 Report Share Posted June 25, 2013 I tried the knockout script buy kept getting "sometthing went wrong" so gave up :-( Link to comment Share on other sites More sharing options...
Bungle Posted June 25, 2013 Author Report Share Posted June 25, 2013 The install seems pretty straight forward. And I have tweaked it a bit to fit inside the pack and stand out like the other scripts for disabling. Will report back after I can get a victim and my test server up. Link to comment Share on other sites More sharing options...
Achmed Posted June 25, 2013 Report Share Posted June 25, 2013 Np. If im about im more then happy to play the victim so just drop me a pm as i get a email then ;-) Link to comment Share on other sites More sharing options...
Bungle Posted June 25, 2013 Author Report Share Posted June 25, 2013 Well there is good news! and some not so good. Mission Loads.. Step 1 Complete. The new scripts seem to work with the option to Knockout! It's Showing up on AI.. yet to get one to sit still so I can try it.. however feel its for players only and it should work. Still need to test the Sleeping Script tho confident in Krixes coding. Sloppy Clothes Test didn't work.. so just reverting back to normal until I can find a work around. Any Coders who could help I would be forever grateful. And last but not least R3F is working!! With options now showing up! Just need to test the full extent of it, but once again confident its all working now. Will look at ways to add exclusions for locked vehicles soon. :D Will update the OP with the new version 1.1 to Test. Link to comment Share on other sites More sharing options...
Bungle Posted June 25, 2013 Author Report Share Posted June 25, 2013 OP updated with 1.1 download. Changes logs on 2nd post. (Not Many .. Yet) Please let me know if you find any bugs, other than the clothing one. Link to comment Share on other sites More sharing options...
Achmed Posted June 25, 2013 Report Share Posted June 25, 2013 yay :) well done im still having issues with the black market trader btw so my fix didnt fix it. ill have another look but i have a feeling you might have used some older files from 1.0.0.1 maybe as that was when he wasnt there etc. ill try tomorrow anyhow as its late here Link to comment Share on other sites More sharing options...
Balldrick Posted June 26, 2013 Report Share Posted June 26, 2013 one problem i'm getting is if i place a safe and unlock the placed safe it vanishes. still need to figure out why its doing it. Link to comment Share on other sites More sharing options...
Bungle Posted June 26, 2013 Author Report Share Posted June 26, 2013 A Safe you say... OK will check it out? In this pack or in general? Link to comment Share on other sites More sharing options...
Bungle Posted June 26, 2013 Author Report Share Posted June 26, 2013 Ok Tested with safes, they deploy, unlock, lock, gear and cargo check works, and pack fine. Balldrick 1 Link to comment Share on other sites More sharing options...
Achmed Posted June 26, 2013 Report Share Posted June 26, 2013 tested all morning and can confirm it works well :D Bungle 1 Link to comment Share on other sites More sharing options...
Bungle Posted June 26, 2013 Author Report Share Posted June 26, 2013 Thanks for that Mathew. Will look to setup some more map pack soon I think to get started as I want to get back to Lingor and Panthera. Link to comment Share on other sites More sharing options...
Achmed Posted June 26, 2013 Report Share Posted June 26, 2013 Any chance of halo jump and fast rope (both from helis) being added in? MiniChiken 1 Link to comment Share on other sites More sharing options...
MiniChiken Posted June 26, 2013 Report Share Posted June 26, 2013 Any chance of halo jump and fast rope (both from helis) being added in? This, 1,000,000 times this. Link to comment Share on other sites More sharing options...
Bungle Posted June 26, 2013 Author Report Share Posted June 26, 2013 Will look into it for sure. I don't really like either for Epoch but can add them none the less for those that do. :) Link to comment Share on other sites More sharing options...
MiniChiken Posted June 26, 2013 Report Share Posted June 26, 2013 Cool thanks Bungle, i'm going to deploy this pack to my server today and we'll run tests tonight to see if we can find any bugs. I've got 4-5 guys that can help testing as needed. Link to comment Share on other sites More sharing options...
MiniChiken Posted June 26, 2013 Report Share Posted June 26, 2013 Using HFB Servers, I ran into an issue uploading the battleeye folder, namely that you can't upload a whole folder *facepalm* Midway through the upload process I encountered a not allowed error trying to upload the BEServer.dll. What problems am I going to run into with this? Link to comment Share on other sites More sharing options...
Bungle Posted June 26, 2013 Author Report Share Posted June 26, 2013 I would just leave the .dll alone and just copy the .txt files. They are what you are after anyways. Link to comment Share on other sites More sharing options...
MiniChiken Posted June 26, 2013 Report Share Posted June 26, 2013 Is there anything different in those .txt files from what is normally in a BattlEye folder? I just copied the contents of scripts.txt and replaced my current one with those contents. Link to comment Share on other sites More sharing options...
TheVol Posted June 26, 2013 Report Share Posted June 26, 2013 Great work on this. My players are LOVING it. Just a quick question. I know in the Pre-Release you included Base Building 1.2 with improvements. Any plans for adding that back into the Custom Server Pack? Thanks again for everyone's hard work. Link to comment Share on other sites More sharing options...
MiniChiken Posted June 26, 2013 Report Share Posted June 26, 2013 Everything looks to be running ok, haven't tested some of the scripts like tow and drop yet, will update if we run into any issues. Link to comment Share on other sites More sharing options...
Achmed Posted June 26, 2013 Report Share Posted June 26, 2013 The Black Market trader at Olsha was not working so i had another look at it. I have now got this working :) replace file with this code // DayZ Epoch TRADERS for 11 serverTraders = ["CIV_EuroMan01_EP1","Rocker4","Woodlander3","Woodlander1","RU_WorkWoman1","RU_WorkWoman5","Rita_Ensler_EP1","CIV_EuroMan02_EP1","RU_Citizen3","Pilot_EP1","Worker3","Profiteer4","Dr_Hladik_EP1","Doctor","RU_Functionary1","RU_Villager3","TK_CIV_Takistani04_EP1","RU_Citizen4","RU_Citizen1","Worker2","GUE_Soldier_MG"]; // Weapons Trader - Bash menu_CIV_EuroMan01_EP1 = [ [["Sidearm",1],["Rifles",2],["Shotguns and Crossbows",3],["Sniper Rifles",370]], [], "friendly" ]; // Weapons Trader - Klen menu_Rocker4 = [ [["Sidearm",4],["Rifles",5],["Shotguns and Crossbows",6],["Sniper Rifles",375],["Sub Machine Guns",376]], [], "friendly" ]; // Parts Trader - Bash menu_Woodlander3 = [ [["Vehicle Parts",7],["Building Supplies",8]], [], "friendly" ]; // Parts Trader - Klen menu_Woodlander1 = [ [["Vehicle Parts",11],["Building Supplies",12]], [], "friendly" ]; // Can Trader - Klen menu_RU_WorkWoman1 = [ [["Food and Drinks",13],["Backpacks",14],["Toolbelt Items",15],["Clothes",16]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], "friendly" ]; // Can Trader - Bash menu_RU_WorkWoman5 = [ [["Food and Drinks",17],["Backpacks",18],["Toolbelt Items",19],["Clothes",20]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], "friendly" ]; // Can Trader - Stary menu_Rita_Ensler_EP1 = [ [["Food and Drinks",21],["Backpacks",22],["Toolbelt Items",23],["Clothes",24]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]], "neutral" ]; // Ammo Trader - Bash menu_CIV_EuroMan02_EP1 = [ [["Sidearm Ammo",25],["Rifle Ammo",26],["Shotgun and Crossbow Ammo",27],["Sniper Ammo",369]], [], "friendly" ]; // Ammo Trader - Klen menu_RU_Citizen3 = [ [["Sidearm Ammo",28],["Rifle Ammo",29],["Shotgun and Crossbow Ammo",30],["Sniper Ammo",372],["SMG Ammo",377]], [], "friendly" ]; // Ammo Trader - Stary menu_Pilot_EP1 = [ [["Assault Rifle Ammo",31],["Machine Gun Ammo",32],["Sniper Rifle Ammo",33],["Pistol Ammo",374],["SMG Ammo",378]], [], "neutral" ]; // Auto Trader - Bash menu_Worker3 = [ [["Cars",34],["Trucks Unarmed",35],["SUV",36],["Buses and Vans",37],["Bikes and ATV",38],["Helicopter Unarmed",39],["Military Unarmed",40],["URAL's",461]], [], "friendly" ]; // Auto Trader - Klen menu_Profiteer4 = [ [["Trucks Armed",41],["UAZ",42],["Helicopter Armed",43],["Military Armed",44],["Fuel Trucks",45],["Heavy Armor Unarmed",46]], [], "friendly" ]; // Doctor - Bash menu_Dr_Hladik_EP1 = [ [["Medical Supplies",47],["Chem-lites/Flares",48],["Smoke Grenades",49]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "friendly" ]; // Doctor - Klen menu_Doctor = [ [["Medical Supplies",50],["Chem-lites/Flares",51],["Smoke Grenades",52]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "friendly" ]; // Hero Traders menu_RU_Functionary1 = [ [["Clothes",53],["Weapons",186],["Vehicles",187],["Ammunition",457]], [], "friendly" ]; // Boat Trader menu_RU_Villager3 = [ [["Boats Unarmed",54],["Boats Armed",55],["Wholesale",56]], [], "neutral" ]; // High End Weapons menu_TK_CIV_Takistani04_EP1 = [ [["Assault Rifle",57],["Machine Gun",58],["Sniper Rifle",59],["Explosives",60],["Sub Machine Guns",379],["Pistols",454]], [], "neutral" ]; // Wholesaler - Solnichniy menu_RU_Citizen4 = [ [["Wholesale",61]], [], "neutral" ]; // Wholesaler - Balota menu_RU_Citizen1 = [ [["Wholesale",62]], [], "neutral" ]; // Airplane Dealer menu_Worker2 = [ [["Airplanes",303]], [], "neutral" ]; // Black Market - Olsha menu_GUE_Soldier_MG = [ [["Black Market Weapons",455],["Black Market Ammo",456],["Explosives",462],["Backpacks",463],["Clothing",464]], [], "neutral" ]; If you have any custom stuff in this file then do the following 1 ) search for serverTraders = and at the end of the line, before the ] put ,"GUE_Soldier_MG" 2) at the very end of the file put // Black Market - Olsha menu_GUE_Soldier_MG = [ [["Black Market Weapons",455],["Black Market Ammo",456],["Explosives",462],["Backpacks",463],["Clothing",464]], [], "neutral" ]; This should then fix the black market trader Link to comment Share on other sites More sharing options...
MiniChiken Posted June 26, 2013 Report Share Posted June 26, 2013 I'll have to test and confirm that we're having issues with trader(s) before putting that in. Was it just the Black market trader or all of the traders? Link to comment Share on other sites More sharing options...
Dobrowney Posted June 26, 2013 Report Share Posted June 26, 2013 Bungle Look at adding the Base Building to the server pack.. http://opendayz.net/threads/release-basebuilding-1-2-improvements-0-1-better-and-editable-keycode-permanent-owner.10485/page-9#post-53332 Link to comment Share on other sites More sharing options...
Achmed Posted June 26, 2013 Report Share Posted June 26, 2013 its just the black market trader that wasn't working as was missing from the file Link to comment Share on other sites More sharing options...
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