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1.58 Difficulty Overhaul


klinGiii

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Hey, in ArmA 3 1.58 the Difficulty Settings have been changed. 

So 3rd Person view is no more activated at veteran.  if u want to change it :

Here`s a way which is working. Feel free to correct me if there`s an easier way.

 

In your "SC" Folder in your config.cfg (or server.cfg) search for : 

class Missions
{
	class Epoch {
		template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
		difficulty = "veteran";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
	};
};

 replace difficulty="veteran";    with :    difficulty = "custom"; so it looks similar to this : 

class Missions
{
	class Epoch {
		template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
		difficulty = "custom";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
	};
};

Browse to your your sc.ArmA3Profile which should be located in :  "SC\users" Folder.

 

And you can all inside replace it with this here :

Spoiler

difficulty="Custom";
class DifficultyPresets
{
	class CustomDifficulty
	{
		class Options
		{
			// Simulation
			reducedDamage = false;    // Reduced damage
 
			// Situational awareness
			groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 0;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
			commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
			waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
			// Personal awareness
			weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
			staminaBar = false;       // Stamina bar
			weaponCrosshair = true;  // Weapon crosshair
			visionAid = false;        // Vision aid
 
			// View
			thirdPersonView = true;  // 3rd person view
			cameraShake = true;      // Camera shake
 
			// Multiplayer
			scoreTable = true;       // Score table
			deathMessages = true;    // Killed by
			vonID = true;            // VON ID
 
			// Misc
			mapContent = false;       // Extended map content
			autoReport = false;       // Automatic reporting
			multipleSaves = false;    // Multiple saves
		};
		aiLevelPreset=2;
	};
	class CustomAILevel
	{
		skillAI=1;
		precisionAI=0;
	};
};

 

 

Save it , restart Server and .. done :)

 

Remember , these settings are just examples. You may have to adjust settings to your favourites.

 

For those , who want more Informations : 

Difficulty Menu

 

New AI difficulty settings

 

Greets klinGii

 

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Arma 3 1.58 Update Bug: (On Esseker Map)

  • Before todays update you could examine wood crates, trash piles,chicken huts, barrels, green crates, lumber packs, etc and get loot. In Arma 3 1.58 update, you still get the screen notification "Object Looted" but the crate does not disappear or give you any loot. Any one else have this on their server?
  • Seems there is an issue with chopping down trees to collect wood. You can not get any wood from trees now
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6 hours ago, Excaliber_47 said:

Arma 3 1.58 Update Bug: (On Esseker Map)

  • Before todays update you could examine wood crates, trash piles,chicken huts, barrels, green crates, lumber packs, etc and get loot. In Arma 3 1.58 update, you still get the screen notification "Object Looted" but the crate does not disappear or give you any loot. Any one else have this on their server?
  • Seems there is an issue with chopping down trees to collect wood. You can not get any wood from trees now

These all seem to be working on our Esseker server now.

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Does not work.

class Missions
{
	class Epoch {
		template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
		difficulty = "Veteran";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
	};
};
	class Veteran
	{
		displayName = $STR_Difficulty2;    //Name of the difficulty preset.
 
		class Options
		{
			// Simulation
			reducedDamage = false;    // Reduced damage
 
			// Situational awareness
			groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 1;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
			commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
			waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
 
			// Personal awareness
			weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
			staminaBar = true;       // Stamina bar
			weaponCrosshair = false;  // Weapon crosshair
			visionAid = false;        // Vision aid
 
			// View
			thirdPersonView = true;  // 3rd person view
			cameraShake = true;       // Camera shake
 
			// Multiplayer
			scoreTable = true;        // Score table
			deathMessages = false;     // Killed by
			vonID = true;             // VON ID
 
			// Misc
			mapContent = false;       // Extended map content
			autoReport = false;       // Automatic reporting
			multipleSaves = false;    // Multiple saves
		};
	};

 

After running the server file changes to:

	class Veteran
	{
		displayName="$STR_Difficulty2";
		class Options
		{
			reducedDamage="false";
			groupIndicators=2;
			friendlyTags=1;
			enemyTags=0;
			detectedMines=0;
			commands=1;
			waypoints=2;
			weaponInfo=1;
			stanceIndicator=1;
			staminaBar="true";
			weaponCrosshair="false";
			visionAid="false";
			thirdPersonView="true";
			cameraShake="true";
			scoreTable="true";
			deathMessages="false";
			vonID="true";
			mapContent="false";
			autoReport="false";
			multipleSaves="false";
		};
	};

But the view from the third person does not work.

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2 hours ago, klinGiii said:

yeah just found it out too. 

 

Updated my main  Post to the old one which worked. Need some more Testing with the new Overhaul. 

I used your original and changed some other values (persistent waypoints for example) after BIS documented them. Works for me. I'm on a GTX Gaming server so the file location is different though.

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4 hours ago, klinGiii said:

Updated my main Post after BIS documented the difficulty settings. 

This option works as it should. Thank you so much.

 

5 hours ago, BetterDeadThanZed said:

That's funny because when I made changes to that file, they changed the in-game stuff. You just need the right variables.

You are absolutely right - now I see a comic of my statement.

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