RC_Robio Posted December 5, 2015 Report Share Posted December 5, 2015 The weapon sway is still a mess... Link to comment Share on other sites More sharing options...
umfufu Posted December 5, 2015 Report Share Posted December 5, 2015 iam going to try it with alot of beers , starting at 1 if no avail then the next 1 Just to see if a drunken sway might counter the weapon sway Link to comment Share on other sites More sharing options...
Sp4rkY Posted December 5, 2015 Report Share Posted December 5, 2015 Dudes... Öhm... Here is the solution for you: (sway) init.sqf: if(!isDedicated && hasInterface)then{ waitUntil{vehicle player == player}; waituntil{!isnull (finddisplay 46)}; waitUntil{alive vehicle player}; waitUntil{typeOF player != "VirtualMan_EPOCH"}; player setCustomAimCoef 0.15; }; cheers Link to comment Share on other sites More sharing options...
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