I am attempting to add some zombie spawns on my test server using this thread:
I created the spawner unit for the zombies in one place just to test it. The instructions say to add the spawners to "class Groups" but that no longer exists in Epoch's mission.sqm. There is a "class Entities" which appears to be the same thing. I added the spawners I created in the editor to the "class Entities" section. This is the code I added:
Spoiler
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={8527.8506,18.214584,5497.4365};
class args
{
items=9;
class Item0
{
value="2";
parentCls="RyanZM_ModuleSettings";
typeName="CivilianAttacks";
};
class Item1
{
value="1";
parentCls="RyanZM_ModuleSettings";
typeName="DeleteBodies";
};
class Item2
{
value="75";
parentCls="RyanZM_ModuleSettings";
typeName="DetectionDistance";
};
class Item3
{
value="1";
parentCls="RyanZM_ModuleSettings";
typeName="Bleeding";
};
class Item4
{
value="1";
parentCls="RyanZM_ModuleSettings";
typeName="Invincibility";
};
class Item5
{
value="1";
parentCls="RyanZM_ModuleSettings";
typeName="Sounds";
};
class Item6
{
value="1";
parentCls="RyanZM_ModuleSettings";
typeName="JumpingSounds";
};
class Item7
{
value="1";
parentCls="RyanZM_ModuleSettings";
typeName="StartingAnim";
};
class Item8
{
value="1";
parentCls="RyanZM_ModuleSettings";
typeName="ZombieScript";
};
};
id=1;
side="LOGIC";
vehicle="RyanZM_ModuleSettings";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Zombie_settings";
};
};
};
class Item2
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={8718.1416,15.864338,5459.6704};
class args
{
items=16;
class Item0
{
value="1";
parentCls="RyanZM_ModuleSpawn";
typeName="Side";
};
class Item1
{
value="10";
parentCls="RyanZM_ModuleSpawn";
typeName="Type";
};
class Item2
{
value="7";
parentCls="RyanZM_ModuleSpawn";
typeName="Type2";
};
class Item3
{
value="4";
parentCls="RyanZM_ModuleSpawn";
typeName="Type3";
};
class Item4
{
value="[]";
parentCls="RyanZM_ModuleSpawn";
typeName="Type4";
};
class Item5
{
value="2";
parentCls="RyanZM_ModuleSpawn";
typeName="Activation";
};
class Item6
{
value="3";
parentCls="RyanZM_ModuleSpawn";
typeName="Activation2";
};
class Item7
{
value="1";
parentCls="RyanZM_ModuleSpawn";
typeName="Activation3";
};
class Item8
{
value="100";
parentCls="RyanZM_ModuleSpawn";
typeName="ActivationRadius";
};
class Item9
{
value="25";
parentCls="RyanZM_ModuleSpawn";
typeName="AliveAmount";
};
class Item10
{
value="100";
parentCls="RyanZM_ModuleSpawn";
typeName="TotalAmount";
};
class Item11
{
value="5";
parentCls="RyanZM_ModuleSpawn";
typeName="Start";
};
class Item12
{
value="90";
parentCls="RyanZM_ModuleSpawn";
typeName="Frequency";
};
class Item13
{
value="0.5";
parentCls="RyanZM_ModuleSpawn";
typeName="Delay";
};
class Item14
{
value="0";
parentCls="RyanZM_ModuleSpawn";
typeName="Density";
};
class Item15
{
value="14";
parentCls="RyanZM_ModuleSpawn";
typeName="HordeSize";
};
};
id=2;
side="LOGIC";
vehicle="RyanZM_ModuleSpawn";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="old_esseker_spawner";
};
};
};
When I run the server, I get "Mission Epoch Mod read from bank" and the server doesn't start properly. That message just appears over and over again. Maybe another set of eyes looking over this can spot something I can't...
Question
BetterDeadThanZed
I am attempting to add some zombie spawns on my test server using this thread:
I created the spawner unit for the zombies in one place just to test it. The instructions say to add the spawners to "class Groups" but that no longer exists in Epoch's mission.sqm. There is a "class Entities" which appears to be the same thing. I added the spawners I created in the editor to the "class Entities" section. This is the code I added:
class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8527.8506,18.214584,5497.4365}; class args { items=9; class Item0 { value="2"; parentCls="RyanZM_ModuleSettings"; typeName="CivilianAttacks"; }; class Item1 { value="1"; parentCls="RyanZM_ModuleSettings"; typeName="DeleteBodies"; }; class Item2 { value="75"; parentCls="RyanZM_ModuleSettings"; typeName="DetectionDistance"; }; class Item3 { value="1"; parentCls="RyanZM_ModuleSettings"; typeName="Bleeding"; }; class Item4 { value="1"; parentCls="RyanZM_ModuleSettings"; typeName="Invincibility"; }; class Item5 { value="1"; parentCls="RyanZM_ModuleSettings"; typeName="Sounds"; }; class Item6 { value="1"; parentCls="RyanZM_ModuleSettings"; typeName="JumpingSounds"; }; class Item7 { value="1"; parentCls="RyanZM_ModuleSettings"; typeName="StartingAnim"; }; class Item8 { value="1"; parentCls="RyanZM_ModuleSettings"; typeName="ZombieScript"; }; }; id=1; side="LOGIC"; vehicle="RyanZM_ModuleSettings"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="Zombie_settings"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8718.1416,15.864338,5459.6704}; class args { items=16; class Item0 { value="1"; parentCls="RyanZM_ModuleSpawn"; typeName="Side"; }; class Item1 { value="10"; parentCls="RyanZM_ModuleSpawn"; typeName="Type"; }; class Item2 { value="7"; parentCls="RyanZM_ModuleSpawn"; typeName="Type2"; }; class Item3 { value="4"; parentCls="RyanZM_ModuleSpawn"; typeName="Type3"; }; class Item4 { value="[]"; parentCls="RyanZM_ModuleSpawn"; typeName="Type4"; }; class Item5 { value="2"; parentCls="RyanZM_ModuleSpawn"; typeName="Activation"; }; class Item6 { value="3"; parentCls="RyanZM_ModuleSpawn"; typeName="Activation2"; }; class Item7 { value="1"; parentCls="RyanZM_ModuleSpawn"; typeName="Activation3"; }; class Item8 { value="100"; parentCls="RyanZM_ModuleSpawn"; typeName="ActivationRadius"; }; class Item9 { value="25"; parentCls="RyanZM_ModuleSpawn"; typeName="AliveAmount"; }; class Item10 { value="100"; parentCls="RyanZM_ModuleSpawn"; typeName="TotalAmount"; }; class Item11 { value="5"; parentCls="RyanZM_ModuleSpawn"; typeName="Start"; }; class Item12 { value="90"; parentCls="RyanZM_ModuleSpawn"; typeName="Frequency"; }; class Item13 { value="0.5"; parentCls="RyanZM_ModuleSpawn"; typeName="Delay"; }; class Item14 { value="0"; parentCls="RyanZM_ModuleSpawn"; typeName="Density"; }; class Item15 { value="14"; parentCls="RyanZM_ModuleSpawn"; typeName="HordeSize"; }; }; id=2; side="LOGIC"; vehicle="RyanZM_ModuleSpawn"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="old_esseker_spawner"; }; }; };
This is what my mission.sqm looks like after adding this: http://pastebin.com/Rx3Rv5Kj
When I run the server, I get "Mission Epoch Mod read from bank" and the server doesn't start properly. That message just appears over and over again. Maybe another set of eyes looking over this can spot something I can't...
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