I am wanting to add a sound to play when my DZMS missions pop up on the map to alert players that a mission is active. I have added sounds to scripts before, but was not sure if the same format would work for the sound to play so all players could hear. An example of what I have used is: _nul = [objNull, player, rSAY, "drunk"] call RE; that I use in a drink beer script that plays while the effects are happening. Any help would be great.
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lonewolfgaming
I am wanting to add a sound to play when my DZMS missions pop up on the map to alert players that a mission is active. I have added sounds to scripts before, but was not sure if the same format would work for the sound to play so all players could hear. An example of what I have used is: _nul = [objNull, player, rSAY, "drunk"] call RE; that I use in a drink beer script that plays while the effects are happening. Any help would be great.
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