I posted this on my server host page and thought I would try here as well. I apologize I am not used to forums so I am not sure of the etiquette used. So I guess I will just start off with the issues. I admin a server for a friend and after reading all of the great things the origins mod brings to the game we decided to go with the original map where it started, taviana thinking this would be easier to figure out.
placed in the server PBO as they stated because I figured they were already on the server. That and I did not know if I just downloaded them and placed them in there as is or if I needed to use only certain files. However now I am back to square one and a freshly nuked server. This is a private server that will only be available to a a few friends (5 at most) that just want to play together who live in the same area so it is very easy to test things and then wipe the server if it does not work.
So I guess my questions are is the Section B stuff supposed to work right out of the box or do I need to do something to the server either with the standard SS PBO's on it or the persons modded PBO's I listed?
Is it a load order thing either on the server end or the client end?
What would really be helpful is if there was a wiki or info page that explained modding, server setup and client setup to include load order of mods somewhere. And by server setup I mean while using a server company not setting up one from your house or for something other than DayZ mod for Arma 2.
I am a hands on learner or in this case a see it then do it learner. Everything I have come across so far has not helped me or was unrelated to my issues.
I think what would make me understand all this is if someone who was running the same exact thing I want to allowed me to use their server and mission PBO's. Understanding that the server will never be open to the public so there is no way to draw people away from their server. At least this way I could open the files up in Notepad ++ side by side and learn what is different and what makes what work. I think though I would be hard pressed to find anyone that would do that as they get nothing for it except if I coupe them some cash. There is still the trust issue because I am just some random whose word of "I promise not to compete with your server" really does not mean anything because people do not know me.
Again I apologize for probably not even asking the right questions.Thanks in advance for any help.
Actually what would be the best thing would be if I could find tutorials on all of the things I am trying to do. Tutorials on Arma2 DayZ mod in general. This way I could learn how to do things myself and not have to rely on others for answers. If anyone has any hidden gems of learning or tutorials that would be most appreciated and beneficial.
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haywiresoloist
Hi.
I posted this on my server host page and thought I would try here as well. I apologize I am not used to forums so I am not sure of the etiquette used. So I guess I will just start off with the issues. I admin a server for a friend and after reading all of the great things the origins mod brings to the game we decided to go with the original map where it started, taviana thinking this would be easier to figure out.
So far Section B does not work. I have tried adding modified server and mission PBO's. I have even tried using ElDubya's files reference this thread http://epochmod.com/forum/index.php?/topic/35277-release-overpochins-taviana-server-with-lots-and-lots-of-mods/&page=1
That did not turn out well either.
The only thing I did not do was have the mods in red
DayZ_Epoch_Server
Battleye Folder
Keys folder
DayzOrigins1.7.9.5 (not included)
DayzOverwatch (not included)
placed in the server PBO as they stated because I figured they were already on the server. That and I did not know if I just downloaded them and placed them in there as is or if I needed to use only certain files. However now I am back to square one and a freshly nuked server. This is a private server that will only be available to a a few friends (5 at most) that just want to play together who live in the same area so it is very easy to test things and then wipe the server if it does not work.
So I guess my questions are is the Section B stuff supposed to work right out of the box or do I need to do something to the server either with the standard SS PBO's on it or the persons modded PBO's I listed?
Is it a load order thing either on the server end or the client end?
What would really be helpful is if there was a wiki or info page that explained modding, server setup and client setup to include load order of mods somewhere. And by server setup I mean while using a server company not setting up one from your house or for something other than DayZ mod for Arma 2.
I am a hands on learner or in this case a see it then do it learner. Everything I have come across so far has not helped me or was unrelated to my issues.
I think what would make me understand all this is if someone who was running the same exact thing I want to allowed me to use their server and mission PBO's. Understanding that the server will never be open to the public so there is no way to draw people away from their server. At least this way I could open the files up in Notepad ++ side by side and learn what is different and what makes what work. I think though I would be hard pressed to find anyone that would do that as they get nothing for it except if I coupe them some cash. There is still the trust issue because I am just some random whose word of "I promise not to compete with your server" really does not mean anything because people do not know me.
Again I apologize for probably not even asking the right questions.Thanks in advance for any help.
Actually what would be the best thing would be if I could find tutorials on all of the things I am trying to do. Tutorials on Arma2 DayZ mod in general. This way I could learn how to do things myself and not have to rely on others for answers. If anyone has any hidden gems of learning or tutorials that would be most appreciated and beneficial.
Edited by haywiresoloistNew Info
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