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HomeMade Bomb


juandayz

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  • 1 month later...
  On 8/24/2016 at 12:32 PM, WagnerMello said:

someone found the permission in infistar not to be kicked?

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In your AHconfig.sqf

Look for _cMenu

add #USER:timer to the list of menus. This is a list of menus to tell infistar to ingnore

make sure you don't have a comma at the end of the list

If that doesn't work, you can try disabling the check for menus completely, i don't recommend it, but its a fix

I have _CCM and _BCM set to false on one of my servers. This disables it completely.

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  On 9/29/2016 at 3:12 PM, Joshyy said:

Hey Donnovan,

I like the idea of the sticky bomb with a defuse option, how would i be able to make it so you can only attach to doors/garage? and how would i make it so there is like a 1/3 chance of it breaking the door with the bomb?

Many thanks, great script

Joshyy

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Hey Magic jhonson! sory @Joshyy  if u only put the bombs at doors/garages you can use a nearest restriction of this objets to execute the script, in selfactions...

i dont know the id for doors but you can obtain it into your mysql db or in arma2oa editor 3d:

at bottom of selfactions

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the 1/3 change to defuse it is already in it :)

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  On 9/29/2016 at 3:12 PM, Joshyy said:

Hey Donnovan,

I like the idea of the sticky bomb with a defuse option, how would i be able to make it so you can only attach to doors/garage? and how would i make it so there is like a 1/3 chance of it breaking the door with the bomb?

Many thanks, great script

Joshyy

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not sure where you got donnovan from lol

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@Joshyy sory you wanna explote chances...not defuse chances..

here you got:

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