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0.3.1.0 /


Finest

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Hello Guys,

many of our Clients tell us that woodcutting istn working anymore and dustbins are not lootable there are any knowing bugs ?

 

Like what Sp4rky said, description.ext controls what trees can be harvested, wrecks, banking and water sources etc

There were a lot of changes made between 0.3.0.3 and 0.3.1, tell your clients to do a fresh install or use windiff/winmerge to find the differences.

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hmm, I have 2 servers, Altis and Bornholm. Altis is fine but, Bornholm isn't...:

  • No Harvesting wood
  • No scrap metal from sledging wrecks
  • No cinder from sledging brick piles
  • Teleport pads still aren't right all 3 are under floor (2 under floor in debug box, 1 in earth to the side of the debug box)

 

Is this because Bornholm updated to 1.4 in July...? Finest, is your server Bornholm?

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Does anyone know what causes this or if there is a fix?

 

You need to modify your .h file, the portals are now offset from the respawn_west location.

There was a post by Halv with another option for custom changes, I can't find it though, you'll have to search for it.

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Fix for Bornholm harvesting in Description.ext.

		Rocks[] = {
			"bo_r2_boulder1.p3d",
			"bo_r2_boulder2.p3d",
			"bo_r2_rock1.p3d",
			"bo_r2_rocktower.p3d",w
			"bo_r2_rockwall.p3d"
		};
		ATM[] = {
			"nastenka.p3d",
			"nastenka2.p3d",
			"nastenka3.p3d"
		};
		Water[] = {
			"misc_well.p3d",
			"misc_wellpump.p3d",
			"kasna_new.p3d"
		};
		Trash[] = {
			"p_pumpkin_summer.p3d",
			"pumpkin.p3d",
			"misc_postbox.p3d",
			"popelnice.p3d",
			"garbage_misc.p3d",
			"paletyc.p3d",
			"junkpile.p3d",
			"kontejner.p3d",
			"misc_chickencoop.p3d",
			"misc_boogieman.p3d",
			"misc_hutch.p3d",
			"garbage_paleta.p3d",
			"misc_cargo1a.p3d",
			"misc_cargo2a.p3d",
			"misc_greenhouse.p3d",
			"zastavka_stojan.p3d",
			"p_helianthus.p3d",
			"junkpile_f.p3d",
			"bricks_v2_f.p3d",
			"woodenbox_f.p3d"
		};
		Trees[] = {
			"bo_t_populus3s.p3d",
			"bo_t_fagus2w.p3d",
			"bo_t_betula2s.p3d",
			"bo_t_fagus2s.p3d",
			"bo_t_fagus2f.p3d",
			"bo_t_sorbus2s.p3d",
			"bo_t_fraxinus2w.p3d",
			"bo_t_salix2s.p3d",
			"bo_t_malus1s.p3d",
			"bo_t_betula1f.p3d",
			"bo_t_pinusn2s.p3d",
			"bo_t_picea2s.p3d",
			"bo_t_larix3s.p3d",
			"bo_t_picea3f.p3d",
			"bo_t_picea1s.p3d",
			"bo_misc_fallentree2.p3d",
			"bo_misc_stub2.p3d",
			"bo_t_fraxinus2s.p3d",
			"bo_t_quercus2f.p3d",
			"bo_misc_trunk_water.p3d",
			"bo_misc_trunk_torzo.p3d",
			"bo_t_alnus2s.p3d",
			"bo_misc_fallentree1.p3d",
			"bo_t_betula2f.p3d",
			"bo_t_pinusn1s.p3d",
			"bo_t_pinuss2f.p3d",
			"bo_t_quercus3s.p3d",
			"bo_t_carpinus2s.p3d",
			"misc_fallenspruce.p3d",
			"bo_t_stub_picea.p3d",
			"misc_stub1.p3d",
			"bo_t_acer2s.p3d",
			"bo_t_betula2w.p3d",
			"bo_t_pyrus2s.p3d",
			"bo_b_corylus.p3d"
		};
		Bushes[] = {
			"bo_b_craet1.p3d",
			"bo_b_craet2.p3d",
			"bo_b_corylus.p3d",
			"bo_b_corylus2s.p3d",
			"bo_b_betulahumilis.p3d",
			"bo_b_sambucus.p3d",
			"salix2s.p3d",
			"bo_b_canina2s.p3d",
			"bo_b_pmugo.p3d",
			"bo_b_prunus.p3d"
		};
		Wrecks[] = {
			"wall_fen1_5_pole.p3d",
			"wall_fen1_5_2.p3d",
			"wall_tin_4_2.p3d",
			"wall_fen1_5.p3d",
			"wall_indfnc_3.p3d",
			"wall_indfnc_9.p3d",
			"wall_indfnc_corner.p3d",
			"misc_concrete_high.p3d",
			"plot_vlnplech2.p3d",
			"misc_g_pipes.p3d",
			"wall_tincom_9.p3d",
			"wall_tin_4.p3d",
			"plot_vlnplech1.p3d",
			"wall_tincom_9_2.p3d",
			"wall_tincom_3.p3d",
			"wall_tincom_pole.p3d",
			"datsun01t.p3d",
			"datsun02t.p3d",
			"skodovka_wrecked.p3d",
			"lada_wrecked.p3d",
			"hiluxt.p3d",
			"uaz_wrecked.p3d",
			"ural_wrecked.p3d"
		};
	};
};

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You need to modify your .h file, the portals are now offset from the respawn_west location.

There was a post by Halv with another option for custom changes, I can't find it though, you'll have to search for it.

 

Thanks, Richie.  I got it sorted once I saw you reply to me on the github last week.

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