WagnerMello Posted November 11, 2016 Report Share Posted November 11, 2016 Hello everyone, I have the script to remove grass and add grass that appears in the scrolling menu of the character pore and has time that appears and time that does not and I'm not understanding how I do to keep it fixed without it fading! I'll call them after If (! Is Dedicated) then { [] ExecVM "custom \ grass_active.sqf"; [] ExecVM "Scripts \ ativa_rules.sqf"; I put the rules because the same thing happens grass.sqf if (isnil "player_grass") then { player_grass = false; }; if (player_grass) then { setTerrainGrid 25; systemchat "Grass turned on."; player_grass = false; } else { setTerrainGrid 50; systemchat "Grass turned on."; player_grass = true; }; grass active.sqf waituntil {!isnull (finddisplay 46)}; sleep 15; setview = player addaction [("<t color=""#FF0000"">" + ("GRAMA ON/OFF") +"</t>"),"custom\grass.sqf","",5,false,true,"",""]; Anyone know how to get it fixed please help me Link to comment Share on other sites More sharing options...
juandayz Posted November 11, 2016 Report Share Posted November 11, 2016 i use the same code to a lot of scroll menu options and thers no flicker or appear dissapear.... if ure using infistar or something maybe you have a problem with it... cuz your grass code its fine. Link to comment Share on other sites More sharing options...
godmode8 Posted November 11, 2016 Report Share Posted November 11, 2016 use infistar parameter in AHconfig.sqf _FTG = xx Link to comment Share on other sites More sharing options...
Tech_Support Posted November 12, 2016 Report Share Posted November 12, 2016 Try add player removeAction setview; setview = -1; in your custom fn_selfActions.sqf Link to comment Share on other sites More sharing options...
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