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Plot Management Issue


PillBox_

Question

Hello Epoch Community!

 

The script "Single Currency 4.0" Requires me to edit my description.ext file. Specifically the "class RscTitles {" area.

However, the script "DayZ Group Management" also requires me to edit the description.ext file. At the same area of the file "class RscTitles {".

I tried have both merge. But when I start my server I get the error: "Config : some input after EndOfFile."

 

Here is my description.ext file:

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "loot\CfgBuildingLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 50;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
	type = 0;
	idc = -1;
	x = 0;
	y = 0;
	h = 0.037;
	w = 0.3;
	style = 0x100; 
	font = Zeppelin32;
	SizeEx = 0.03921;
	colorText[] = {1,1,1,1};
	colorBackground[] = {0, 0, 0, 0};
	linespacing = 1;
};
class RscPicture
{
	access=0;
	type=0;
	idc=-1;
	style=48;
	colorBackground[]={0,0,0,0};
	colorText[]={1,1,1,1};
	font="TahomaB";
	sizeEx=0;
	lineSpacing=0;
	text="";
};
class RscLoadingText : RscText
{
	style = 2;
	x = 0.323532;
	y = 0.666672;
	w = 0.352944;
	h = 0.039216;
	sizeEx = 0.03921;
	colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
	x = 0.344;
	y = 0.619;
	w = 0.313726;
	h = 0.0261438;
	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
	colorFrame[] = {0,0,0,0};
	colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
	idc = -1;
	type = 45;
	style = 0;
	x = 0.022059;
	y = 0.911772;
	w = 0.029412;
	h = 0.039216;
	texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{ 
	idd = -1;
	duration = 10e10;
	fadein = 0;
	fadeout = 0;
	name = "loading screen";
	class controlsBackground
	{
		class blackBG : RscText
		{
			x = safezoneX;
			y = safezoneY;
			w = safezoneW;
			h = safezoneH;
			text = "";
			colorText[] = {0,0,0,0};
			colorBackground[] = {0,0,0,1};
		};
		/*
		class nicePic : RscPicture
		{
			style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
			x = safezoneX + safezoneW/2 - 0.25;
			y = safezoneY + safezoneH/2 - 0.2;
			w = 0.5;
			h = 0.4;
			text = "img\nicePic.paa";
		};
		*/
	};
	class controls
	{
		class Title1 : RscLoadingText
		{
			text = "$STR_LOADING"; // "Loading" text in the middle of the screen
		};
		class CA_Progress : RscProgress // progress bar, has to have idc 104
		{
			idc = 104;
			type = 8; // CT_PROGRESS
			style = 0; // ST_SINGLE
			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
		};
		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
		{
			idc = 103;
		};
		class Name2: RscText // the text on the top-left
		{
			idc = 101;
			x = 0.05;
			y = 0.029412;
			w = 0.9;
			h = 0.04902;
			text = "";
			sizeEx = 0.05;
			colorText[] = {0.543,0.5742,0.4102,1.0};
		};
	};
};
#include "custom\singlecurrency\traders\cfgServerTrader.hpp"
#include "custom\singlecurrency\config\defines.hpp"

class RscTitles {
    //Single Currency
    class ZSC_Money_Display {
        idd = -1;
        fadeout=0;
        fadein=0;
        duration = 20;
        name= "ZSC_Money_Display";
        onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
        class controlsBackground {
            class ZSC_Status
            {
                idc = 4900;
                type = 13;
                size = 0.040;
                x = safezoneX + (safezoneW -0.35);
                y = safezoneY + 0.40 * safezoneW;
                w = 0.35; h = 0.20;
                colorText[] = {1,1,1,1};
                lineSpacing = 3;
                colorBackground[] = {0,0,0,0};
                text = "";
                style = 0x02;
                shadow = 2;
                font = "Zeppelin32";
                sizeEx = 0.023;
                class Attributes {
                    align = "right";
			   };
			   #include "dzgm\icons.hpp"
            };
        };
	};
};
};

#include "custom\singlecurrency\config\ZSCdefines.hpp"
#include "custom\singlecurrency\config\ZSCdialogs.hpp"
#include "custom\singlecurrency\config\ATMdefines.hpp"
#include "custom\singlecurrency\config\ATMdialogs.hpp"
#include "custom\singlecurrency\transfer\transferdefines.hpp"
#include "custom\singlecurrency\transfer\transferdialog.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "plotManagement\plotManagement.hpp"
#include "custom\extra_rc.hpp"
#include "dzgm\groupManagement.hpp"

 

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heres is the way:

description.ext

Spoiler

class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};

#include "dzgm\defines.hpp" //GROUP MANAGEMENT DEFINE.hpp
class RscTitles
{

#include "ZSC\config\ZSChud.hpp"
#include "dzgm\icons.hpp"
};

//coins
#include "ZSC\config\ZSCdefines.hpp"
#include "ZSC\config\ZSCdialogs.hpp"

so.. try to replace your description.ext with it:

Spoiler

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "loot\CfgBuildingLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 50;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};


class RscTitles {
    //Single Currency
    class ZSC_Money_Display {
        idd = -1;
        fadeout=0;
        fadein=0;
        duration = 20;
        name= "ZSC_Money_Display";
        onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
        class controlsBackground {
            class ZSC_Status
            {
                idc = 4900;
                type = 13;
                size = 0.040;
                x = safezoneX + (safezoneW -0.35);
                y = safezoneY + 0.40 * safezoneW;
                w = 0.35; h = 0.20;
                colorText[] = {1,1,1,1};
                lineSpacing = 3;
                colorBackground[] = {0,0,0,0};
                text = "";
                style = 0x02;
                shadow = 2;
                font = "Zeppelin32";
                sizeEx = 0.023;
                class Attributes {
                    align = "right";
               };
               
            };
        };
    };
#include "dzgm\icons.hpp"
};


#include "custom\singlecurrency\traders\cfgServerTrader.hpp"
#include "custom\singlecurrency\config\defines.hpp"

#include "custom\singlecurrency\config\ZSCdefines.hpp"
#include "custom\singlecurrency\config\ZSCdialogs.hpp"
#include "custom\singlecurrency\config\ATMdefines.hpp"
#include "custom\singlecurrency\config\ATMdialogs.hpp"
#include "custom\singlecurrency\transfer\transferdefines.hpp"
#include "custom\singlecurrency\transfer\transferdialog.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "plotManagement\plotManagement.hpp"
#include "custom\extra_rc.hpp"
#include "dzgm\groupManagement.hpp"

 

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Alright, thank you @juandayz Were getting somewhere :D

 

However im now getting this error:

"File mpmissions\DayZ_Overpoch_1.Chernarus\dzgm\icons.hpp, line 14: /TscTitles/DZGMHud_Rsc/controls.Icons: Undefined base class 'w_RscStructuredtext"

 

Im going to need this translated because I am so lost right now LOL

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6 minutes ago, PillBox_ said:

Alright, thank you @juandayz Were getting somewhere :D

 

However im now getting this error:

"File mpmissions\DayZ_Overpoch_1.Chernarus\dzgm\icons.hpp, line 14: /TscTitles/DZGMHud_Rsc/controls.Icons: Undefined base class 'w_RscStructuredtext"

 

Im going to need this translated because I am so lost right now LOL

youru missing your dzgm define.. replace again with it:

Spoiler

 

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "loot\CfgBuildingLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 50;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};
#include "dzgm\defines.hpp"

class RscTitles {
    //Single Currency
    class ZSC_Money_Display {
        idd = -1;
        fadeout=0;
        fadein=0;
        duration = 20;
        name= "ZSC_Money_Display";
        onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
        class controlsBackground {
            class ZSC_Status
            {
                idc = 4900;
                type = 13;
                size = 0.040;
                x = safezoneX + (safezoneW -0.35);
                y = safezoneY + 0.40 * safezoneW;
                w = 0.35; h = 0.20;
                colorText[] = {1,1,1,1};
                lineSpacing = 3;
                colorBackground[] = {0,0,0,0};
                text = "";
                style = 0x02;
                shadow = 2;
                font = "Zeppelin32";
                sizeEx = 0.023;
                class Attributes {
                    align = "right";
               };
               
            };
        };
    };
#include "dzgm\icons.hpp"
};


#include "custom\singlecurrency\traders\cfgServerTrader.hpp"
#include "custom\singlecurrency\config\defines.hpp"

#include "custom\singlecurrency\config\ZSCdefines.hpp"
#include "custom\singlecurrency\config\ZSCdialogs.hpp"
#include "custom\singlecurrency\config\ATMdefines.hpp"
#include "custom\singlecurrency\config\ATMdialogs.hpp"
#include "custom\singlecurrency\transfer\transferdefines.hpp"
#include "custom\singlecurrency\transfer\transferdialog.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "plotManagement\plotManagement.hpp"
#include "custom\extra_rc.hpp"
#include "dzgm\groupManagement.hpp"

 

 

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Alright, @juandayz im back to this issue I had earlier. Im now getting this error that says

 

"File mpmissions\DayZ_Overpoch_1_Chernarus\custom\singlecurrency\config\defines.hpp, line 294: .W_RscText: Member already defined.

 

I found a solution to this was to remove the line it specifies. Would this work? Or is that how this whole issue started?

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Ok, Riddle me this one @juandayz LOL

 

File mpmissions\DayZ_Overpoch_1.Chernarus\custom\singlecurrency\config\ATMdialogs.hpp line 39; /ATMDialog/Controls.RscTextT_1005; Undefined base class 'RscTextT'

 

So, Im not sure how this issue has appeared. Everything looks correct on that file...

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lol,, undfined is you need defines for this file so i guess when you delete the line theh i saw you,,,this happened.

only thing i can say u now is try to replace positions

#include "custom\singlecurrency\config\defines.hpp"

#include "custom\singlecurrency\config\ZSCdefines.hpp"

by

#include "custom\singlecurrency\config\ZSCdefines.hpp"

#include "custom\singlecurrency\config\defines.hpp"

any way,, i see ure using bank system and single currency storage... forgiveme i never use bank system... its possible use this two togethers?

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mmmm try .. really dont know  im ever use single currency storage 3.0  and this have incongruences with adv trade define.hpp  cuz its the same,, so as zupa say just need to remove the adv trade defines and works.....but in this case.. really dont know

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Alright @juandayz were getting somewhere.

 

Here is my error: File mpmissions\DayZ_Overpoch_1.Chernarus\description.ext, line 193: /ExtraRC/: Missing '}'

 

Can you find anything wrong with the code? That line looks fine to me..

 

Spoiler


respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "loot\CfgBuildingLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 50;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};
#include "dzgm\defines.hpp"

class RscTitles {
    //Single Currency
    class ZSC_Money_Display {
        idd = -1;
        fadeout=0;
        fadein=0;
        duration = 20;
        name= "ZSC_Money_Display";
        onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
        class controlsBackground {
            class ZSC_Status
            {
                idc = 4900;
                type = 13;
                size = 0.040;
                x = safezoneX + (safezoneW -0.35);
                y = safezoneY + 0.40 * safezoneW;
                w = 0.35; h = 0.20;
                colorText[] = {1,1,1,1};
                lineSpacing = 3;
                colorBackground[] = {0,0,0,0};
                text = "";
                style = 0x02;
                shadow = 2;
                font = "Zeppelin32";
                sizeEx = 0.023;
                class Attributes {
                    align = "right";
               };
               
            };
        };
    };
#include "dzgm\icons.hpp"
};


#include "custom\singlecurrency\traders\cfgServerTrader.hpp"
#include "custom\singlecurrency\config\defines.hpp"
#include "custom\singlecurrency\config\ZSCdefines.hpp"
#include "custom\singlecurrency\config\ZSCdialogs.hpp"
#include "custom\singlecurrency\config\ATMdefines.hpp"
#include "custom\singlecurrency\config\ATMdialogs.hpp"
#include "custom\singlecurrency\transfer\transferdefines.hpp"
#include "custom\singlecurrency\transfer\transferdialog.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "plotManagement\plotManagement.hpp"
#include "custom\extra_rc.hpp"
#include "dzgm\groupManagement.hpp"

 

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Sorry, was in the middle of ripping my hair out haha.

 

Spoiler


respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "loot\CfgBuildingLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 50;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};
#include "dzgm\defines.hpp"

class RscTitles {
    //Single Currency
    class ZSC_Money_Display {
        idd = -1;
        fadeout=0;
        fadein=0;
        duration = 20;
        name= "ZSC_Money_Display";
        onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
        class controlsBackground {
            class ZSC_Status
            {
                idc = 4900;
                type = 13;
                size = 0.040;
                x = safezoneX + (safezoneW -0.35);
                y = safezoneY + 0.40 * safezoneW;
                w = 0.35; h = 0.20;
                colorText[] = {1,1,1,1};
                lineSpacing = 3;
                colorBackground[] = {0,0,0,0};
                text = "";
                style = 0x02;
                shadow = 2;
                font = "Zeppelin32";
                sizeEx = 0.023;
                class Attributes {
                    align = "right";
               };
               
            };
        };
    };
#include "dzgm\icons.hpp"
};


#include "custom\singlecurrency\traders\cfgServerTrader.hpp"
#include "custom\singlecurrency\config\defines.hpp"
#include "custom\singlecurrency\config\ZSCdefines.hpp"
#include "custom\singlecurrency\config\ZSCdialogs.hpp"
#include "custom\singlecurrency\config\ATMdefines.hpp"
#include "custom\singlecurrency\config\ATMdialogs.hpp"
#include "custom\singlecurrency\transfer\transferdefines.hpp"
#include "custom\singlecurrency\transfer\transferdialog.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "plotManagement\plotManagement.hpp"
#include "custom\extra_rc.hpp"
#include "dzgm\groupManagement.hpp"

I removed some code that was creating errors in the singlecurrency\config\defines.hpp. Idk if you want that as well but here ya go

Spoiler

///////////////////////////////////////////////////////////////////////////
/// Styles
///////////////////////////////////////////////////////////////////////////

// Control types
#define CT_STATIC           0
#define CT_BUTTON           1
#define CT_EDIT             2
#define CT_SLIDER           3
#define CT_COMBO            4
#define CT_LISTBOX          5
#define CT_TOOLBOX          6
#define CT_CHECKBOXES       7
#define CT_PROGRESS         8
#define CT_HTML             9
#define CT_STATIC_SKEW      10
#define CT_ACTIVETEXT       11
#define CT_TREE             12
#define CT_STRUCTURED_TEXT  13
#define CT_CONTEXT_MENU     14
#define CT_CONTROLS_GROUP   15
#define CT_SHORTCUTBUTTON   16
#define CT_XKEYDESC         40
#define CT_XBUTTON          41
#define CT_XLISTBOX         42
#define CT_XSLIDER          43
#define CT_XCOMBO           44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT           80
#define CT_OBJECT_ZOOM      81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK        98
#define CT_USER             99
#define CT_MAP              100
#define CT_MAP_MAIN         101
#define CT_LISTNBOX         102

// Static styles
#define ST_POS            0x0F
#define ST_HPOS           0x03
#define ST_VPOS           0x0C
#define ST_LEFT           0x00
#define ST_RIGHT          0x01
#define ST_CENTER         0x02
#define ST_DOWN           0x04
#define ST_UP             0x08
#define ST_VCENTER        0x0C

#define ST_TYPE           0xF0
#define ST_SINGLE         0x00
#define ST_MULTI          0x10
#define ST_TITLE_BAR      0x20
#define ST_PICTURE        0x30
#define ST_FRAME          0x40
#define ST_BACKGROUND     0x50
#define ST_GROUP_BOX      0x60
#define ST_GROUP_BOX2     0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE   0x90
#define ST_WITH_RECT      0xA0
#define ST_LINE           0xB0

#define ST_SHADOW         0x100
#define ST_NO_RECT        0x200
#define ST_KEEP_ASPECT_RATIO  0x800

#define ST_TITLE          ST_TITLE_BAR + ST_CENTER

// Slider styles
#define SL_DIR            0x400
#define SL_VERT           0
#define SL_HORZ           0x400

#define SL_TEXTURES       0x10

// progress bar 
#define ST_VERTICAL       0x01
#define ST_HORIZONTAL     0

// Listbox styles
#define LB_TEXTURES       0x10
#define LB_MULTI          0x20

// Tree styles
#define TR_SHOWROOT       1
#define TR_AUTOCOLLAPSE   2

// MessageBox styles
#define MB_BUTTON_OK      1
#define MB_BUTTON_CANCEL  2
#define MB_BUTTON_USER    4

class RscFrame
{
    type = 0;
    idc = -1;
    style = 64;
    shadow = 2;
    colorBackground[] = {0,0,0,0};
    colorText[] = {1,1,1,1};
    font = "Zeppelin32";
    sizeEx = 0.02;
    text = "";
};
class RscProgressF
{
    type = 8;
    style = 0;
    colorFrame[] = {1,1,1,1};
    colorBar[] = {1,1,1,0.5};
    texture = "#(argb,8,8,3)color(1,1,1,1)";
    w = 1;
    h = 0.02;
};


/////////////

class RscTextGUIK {
    type = 0;
    idc = -1;
    style = 0x02;
    colorBackground[] = {0,0,0,0};
    colorText[] = {1, 1, 1, 0.5};
    //color[] = {1, 1, 1, 0.5};
    font = "TahomaB";
    size = 0.03;
    sizeEx = 0.03;
    x = 0;
    y = 0;
    w = 0.1;
    h = 0.2;
};

/////////////

class RscTextT
{
    access = 0;
    type = 0;
    idc = -1;
    colorBackground[] = {0,0,0,0};
    colorText[] = {0.8784,0.8471,0.651,1};
    text = "";
    fixedWidth = 0;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0;
    shadow = 2;
    font = "Zeppelin32";
    SizeEx = 0.03921;
};
class RscEdit
{
    access = 0;
    type = 2;
    x = 0;
    y = 0;
    h = 0.04;
    w = 0.2;
    colorBackground[] = {0,0,0,1};
    colorText[] = {0.95,0.95,0.95,1};
    colorSelection[] = {0.8784,0.8471,0.651,1};
    autocomplete = "";
    text = "";
    size = 0.2;
    style = "0x00 + 0x40";
    font = "Zeppelin32";
    shadow = 2;
    sizeEx = 0.03921;
};
class RscListBox
{
    access = 0;
    type = 5;
    w = 0.4;
    h = 0.4;
    rowHeight = 0;
    colorText[] = {0.8784,0.8471,0.651,1};
    colorScrollbar[] = {0.95,0.95,0.95,1};
    colorSelect[] = {0.95,0.95,0.95,1};
    colorSelect2[] = {0.95,0.95,0.95,1};
    colorSelectBackground[] = {0,0,0,1};
    colorSelectBackground2[] = {0.8784,0.8471,0.651,1};
    colorBackground[] = {0,0,0,1};
    soundSelect[] = {"",0.1,1};
    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
    class ScrollBar
    {
        color[] = {1,1,1,0.6};
        colorActive[] = {1,1,1,1};
        colorDisabled[] = {1,1,1,0.3};
        shadow = 0;
        thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
        arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
        arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
        border = "\ca\ui\data\ui_border_scroll_ca.paa";
    };
    style = 16;
    font = "Zeppelin32";
    shadow = 2;
    sizeEx = 0.03921;
    color[] = {1,1,1,1};
    period = 1.2;
    maxHistoryDelay = 1;
    autoScrollSpeed = -1;
    autoScrollDelay = 5;
    autoScrollRewind = 0;
};
class RscShortcutButton
{
    type = 16;
    x = 0.1;
    y = 0.1;
    class HitZone
    {
        left = 0.004;
        top = 0.029;
        right = 0.004;
        bottom = 0.029;
    };
    class ShortcutPos
    {
        left = 0.0145;
        top = 0.026;
        w = 0.0392157;
        h = 0.0522876;
    };
    class TextPos
    {
        left = 0.05;
        top = 0.034;
        right = 0.005;
        bottom = 0.005;
    };
    shortcuts[] = {};
    textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
    color[] = {0.8784,0.8471,0.651,1};
    color2[] = {0.95,0.95,0.95,1};
    colorDisabled[] = {1,1,1,0.25};
    colorBackground[] = {1,1,1,1};
    colorBackground2[] = {1,1,1,0.4};
    class Attributes
    {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
        shadow = "true";
    };
    idc = -1;
    style = 0;
    default = 0;
    shadow = 2;
    w = 0.183825;
    h = 0.104575;
    periodFocus = 1.2;
    periodOver = 0.8;
    animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
    animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
    animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
    animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
    animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
    animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
    period = 0.4;
    font = "Zeppelin32";
    size = 0.03921;
    sizeEx = 0.03921;
    text = "";
    soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
    soundPush[] = {"\ca\ui\data\sound\new1",0,0};
    soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
    soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
    action = "";
    class AttributesImage
    {
        font = "Zeppelin32";
        color = "#E5E5E5";
        align = "left";
    };
};

class RscActiveText
{
   access=0;
   type=11;
   style=2;
   h=0.050000;
   w=0.150000;
   font="TahomaB";
   sizeEx=0.040000;
   color[]={1,1,1,1};
   colorActive[]={1,0.500000,0,1};
   soundEnter[]={"",0.100000,1};
   soundPush[]={"",0.100000,1};
   soundClick[]={"",0.100000,1};
   soundEscape[]={"",0.100000,1};
   text="";
   default=0;
   shadow = 0;
};

class RscStructuredText
{
    access = 0;
    type = 13;
    idc = -1;
    style = 0;
    colorText[] = {0.8784,0.8471,0.651,1};
    class Attributes
    {
        font = "Zeppelin32";
        color = "#e0d8a6";
        align = "center";
        shadow = 1;
    };
    x = 0;
    y = 0;
    h = 0.035;
    w = 0.1;
    text = "";
    size = 0.03921;
    shadow = 2;
};

class RscStructuredTextGUI: RscStructuredText
{
    colorBackground[] = {0,0,0,0};
    colorText[] = {1,1,1,1};
    class Attributes: Attributes
    {
        align = "center";
        valign = "middle";
    };
};

class RcsButton
{
    
    access = 0;
    type = 1;
    text = "";
    colorText[] = {0.5,0.5,0.5,1};
    colorDisabled[] = {1,1,1,1};//{0.4,0.4,0.4,0};
    colorBackground[] = {0,0,0,0.7};
    colorBackgroundDisabled[] = {0,0,0,0};
    colorBackgroundActive[] = {0,0,0,0.7};
    colorFocused[] = {0,0,0,0.2};
    colorShadow[] = {0.023529,0,0.0313725,0};
    colorBorder[] = {0.023529,0,0.0313725,1};
    soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
    soundPush[] = {"\ca\ui\data\sound\new1",0,0};
    soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
    soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
    style = 2;
    x = 0;
    y = 0;
    w = 0.055589;
    h = 0.039216;
    shadow = 2;
    font = "Zeppelin32";
    sizeEx = 0.03921;
    offsetX = 0;
    offsetY = 0;
    offsetPressedX = 0.002;
    offsetPressedY = 0.002;
    borderSize = 0;
    period = 1.2;
    periodFocus = 1.2;
    periodOver = 1.2;
    };
};

 

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Note: When I add the double }; at the end of the defines.hpp it gives me this error:  "Config : some input after EndOfFile."

When I dont put the double }; it gives me this error:  Here is my error: File mpmissions\DayZ_Overpoch_1.Chernarus\description.ext, line 193: /ExtraRC/: Missing '}'

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WHAT AM I THINKING

1st off. This isnt a plot management issue. Im having issues installing group management.

2nd off. People on multiple forums have had this issue and said they forgot to add a };

 

Ive checked everything and ive been unable to find the error.

Spoiler

 


respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "loot\CfgBuildingLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 50;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100; 
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen

    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};

class RscTitles {
    //Single Currency
    class ZSC_Money_Display {
        idd = -1;
        fadeout=0;
        fadein=0;
        duration = 20;
        name= "ZSC_Money_Display";
        onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
        class controlsBackground {
            class ZSC_Status
            {
                idc = 4900;
                type = 13;
                size = 0.040;
                x = safezoneX + (safezoneW -0.35);
                y = safezoneY + 0.40 * safezoneW;
                w = 0.35; h = 0.20;
                colorText[] = {1,1,1,1};
                lineSpacing = 3;
                colorBackground[] = {0,0,0,0};
                text = "";
                style = 0x02;
                shadow = 2;
                font = "Zeppelin32";
                sizeEx = 0.023;
                class Attributes {
                    align = "right";
                };
            };
        };
        #include "dzgm\icons.hpp"
    };
};
#include "custom\singlecurrency\traders\cfgServerTrader.hpp"
#include "custom\singlecurrency\config\defines.hpp"
#include "custom\singlecurrency\config\ZSCdefines.hpp"
#include "custom\singlecurrency\config\ZSCdialogs.hpp"
#include "custom\singlecurrency\config\ATMdefines.hpp"
#include "custom\singlecurrency\config\ATMdialogs.hpp"
#include "custom\singlecurrency\transfer\transferdefines.hpp"
#include "custom\singlecurrency\transfer\transferdialog.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "plotManagement\plotManagement.hpp"
#include "custom\extra_rc.hpp"
#include "dzgm\defines.hpp"
#include "dzgm\groupManagement.hpp"

With this configuration in my description.ext file I get the issue "File mpmissions\DayZ_Overpoch_1.Chernarus\dzgm\icons.hpp, line 14: /RscTitles/DZGMHud_Rsc/controls.Icons: Undefined base class 'w_RscStructedText'

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Try this:

 

Spoiler

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "loot\CfgBuildingLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 50;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100; 
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{ 
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
        class blackBG : RscText
        {
            x = safezoneX;
            y = safezoneY;
            w = safezoneW;
            h = safezoneH;
            text = "";
            colorText[] = {0,0,0,0};
            colorBackground[] = {0,0,0,1};
        };
        /*
        class nicePic : RscPicture
        {
            style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
            x = safezoneX + safezoneW/2 - 0.25;
            y = safezoneY + safezoneH/2 - 0.2;
            w = 0.5;
            h = 0.4;
            text = "img\nicePic.paa";
        };
        */
    };
    class controls
    {
        class Title1 : RscLoadingText
        {
            text = "$STR_LOADING"; // "Loading" text in the middle of the screen
        };
        class CA_Progress : RscProgress // progress bar, has to have idc 104
        {
            idc = 104;
            type = 8; // CT_PROGRESS
            style = 0; // ST_SINGLE
            texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
        };
        class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
        {
            idc = 103;
        };
        class Name2: RscText // the text on the top-left
        {
            idc = 101;
            x = 0.05;
            y = 0.029412;
            w = 0.9;
            h = 0.04902;
            text = "";
            sizeEx = 0.05;
            colorText[] = {0.543,0.5742,0.4102,1.0};
        };
    };
};

class RscTitles {
    //Single Currency
    class ZSC_Money_Display {
        idd = -1;
        fadeout=0;
        fadein=0;
        duration = 20;
        name= "ZSC_Money_Display";
        onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
        class controlsBackground {
            class ZSC_Status
            {
                idc = 4900;
                type = 13;
                size = 0.040;
                x = safezoneX + (safezoneW -0.35);
                y = safezoneY + 0.40 * safezoneW;
                w = 0.35; h = 0.20;
                colorText[] = {1,1,1,1};
                lineSpacing = 3;
                colorBackground[] = {0,0,0,0};
                text = "";
                style = 0x02;
                shadow = 2;
                font = "Zeppelin32";
                sizeEx = 0.023;
                class Attributes {
                    align = "right";
                };
            };
        };
    };
	#include "dzgm\icons.hpp"
};
#include "custom\singlecurrency\traders\cfgServerTrader.hpp"
#include "custom\singlecurrency\config\defines.hpp"
#include "custom\singlecurrency\config\ZSCdefines.hpp"
#include "custom\singlecurrency\config\ZSCdialogs.hpp"
#include "custom\singlecurrency\config\ATMdefines.hpp"
#include "custom\singlecurrency\config\ATMdialogs.hpp"
#include "custom\singlecurrency\transfer\transferdefines.hpp"
#include "custom\singlecurrency\transfer\transferdialog.hpp"
#include "zupa\advancedTrading\advancedTrading.hpp"
#include "custom\snap_pro\snappoints.hpp"
#include "plotManagement\plotManagement.hpp"
#include "custom\extra_rc.hpp"
#include "dzgm\defines.hpp"
#include "dzgm\groupManagement.hpp"

 

 

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Alrighty, sorry for late reponse its my birthday and I'm out doing stuff.

i added the description.ext and got this issue: "File mpmissions\DayZ_Overpoch_1.Chernarus\dzgm\icons.hpp, line 14: /RscTitles/DZGMHud_Rsc/controls.Icons: Undefined base class 'w_RscStructedText' the same error as before....

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