aimgame Posted July 25, 2016 Report Share Posted July 25, 2016 Vehicles, that were spawned by script or the admin in game, are disapearing when players get close to them... simulationHandlerOld is false... turning it to false was helpful in 0.3.8.0.... but 0.3.9.0 seems not even working with it. Can anyone help? Link to comment Share on other sites More sharing options...
0 He-Man Posted July 25, 2016 Report Share Posted July 25, 2016 You must spawn the Vehicles serverside and then: _veh call EPOCH_server_setVToken; is the key ;) Link to comment Share on other sites More sharing options...
0 aimgame Posted July 26, 2016 Author Report Share Posted July 26, 2016 So spawning vehs in admin panel (infi) is no longer supported by epoch? Link to comment Share on other sites More sharing options...
0 rvg?! Posted July 26, 2016 Report Share Posted July 26, 2016 Should the question not be like: Why does'nt infistar support epoch anymore? And do you use the latest infistar version? Because i havent had problems. Link to comment Share on other sites More sharing options...
0 He-Man Posted July 26, 2016 Report Share Posted July 26, 2016 With Infistar should work. I also haven't these Problems. Link to comment Share on other sites More sharing options...
0 aimgame Posted July 26, 2016 Author Report Share Posted July 26, 2016 Yep, latest infi works fine! Sorry:) Thanks! It works from serverside now! Link to comment Share on other sites More sharing options...
0 aimgame Posted August 2, 2016 Author Report Share Posted August 2, 2016 On 26.07.2016 at 1:52 AM, He-Man said: You must spawn the Vehicles serverside and then: _veh call EPOCH_server_setVToken; is the key ;) Well, it is working when i place scripted vehicles... But what to do with different mission systems? I.e. ZEV missions... When mission is spawned all the vehicles are present. But if a player gets close - mission vehicles dissapear(( Link to comment Share on other sites More sharing options...
0 Richie Posted August 2, 2016 Report Share Posted August 2, 2016 Moving to scripting discussion, this is not actually a bug with Epoch when 3rd party mods are involved. Link to comment Share on other sites More sharing options...
0 aimgame Posted August 2, 2016 Author Report Share Posted August 2, 2016 42 minutes ago, Richie said: Moving to scripting discussion, this is not actually a bug with Epoch when 3rd party mods are involved. Yes, but with aaaaall previous Epoch versions it was fine... and only 0.3.9 doesnt work properly with all mission systems(( Link to comment Share on other sites More sharing options...
0 He-Man Posted August 2, 2016 Report Share Posted August 2, 2016 Okay, checked the code. Simulationhandler is not anymore relevant for the Vehicle token! You have to set the token, also in 3rd party mission systems! Link to comment Share on other sites More sharing options...
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aimgame
Vehicles, that were spawned by script or the admin in game, are disapearing when players get close to them...
simulationHandlerOld is false... turning it to false was helpful in 0.3.8.0.... but 0.3.9.0 seems not even working with it.
Can anyone help?
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