axeman Posted June 4, 2016 Report Share Posted June 4, 2016 I am finding that pressing H when crouching is leading to a loop of the animation which can only be got out of by getting the hatchet out again. KPABATOK and vbawol 2 Link to comment Share on other sites More sharing options...
KPABATOK Posted June 4, 2016 Report Share Posted June 4, 2016 oh there are few similar instances of bugs/weird happening with holstering or picking up something. But I suspect again, that some of them are due to Bugemia being Bugemia. For instance, have you noticed, that when sprinting and pressing B to pick up rangefinder/binoculars character goes prone, starts sliding, picks up binos/rangefinder and then stands up and continues sprinting with rangefinder in hands? And it is all in one weird animation :D pretty funny Link to comment Share on other sites More sharing options...
vbawol Posted June 4, 2016 Report Share Posted June 4, 2016 I think this and other bugs have been noticed with the Epoch Holster feature since Arma 3 added the weapon switching while moving. This is the code we use to make Holstering a "feature" of Epoch:https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyDown.sqf#L141-L154 It is sort of a hack as I am using the action "switchWeapon" command and it is not documented to work this way but I found it to work to holster a weapon provided the additional logic and current weapon variable tracked and used for the unholster part. player action["switchWeapon", player, player, 100]; Maybe a solution would be to add some restrictions to when you can holster, like speed and stance? Link to comment Share on other sites More sharing options...
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