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When joining server it hangs on "loading player inventory".


KPABATOK

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Since server admins not available, would like some ideas from other people here. When I join specific Epoch server, I go past team selection, mission file loads fine etc. and just right before I should be logged in, the status bar hangs on "loading player inventory...please wait"... it should go instantly passed it up until "loading...please wait" but hangs like 10 percent before the end if you know what I mean.

When I wait for it it "unhang", 2 minutes pass and get "authentication failed, please disconnect and try again" and then get kick "public variable restriction 0". It is happening not just for me, but many other players on that server. I manage to join a server only after like 20-30 tries. Launch game, hang, have to force close it via task manager because not waiting 2 minutes, and try again.

Server isn't vanilla, I can join just all the other Epoch servers just fine. So it is server problem, not my client. Any ideas?

 

 

And here is part of the log from Arma 3 Launcher, since the launching of arma until I get kicked and then close arma. Maybe there is some kind of a timer which has values set too low so people randomly get kicked? It was similar problem before.

 

2016-02-07 02:43:48,926 [ INFO]   1: LauncherViewModel [Launcher.ViewModels.LauncherViewModel+<PlayArmaCore>d__54.MoveNext:0] All mods are ready.
2016-02-07 02:43:48,941 [ INFO]  12: DependencyMatrix [Launcher.Extensions.DependencyMatrix.Recalculate:0] Recalculate...
2016-02-07 02:43:48,941 [DEBUG]  12: Launcher.Extensions.ExtensionManager [Launcher.Extensions.ExtensionManager.DependencyMatrixOnRecalculated:0] DependencyMatrixOnRecalculated
2016-02-07 02:43:48,973 [ INFO]  12: DependencyMatrix [Launcher.Extensions.DependencyMatrix.Recalculate:0] Recalculate...
2016-02-07 02:43:48,973 [DEBUG]  12: Launcher.Extensions.ExtensionManager [Launcher.Extensions.ExtensionManager.DependencyMatrixOnRecalculated:0] DependencyMatrixOnRecalculated
2016-02-07 02:43:48,973 [DEBUG]   1: LauncherViewModel [Launcher.ViewModels.LauncherViewModel+<PlayArmaCore>d__54.MoveNext:0] [ARMA params]=-skipintro -nosplash "-mod=@Epoch"
2016-02-07 02:43:48,973 [ INFO]   1: ArmaLocator [Launcher.ArmaLocator.ProbeKnownPathsForArma3Executable:0] Locator CurrentDirectoryLocator: Found = True; Path = C:\Program Files (x86)\Steam\steamapps\common\Arma 3
2016-02-07 02:43:48,973 [ INFO]   1: ArmaExecutor [Launcher.ArmaExecutor.RunArma:0]
2016-02-07 02:43:48,973 [ INFO]   1: ArmaExecutor [Launcher.ArmaExecutor.RunArma:0]
2016-02-07 02:43:48,973 [ INFO]   1: ArmaExecutor [Launcher.ArmaExecutor.RunArma:0] Starting the game, process path: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3battleye.exe
2016-02-07 02:43:48,973 [ INFO]   1: ArmaExecutor [Launcher.ArmaExecutor.RunArma:0]                    parameters:   2 1 1 -skipintro -nosplash "-mod=@Epoch"
2016-02-07 02:43:48,973 [ INFO]   1: ArmaExecutor [Launcher.ArmaExecutor.RunArma:0]
2016-02-07 02:43:49,019 [DEBUG]   6: ArmaExecutor [Launcher.ArmaExecutor+<>c__DisplayClass1b+<<MonitorBattlEyeProcess>b__1a>d__1d.MoveNext:0] BattlEye output code read: 0x3
2016-02-07 02:43:49,019 [DEBUG]   6: ArmaExecutor [Launcher.ArmaExecutor+<>c__DisplayClass1b+<<MonitorBattlEyeProcess>b__1a>d__1d.MoveNext:0] BattlEye return a new status (code: 0x00000003, status: Starting)
2016-02-07 02:43:49,035 [DEBUG]   1: UniversalProgressBarViewModel [Launcher.ViewModels.UniversalProgressBarViewModel.BattlEyeProgressBarViewModelOnPropertyChanged:0] Status changed: IsActive:False, SelectedIndex:0
2016-02-07 02:43:49,035 [DEBUG]   1: UniversalProgressBarViewModel [Launcher.ViewModels.UniversalProgressBarViewModel.BattlEyeProgressBarViewModelOnPropertyChanged:0] Status changed: IsActive:True, SelectedIndex:1
2016-02-07 02:43:49,066 [ INFO]   1: ExtensionManagementViewModel [Launcher.Extensions.ViewModels.ExtensionManagementViewModel+<RefreshExtensionsViewCore>d__3b.MoveNext:0] RefreshExtensionsView
2016-02-07 02:43:49,218 [DEBUG]   6: ArmaExecutor [Launcher.ArmaExecutor+<>c__DisplayClass1b+<<MonitorBattlEyeProcess>b__1a>d__1d.MoveNext:0] BattlEye output code read: 0x7
2016-02-07 02:43:49,218 [DEBUG]   6: ArmaExecutor [Launcher.ArmaExecutor+<>c__DisplayClass1b+<<MonitorBattlEyeProcess>b__1a>d__1d.MoveNext:0] BattlEye return a new status (code: 0x00000007, status: Updating)
2016-02-07 02:43:49,219 [DEBUG]   1: UniversalProgressBarViewModel [Launcher.ViewModels.UniversalProgressBarViewModel.BattlEyeProgressBarViewModelOnPropertyChanged:0] Status changed: IsActive:True, SelectedIndex:1
2016-02-07 02:43:49,525 [DEBUG]   6: ArmaExecutor [Launcher.ArmaExecutor+<>c__DisplayClass1b+<<MonitorBattlEyeProcess>b__1a>d__1d.MoveNext:0] BattlEye output code read: 0x9
2016-02-07 02:43:49,525 [DEBUG]   6: ArmaExecutor [Launcher.ArmaExecutor+<>c__DisplayClass1b+<<MonitorBattlEyeProcess>b__1a>d__1d.MoveNext:0] BattlEye return a new status (code: 0x00000009, status: LaunchingGame)
2016-02-07 02:43:49,525 [DEBUG]   1: UniversalProgressBarViewModel [Launcher.ViewModels.UniversalProgressBarViewModel.BattlEyeProgressBarViewModelOnPropertyChanged:0] Status changed: IsActive:True, SelectedIndex:1
2016-02-07 02:43:49,525 [DEBUG]   1: BattlEyeProgressBarViewModel [Launcher.ViewModels.BattlEyeProgressBarViewModel.ArmaExecutorOnBattlEyeStatus:0] Timer started
2016-02-07 02:43:54,524 [DEBUG]   1: BattlEyeProgressBarViewModel [Launcher.ViewModels.BattlEyeProgressBarViewModel.TimerOnTick:0] timer tick
2016-02-07 02:43:54,525 [DEBUG]   1: UniversalProgressBarViewModel [Launcher.ViewModels.UniversalProgressBarViewModel.BattlEyeProgressBarViewModelOnPropertyChanged:0] Status changed: IsActive:False, SelectedIndex:0
2016-02-07 02:43:54,525 [DEBUG]   1: BattlEyeProgressBarViewModel [Launcher.ViewModels.BattlEyeProgressBarViewModel.TimerOnTick:0] Timer stopped
2016-02-07 02:47:22,432 [ INFO]   3: ArmaExecutor [Launcher.ArmaExecutor.armaProc_Exited:0] Arma exited (ExitCode: 0)
2016-02-07 02:47:22,997 [DEBUG]  12: ArmaExecutor [Launcher.ArmaExecutor+<>c__DisplayClass1b+<<MonitorBattlEyeProcess>b__1a>d__1d.MoveNext:0] BattlEye output code read: 0xFFFFFFFF

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Hello. I use update to release version branch and get the same error when connecting to the server. "Loading player inventory ... please wait" and then "authentication failed, please disconnect and try again". In addition to getting the error EpohServer.log "[Redis] Error command ERR value is not an integer or out of range". The problem appeared after the hotfix.

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