rvg?! Posted May 7, 2016 Report Share Posted May 7, 2016 Could be interesting: https://forums.bistudio.com/topic/188661-difficulty-overhaul/page-9#entry3020303 klinGiii 1 Link to comment Share on other sites More sharing options...
Grahame Posted May 7, 2016 Report Share Posted May 7, 2016 Not sure from that how it affects our Epoch servers. Seems more geared to standard ARMA servers? Link to comment Share on other sites More sharing options...
rvg?! Posted May 7, 2016 Report Share Posted May 7, 2016 Thats why i wrote "could". Grahame 1 Link to comment Share on other sites More sharing options...
Almogavar Posted August 23, 2016 Report Share Posted August 23, 2016 Hi everybody, First excuse me for my english... ;) I recently open a little server for me and my friends, and is impossible for me play in third person and haven't mark in map. I try all in this post and in others... please help me. Thank you Link to comment Share on other sites More sharing options...
waynewr Posted August 23, 2016 Report Share Posted August 23, 2016 16 minutes ago, Almogavar said: Hi everybody, First excuse me for my english... ;) I recently open a little server for me and my friends, and is impossible for me play in third person and haven't mark in map. I try all in this post and in others... please help me. Thank you If i read this correctly you need to go into your "server.cfg" and change the mission cycle from "veteran" to "regular" to allow third person view. Link to comment Share on other sites More sharing options...
Almogavar Posted August 23, 2016 Report Share Posted August 23, 2016 Yes, i do this, but then i can see the IA on the Map. my sc.arma3profile and arma3.ArmA3profile is this: difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = false; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = true; // Killed by vonID = true; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; }; and my difficulty in server.cfg difficulty = "custom"; in "regular" don't work fine.... thanks Link to comment Share on other sites More sharing options...
Sp4rkY Posted August 24, 2016 Report Share Posted August 24, 2016 just change it to "custom" in your server.cfg and u are good to go... cheers Link to comment Share on other sites More sharing options...
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