Sneer Posted December 6, 2016 Report Share Posted December 6, 2016 I have a game server and I installed epoch using altis, all is working fine, I decide to switch to tanoa and everything seems fine however I have vehicles and traders out of the map in the water. Is this just a matter of the redis DB needing to be recreated? or is there anything I can do to reset where things are? Link to comment Share on other sites More sharing options...
Grahame Posted December 6, 2016 Report Share Posted December 6, 2016 Yes, you cannot use the DB from one map on another. Link to comment Share on other sites More sharing options...
vbawol Posted December 6, 2016 Report Share Posted December 6, 2016 Hello Sneer, You just need to change the instance ID so that that it is not the same as you had on Altis. If each server has its own instance ID you can actually run two or more servers on the same database sharing character data. https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/EpochServer.ini#L3 Link to comment Share on other sites More sharing options...
Sneer Posted December 6, 2016 Author Report Share Posted December 6, 2016 Awesome, Thanks! Link to comment Share on other sites More sharing options...
Grahame Posted December 6, 2016 Report Share Posted December 6, 2016 1 hour ago, vbawol said: Hello Sneer, You just need to change the instance ID so that that it is not the same as you had on Altis. If each server has its own instance ID you can actually run two or more servers on the same database sharing character data. https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/EpochServer.ini#L3 Did not know that. Can you provide more info on the sharing of character data but not map-specific location data? That would be great for me, I would share character data between my two servers, cannot see atm how to separate the data without custom code changes Link to comment Share on other sites More sharing options...
vbawol Posted December 6, 2016 Report Share Posted December 6, 2016 12 hours ago, Grahame said: Did not know that. Can you provide more info on the sharing of character data but not map-specific location data? That would be great for me, I would share character data between my two servers, cannot see atm how to separate the data without custom code changes Epoch was made from the start to do exactly this. Just simply use a different InstanceID for each server while using the same Redis connection information. If the player joins another instance they will simply spawn in the Clone Room and can choose where to go from there. Link to comment Share on other sites More sharing options...
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