hekut146 Posted October 18, 2015 Report Share Posted October 18, 2015 who know how to fix taviana (origins) map 1.8 (white artifacts)?Sorry for doble trades i don't know where need to create F507DMT 1 Link to comment Share on other sites More sharing options...
0 F507DMT Posted October 22, 2015 Report Share Posted October 22, 2015 (edited) add buttom init.sqf:{ hideobject _x; _x hideObject true; _x enableSimulation false; }count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);now i try unlock vehicles.they jast change name of animation.last:all new: _object animate ["tropa",1];to Raft: _object animate ["OriModOhrana",1]; Edited October 22, 2015 by F507DMT Link to comment Share on other sites More sharing options...
0 hekut146 Posted October 22, 2015 Author Report Share Posted October 22, 2015 use hopa & doska anims to vehicles fix and ani_door1 to map fix F507DMT 1 Link to comment Share on other sites More sharing options...
0 hekut146 Posted October 22, 2015 Author Report Share Posted October 22, 2015 {_x animate ["ani_door1",1];} forEach (nearestObjects [[0,0,0], ["Land_tav_HouseBlock_D1_ex2"], 50000]); F507DMT 1 Link to comment Share on other sites More sharing options...
0 F507DMT Posted October 22, 2015 Report Share Posted October 22, 2015 use hopa & doska anims to vehicles fix and ani_door1 to map fix{_x animate ["ani_door1",1];} forEach (nearestObjects [[0,0,0], ["Land_tav_HouseBlock_D1_ex2"], 50000]);nice!!!Did you have server bikey? Link to comment Share on other sites More sharing options...
0 RedLink Posted October 24, 2015 Report Share Posted October 24, 2015 { hideobject _x; _x hideObject true; _x enableSimulation false; }count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);or {_x animate ["ani_door1",1];} forEach (nearestObjects [[0,0,0], ["Land_tav_HouseBlock_D1_ex2"], 50000]);which code need paste in init.sqf ?put please full code, and vehicles too.thanks Link to comment Share on other sites More sharing options...
0 RedLink Posted October 25, 2015 Report Share Posted October 25, 2015 in the version of 1795 was_object animate ["tropa",1]; if (typeOF _object == "ori_ScrapRaft") then {_object animate ["OriModOhrana",1];}; now it is necessary to do so?_object animate ["hopa",1]; if (typeOF _object == "ori_ScrapRaft") then {_object animate ["doska",1];};correct, if something goes wrong Link to comment Share on other sites More sharing options...
0 Angrygargamel Posted October 25, 2015 Report Share Posted October 25, 2015 nice!!!Did you have server bikey?you can extract it on your own...the guys from a3wasteland have made a nice tool which works perfecthttp://forums.a3wasteland.com/index.php?topic=1832.msg11829#msg11829 Link to comment Share on other sites More sharing options...
0 F507DMT Posted October 30, 2015 Report Share Posted October 30, 2015 [RELEASE] Epoch/Overpoch Origins 1.8http://epochmod.com/forum/index.php?/topic/38555-release-epochoverpoch-origins-18/ Link to comment Share on other sites More sharing options...
0 .-=Franky=-. Posted December 18, 2015 Report Share Posted December 18, 2015 Does anyone know, how to remove the invisible walls in the hospitals of Origins 1.8? Link to comment Share on other sites More sharing options...
0 hekut146 Posted September 1, 2016 Author Report Share Posted September 1, 2016 Need edit map and delete 2 models in hospital koriaba 1 Link to comment Share on other sites More sharing options...
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hekut146
who know how to fix taviana (origins) map 1.8 (white artifacts)?
Sorry for doble trades i don't know where need to create
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