klinGiii Posted April 21, 2016 Report Share Posted April 21, 2016 Hey, in ArmA 3 1.58 the Difficulty Settings have been changed. So 3rd Person view is no more activated at veteran. if u want to change it : Here`s a way which is working. Feel free to correct me if there`s an easier way. In your "SC" Folder in your config.cfg (or server.cfg) search for : class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; replace difficulty="veteran"; with : difficulty = "custom"; so it looks similar to this : class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "custom"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; Browse to your your sc.ArmA3Profile which should be located in : "SC\users" Folder. And you can all inside replace it with this here : Spoiler difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = false; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = true; // Killed by vonID = true; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; }; Save it , restart Server and .. done :) Remember , these settings are just examples. You may have to adjust settings to your favourites. For those , who want more Informations : Difficulty Menu New AI difficulty settings Greets klinGii vbawol, __FLYERS__, Ghostrider-GRG and 1 other 4 Link to comment Share on other sites More sharing options...
Excaliber_47 Posted April 21, 2016 Report Share Posted April 21, 2016 Nice, thanks! The server I play on is set to Veteran and no more 3rd person or crosshairs since update. Has anyone else noticed any OTHER problems/bugs in Epoch with this new Arma 3 1.58 update? Link to comment Share on other sites More sharing options...
rvg?! Posted April 21, 2016 Report Share Posted April 21, 2016 Nice idea, but you cant change to 1st person only anymore for specific areas by player switchCamera "INTERNAL"; Link to comment Share on other sites More sharing options...
Excaliber_47 Posted April 21, 2016 Report Share Posted April 21, 2016 Arma 3 1.58 Update Bug: (On Esseker Map) Before todays update you could examine wood crates, trash piles,chicken huts, barrels, green crates, lumber packs, etc and get loot. In Arma 3 1.58 update, you still get the screen notification "Object Looted" but the crate does not disappear or give you any loot. Any one else have this on their server? Seems there is an issue with chopping down trees to collect wood. You can not get any wood from trees now Link to comment Share on other sites More sharing options...
RC_Robio Posted April 21, 2016 Report Share Posted April 21, 2016 None of those issues on Altis. Using different map? Link to comment Share on other sites More sharing options...
Excaliber_47 Posted April 21, 2016 Report Share Posted April 21, 2016 6 minutes ago, Robio said: None of those issues on Altis. Using different map? Esseker Link to comment Share on other sites More sharing options...
PredatoRX91 Posted April 21, 2016 Report Share Posted April 21, 2016 i am having the same problem with the difficulty overhaul, no 3rd person view. Link to comment Share on other sites More sharing options...
RC_Robio Posted April 21, 2016 Report Share Posted April 21, 2016 3 minutes ago, PredatoRX91 said: i am having the same problem with the difficulty overhaul, no 3rd person view. https://community.bistudio.com/wiki/Arma_3_Difficulty_Overhaul Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 21, 2016 Report Share Posted April 21, 2016 8 hours ago, klinGiii said: If u want to change it browse to your config.cfg in your "SC" Folder and search for I don't have a config.cfg. I only have a basic.cfg and a server.cfg. *EDIT* Nevermind. Mine is called server.cfg. I didn't realize that's what you were referring to. klinGiii 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 22, 2016 Report Share Posted April 22, 2016 6 hours ago, Excaliber_47 said: Arma 3 1.58 Update Bug: (On Esseker Map) Before todays update you could examine wood crates, trash piles,chicken huts, barrels, green crates, lumber packs, etc and get loot. In Arma 3 1.58 update, you still get the screen notification "Object Looted" but the crate does not disappear or give you any loot. Any one else have this on their server? Seems there is an issue with chopping down trees to collect wood. You can not get any wood from trees now These all seem to be working on our Esseker server now. Excaliber_47 1 Link to comment Share on other sites More sharing options...
Grahame Posted April 22, 2016 Report Share Posted April 22, 2016 For those who haven't seen this, BIS have now documented new Difficulty settings: Arma 3 Difficulty Menu In addition, there was a good post on AI settings on BIS' forum last month (that I only just saw): New AI difficulty settings Hope this helps... Helped me for certain. klinGiii 1 Link to comment Share on other sites More sharing options...
klinGiii Posted April 22, 2016 Author Report Share Posted April 22, 2016 Edited my Main Post , ty Grahame Link to comment Share on other sites More sharing options...
zxbutchxz Posted April 23, 2016 Report Share Posted April 23, 2016 Does not work. class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "Veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; class Veteran { displayName = $STR_Difficulty2; //Name of the difficulty preset. class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = true; // Stamina bar weaponCrosshair = false; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = false; // Killed by vonID = true; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; }; After running the server file changes to: class Veteran { displayName="$STR_Difficulty2"; class Options { reducedDamage="false"; groupIndicators=2; friendlyTags=1; enemyTags=0; detectedMines=0; commands=1; waypoints=2; weaponInfo=1; stanceIndicator=1; staminaBar="true"; weaponCrosshair="false"; visionAid="false"; thirdPersonView="true"; cameraShake="true"; scoreTable="true"; deathMessages="false"; vonID="true"; mapContent="false"; autoReport="false"; multipleSaves="false"; }; }; But the view from the third person does not work. Link to comment Share on other sites More sharing options...
klinGiii Posted April 23, 2016 Author Report Share Posted April 23, 2016 yeah just found it out too. Updated my main Post to the old one which worked. Need some more Testing with the new Overhaul. Link to comment Share on other sites More sharing options...
zxbutchxz Posted April 23, 2016 Report Share Posted April 23, 2016 27 minutes ago, klinGiii said: Updated my main Post to the old one which worked. Excellent. It works. However, I think it is because the settings are reset to defaultPreset = Regular; and it is not very good Link to comment Share on other sites More sharing options...
umfufu Posted April 23, 2016 Report Share Posted April 23, 2016 or use the readonly flag on SC.Arma3Profile u set it the way u want it and it stays that way Link to comment Share on other sites More sharing options...
Grahame Posted April 23, 2016 Report Share Posted April 23, 2016 2 hours ago, klinGiii said: yeah just found it out too. Updated my main Post to the old one which worked. Need some more Testing with the new Overhaul. I used your original and changed some other values (persistent waypoints for example) after BIS documented them. Works for me. I'm on a GTX Gaming server so the file location is different though. Link to comment Share on other sites More sharing options...
zxbutchxz Posted April 23, 2016 Report Share Posted April 23, 2016 Difficulty settings are no longer determined by the file sc.ArmA3Profile. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted April 23, 2016 Report Share Posted April 23, 2016 Thanks, that was very helpful. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 23, 2016 Report Share Posted April 23, 2016 7 hours ago, zxbutchxz said: Difficulty settings are no longer determined by the file sc.ArmA3Profile. That's funny because when I made changes to that file, they changed the in-game stuff. You just need the right variables. Link to comment Share on other sites More sharing options...
klinGiii Posted April 23, 2016 Author Report Share Posted April 23, 2016 Updated my main Post after BIS documented the difficulty settings. zxbutchxz and rvg?! 2 Link to comment Share on other sites More sharing options...
=LZ= RainerD Posted April 23, 2016 Report Share Posted April 23, 2016 Does not work. i try it about 100 times today.... wtf WHY? Bohemia, why??? Link to comment Share on other sites More sharing options...
zxbutchxz Posted April 23, 2016 Report Share Posted April 23, 2016 4 hours ago, klinGiii said: Updated my main Post after BIS documented the difficulty settings. This option works as it should. Thank you so much. 5 hours ago, BetterDeadThanZed said: That's funny because when I made changes to that file, they changed the in-game stuff. You just need the right variables. You are absolutely right - now I see a comic of my statement. Link to comment Share on other sites More sharing options...
murdock62 Posted April 24, 2016 Report Share Posted April 24, 2016 Thanks you so much for that very good work ! One précision for linux server : You need to update the "sc.ArmA3Profile" file in the ".local/share/Arma 3 - Other Profiles/sc" folder. And then that's ok. Thanks again ! Link to comment Share on other sites More sharing options...
viper179 Posted April 25, 2016 Report Share Posted April 25, 2016 Also any one no where to change the atm timers for the transfers at the atm, cant seem to find them now arc7r7 1 Link to comment Share on other sites More sharing options...
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