akaRoommate Posted November 27, 2013 Report Share Posted November 27, 2013 im just trying to figure out what the best way to go on map additions. all server side? all on mission or an equal split i have a .st server and wanted some knowledge on the subject any input would be great Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted November 28, 2013 Report Share Posted November 28, 2013 I always put mine in the server file. It reduces download size for missions by a lot. Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted November 29, 2013 Report Share Posted November 29, 2013 I second that. Server side is the way to go for 2 reasons: Smaller mission file to be downloaded to the client and if you use AI, supposedly they can't see through the server side buildings. Link to comment Share on other sites More sharing options...
0 bsmaff Posted November 29, 2013 Report Share Posted November 29, 2013 I use server side. 1. Seems to increase the frame rate of players. 2. People can't steal what you have created, 3. It can massively reduce the size of your mission file, my mission file is 600k, my server file is 1.3mb. Darth_Rogue 1 Link to comment Share on other sites More sharing options...
0 akaRoommate Posted December 4, 2013 Author Report Share Posted December 4, 2013 ok thanks you guys i have everything on server side now Link to comment Share on other sites More sharing options...
0 Sukkaed Posted December 6, 2013 Report Share Posted December 6, 2013 Interesting question is whats the difference between this call --> [] execVM "\z\addons\dayz_server\buildings\building.sqf"; and this call --> call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\building.sqf"; Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted December 8, 2013 Report Share Posted December 8, 2013 Good question! I've been wondering the same thing! Link to comment Share on other sites More sharing options...
0 Adminlaststand Posted December 8, 2013 Report Share Posted December 8, 2013 Interesting question is whats the difference between this call --> [] execVM "\z\addons\dayz_server\buildings\building.sqf"; and this call --> call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\building.sqf"; anybody know? Link to comment Share on other sites More sharing options...
0 X060T Posted December 8, 2013 Report Share Posted December 8, 2013 The same eggs,but the rear view!))) Link to comment Share on other sites More sharing options...
0 Torndeco Posted December 9, 2013 Report Share Posted December 9, 2013 http://community.bistudio.com/wiki/ Very handy for lookin up coding references for arma etc.. The main difference is execVM will spawn run the building code in a seperate thread call compile preProcessFileLineNumbers will run the code before it moves on the next line init.sqf I prefer the call method for spawning buildings in, but thats just cause i have traders in a seperate file to all the custom buildings. If i used the execVM method there would be a race, between creating buildings + spawning the traders. Sometimes trader could have spawned before the building + is on ground floor instead of on the second floor. That and since its only run once @ startup, having the code wait for buildings to spawn in wont take to long Sukkaed, Darth_Rogue, Adminlaststand and 1 other 4 Link to comment Share on other sites More sharing options...
0 Adminlaststand Posted December 9, 2013 Report Share Posted December 9, 2013 http://community.bistudio.com/wiki/ Very handy for lookin up coding references for arma etc.. The main difference is execVM will spawn run the building code in a seperate thread call compile preProcessFileLineNumbers will run the code before it moves on the next line init.sqf I prefer the call method for spawning buildings in, but thats just cause i have traders in a seperate file to all the custom buildings. If i used the execVM method there would be a race, between creating buildings + spawning the traders. Sometimes trader could have spawned before the building + is on ground floor instead of on the second floor. That and since its only run once @ startup, having the code wait for buildings to spawn in wont take to long thanks for the explanation Cheers Link to comment Share on other sites More sharing options...
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akaRoommate
im just trying to figure out what the best way to go on map additions. all server side? all on mission or an equal split i have a .st server and wanted some knowledge on the subject any input would be great
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