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[Release] BigEgg's NW Aircraft Trader


BigEgg

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Since it seems that Gr8 decided to leak GG's old files on Github, it has come to my attention that a majority of the custom building additions that I made and put on GG are now being used on quite a few servers. Due to this, I might as well release them on here.

 

Below is the Air Dealer I made for NWAF, it is one of my favorites:

 

Pics:

http://imgur.com/a/gq9dq

 

Code:

 

private["_object", "_objects"];

_objects = [
    ["Land_Mil_ControlTower", [5037.8691, 9697.9629, 6.1035156e-005], 60.40699],
    ["C130J_wreck_EP1", [5016.1558, 9688.5039, 3.0517578e-005], -160.13626],
    ["76n6ClamShell", [5047.6226, 9682.001, 6.1035156e-005], 330.77472],
    ["MAP_t_pinusN2s", [5045.2441, 9708.0488, 0.00012207031], -15.16834],
    ["Mi8Wreck", [5047.7671, 9715.6377, -3.0517578e-005], -38.521976],
    ["MAP_t_pinusN2s", [5026.0566, 9697.4912, 6.1035156e-005], -15.16834],
    ["Land_covering_hut_big_EP1", [5042.3867, 9709.9385, 0], -142.72462],
    ["Land_Fire_barrel_burning", [5040.7744, 9707.665, -3.0517578e-005], 0],
    ["Land_Fire_barrel_burning", [5044.0742, 9712.1631, 3.0517578e-005], 0],
    ["MAP_SidewalkClearLong", [5034.7412, 9710.0078, 0], -30.368095],
    ["MAP_SidewalkClearLong", [5032.3755, 9714.0713, -6.1035156e-005], -30.533873],
    ["HeliHCivil", [5022.209, 9731.9844, 6.1035156e-005], -29.740984],
    ["FlagCarrierWhite_EP1", [5044.896, 9713.5879, 6.1035156e-005], 0],
    ["Land_Ind_TankSmall", [5026.7256, 9711.9209, 3.0517578e-005], -30.01861]
];

{
    _object = createVehicle[_x select 0, _x select 1, [], 0, "CAN_COLLIDE"];
    _object setDir(_x select 2);
    _object setPos(_x select 1);
    _object addEventHandler["HandleDamage", {
        false
    }];
    _object enableSimulation false;
}
count _objects;

private["_trader", "_traders"];
_traders = [
    ["Worker2", [5042.2383, 9710.0039, -339], -52.404758]
];

{
    _trader = createAgent[_x select 0, _x select 1, [], 0, "CAN_COLLIDE"]; {
        _trader removeMagazine _x
    }
    count magazines _trader;
    removeAllItems _trader;
    removeAllWeapons _trader;
    removeBackpack _trader;
    _trader switchMove "AmovPercMstpSlowWrflDnon";
    _trader setcaptive true;
    _trader setDir(_x select 2);
    _trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
    _trader setUnitAbility 0.6;
    _trader enableSimulation false;
}
count _traders;

processInitCommands;

Just call it like you do with your other building files.

 

Original Beidi file:

https://drive.google.com/file/d/0B80xnidB7gMdck9DbGFYWDhFcXc/view?usp=sharing

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