Ghostrider-GRG Posted July 11, 2016 Report Share Posted July 11, 2016 When running Epoch 0.3.9.0 with the default antihack, changing viewDistance in securityChecks.h does not seem to influence the actual view distance in game. My securityChecks.h settings and a screenshot are shown below. Spoiler class forcedQuality { // Configs for forced viewdistances via AH matching A3 presets class Standard { viewDistance = 1600; // Standard Preset = 1600 viewDistanceObects = 1300; // Standard Preset = 1300 terrainGrid = 10; // Standard Preset = 25 }; class High { viewDistance = 2200; // High Preset = 2200 viewDistanceObects = 1800; // High Preset = 1800 terrainGrid = 10; // High Preset = 12.5 }; class VeryHigh { viewDistance = 3000; // Very High Preset = 3000 viewDistanceObects = 2600; // Very High Preset = 2600 terrainGrid = 10; // Very High Preset = 6.25 }; class Ultra { viewDistance = 3800; // Ultra Preset = 3800 viewDistanceObects = 3200; // Ultra Preset = 3200 terrainGrid = 10; // Ultra Preset = 3.125 }; class Custom { viewDistance = 2500; // High+ viewDistanceObects = 2000; // High+ terrainGrid = 10; // Default in MP: 10 }; mode = "VeryHigh"; }; https://www.dropbox.com/s/14umpmgbbc6anwm/20160711095212_1.jpg?dl=0 Confirmed with vanilla 0.3.9.0 b565 on a test server and a moded version of Epoch on a production server. Server IP: 192.223.28.110 Port 2302 Link to comment Share on other sites More sharing options...
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